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Ticker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The change shows for genres with 100+ launches. The same figures are on the Genres page.

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on 11 Nov 2026

Niches / Cute + Management

Niche

Cute + Management

Games tagged both Cute and Management: 110 indie paid launches, 18 of them earned $100k+ in their first year.

How to read this page

  • A hit is an estimated $100k+ first year. Revenue is estimated from Steam reviews, so read figures as "about". Earnings are sales on Steam after discounts and regional prices, before Steam's 30% cut, refunds and sales tax. About 58% of it reaches the developer.
  • Price moves the odds more than genre does, so the page opens on one price band. The keys in section 2 switch it.
  • From 26,758 indie paid launches 12 to 36 months old, data of 2 Nov 2026. How it is measured.

Showing Cute + Management priced $10 to $20. This filter changes the answer: at all prices the pair beats Cute and is about level with Management; priced $10 to $20 it is too small to compare with Cute and is too small to compare with Management.

1Scoreboard: the pair against each of its tags

The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.

ScoreboardDoes this pair beat its genres?$10 to $20

Cute + Management is too small to compare with Cute and is too small to compare with Management: 7 of its 22 launches earned $100k+ priced $10 to $20, against 18.7 in 100 for Cute and 33.0 in 100 for Management.

Small sample: 22 launches, 7 hits.

TIETied
Tag onemood tagCute
18.7in 100 earned
$100k+
Odds18.7 in 100
Typical earnings$11,230
Launches555 / 104 hits
Pair against ittoo few hits to compare
TIEA tie
This pairCute + Management
7 of 22launches earned
$100k+ small
Odds7 of 22 launches
$1k+22 of 22 launches
$10k+18 of 22 launches
Launches22 / 7 hits
Expected20.5 in 100
TIEA tie
Tag twoManagement
33.0in 100 earned
$100k+
Odds33.0 in 100
Typical earnings$41,035
Launches306 / 101 hits
Pair against ittoo few hits to compare
All indie launches $10 to $20: 20.5 in 100 earned $100k+, typical $11,233, from 4,337 launches.each block is 2 in 100 all indie at $10 to $20Cute is a mood tag: GMD never ranks it alone, but every game carrying it is counted.

2Overlap: where the two tags meet

Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.4 in 100 launches earned $100k+; $20 to $40: 44.2 in 100), so read it within a price band.

Price bandswitches the whole page
What the overlap means

The overlap is this niche: the 22 games tagged both Cute and Management priced $10 to $20. 7 of 22 of them earned $100k+, against 18.2 in 100 for Cute-only games and 33.1 in 100 for Management-only games, so the mix is too small to compare with Cute alone and is too small to compare with Management alone.

Both: 22 games priced $10 to $20; 7 of 22 earned $100k+, odds by size $1k+ 22 of 22 launches · $10k+ 18 of 22 launches · $100k+ 7 of 22 launches.

Circle areas follow launch counts; the gold overlap is exactly the pair's 22 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.

3Comparables

Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.

Comparables

Leaders

Top earner, share of the moneyFree until launch

Town to Cityleads this pair27.1%
PairTown to City27.1%
CuteHello Kitty Island Adventure5.2%
ManagementSchedule I32.5%
CheckOne game over half?no
NextNearest hitsnot computed yet

Lens checkHolds in 3 of 3. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: holds. Last 18 months: holds.

Open free preview
ComparablesFree until launchClick to unlockWho leads Cute + Management

What this card holds

  • Leaders. The top earner in this pair and in each of its two tags, with its share of the money.
  • One-hit check. Whether a single game holds over half of the pair's money.
  • Nearest hits. Similar games that earned $100k+, matched by tag pair, price and launch year: not computed yet.

How the list will be picked

Same tag pairdata ready
Same price banddata ready
Launched within a year of each otherplanned
Earned $100k+planned
The list itselfnot computed yet

Free until launch: one click opens the card.

The leaders, in words

  • Town to City earned 27.1% of the estimated first-year money of the 110 Cute + Management launches.
  • Cute is led by Hello Kitty Island Adventure, with 5.2% of its money.
  • Management is led by Schedule I, with 32.5% of its money.
  • No game holds over half of this pair's money, so the pair is not a one-hit market.

Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.

Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.

4Lens check: does the answer hold?

The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.

Does the answer hold?

All prices

Cute + Management holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

Cute + Management through every lens, all prices
This pairBaseStandardevery launchWest-facing view105 of 110 launchesWithout the breakout109 of 110 launchesLast 18 months39 of 110 launches
Launches counted11018 hits10516 hits10917 hits398 hits
Earned $100k+16.4 in 10015.2 in 10015.6 in 10020.5 in 100
Typical first-year earnings$3,431top tenth $352,067+$3,302$3,302under 100 launches
Chance against standardthe base-6.9%1.1 fewer in 100-4.7%0.8 fewer in 100+25.4%4.1 more in 100
Typical against standardthe base-3.8%$129 less-3.8%$129 lessunder 100 launches
Does it hold?The base viewHoldsHoldsHolds
BaseStandardThe base view

Every indie paid launch tagged both Cute and Management, 12 to 36 months old: 110 launches.

Launches counted
11018 hits
Earned $100k+
16.4 in 100
Typical first-year earnings
$3,431top tenth $352,067+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 5 of 110 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
10516 hits
Earned $100k+
15.2 in 100
Typical first-year earnings
$3,302
Chance against standard
-6.9%1.1 fewer in 100
Typical against standard
-3.8%$129 less
Without the breakoutHolds

Drops the single biggest earner, Town to City (27.1% of the money): 109 launches left. It moves the answer when that one game earned over half the money.

Launches counted
10917 hits
Earned $100k+
15.6 in 100
Typical first-year earnings
$3,302
Chance against standard
-4.7%0.8 fewer in 100
Typical against standard
-3.8%$129 less
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 39 of 110.

Launches counted
398 hits
Earned $100k+
20.5 in 100
Typical first-year earnings
under 100 launches
Chance against standard
+25.4%4.1 more in 100
Typical against standard
under 100 launches
Standard
Every indie paid launch tagged both Cute and Management, 12 to 36 months old: 110 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 5 of 110 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Town to City (27.1% of the money): 109 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 39 of 110.

Cute is audience split +1: West-facing view moves the answer more than chance alone would, and 1 more lens too. It holds in Without the breakout.

Cute through every lens, all prices
CuteBaseStandardevery launchWest-facing view3,704 of 3,880 launchesWithout the breakout3,879 of 3,880 launchesLast 18 months1,121 of 3,880 launches
Launches counted3,880226 hits3,704208 hits3,879225 hits1,12178 hits
Earned $100k+5.8 in 1001 in 175.6 in 1001 in 185.8 in 1001 in 177.0 in 1001 in 14
Typical first-year earnings$652top tenth $32,378+$672$652$727
Chance against standardthe base-3.6%0.2 fewer in 100-0.4%no change+19.5%1.1 more in 100
Typical against standardthe base+3.1%$20 more0.0%no change+11.5%$75 more
Does it hold?The base viewMoves the answerHoldsMoves the answer
BaseStandardThe base view

Every indie paid launch tagged Cute, 12 to 36 months old: 3,880 launches.

Launches counted
3,880226 hits
Earned $100k+
5.8 in 1001 in 17
Typical first-year earnings
$652top tenth $32,378+
Chance against standard
the base
Typical against standard
the base
West-facing viewMoves the answer

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 176 of 3,880 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
3,704208 hits
Earned $100k+
5.6 in 1001 in 18
Typical first-year earnings
$672
Chance against standard
-3.6%0.2 fewer in 100
Typical against standard
+3.1%$20 more
Without the breakoutHolds

Drops the single biggest earner, Hello Kitty Island Adventure (5.2% of the money): 3,879 launches left. It moves the answer when that one game earned over half the money.

Launches counted
3,879225 hits
Earned $100k+
5.8 in 1001 in 17
Typical first-year earnings
$652
Chance against standard
-0.4%no change
Typical against standard
0.0%no change
Last 18 monthsMoves the answer

Keeps only launches 18 months old or newer: 1,121 of 3,880.

Launches counted
1,12178 hits
Earned $100k+
7.0 in 1001 in 14
Typical first-year earnings
$727
Chance against standard
+19.5%1.1 more in 100
Typical against standard
+11.5%$75 more
Standard
Every indie paid launch tagged Cute, 12 to 36 months old: 3,880 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 176 of 3,880 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Hello Kitty Island Adventure (5.2% of the money): 3,879 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 1,121 of 3,880.

Management holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

Management through every lens, all prices
ManagementBaseStandardevery launchWest-facing view1,004 of 1,036 launchesWithout the breakout1,035 of 1,036 launchesLast 18 months350 of 1,036 launches
Launches counted1,036186 hits1,004178 hits1,035185 hits35055 hits
Earned $100k+18.0 in 10017.7 in 10017.9 in 10015.7 in 100
Typical first-year earnings$4,344top tenth $275,205+$4,361$4,288$3,743
Chance against standardthe base-1.3%0.2 fewer in 100-0.4%0.1 fewer in 100-12.5%2.2 fewer in 100
Typical against standardthe base+0.4%$17 more-1.3%$56 less-13.8%$601 less
Does it hold?The base viewHoldsHoldsHolds
BaseStandardThe base view

Every indie paid launch tagged Management, 12 to 36 months old: 1,036 launches.

Launches counted
1,036186 hits
Earned $100k+
18.0 in 100
Typical first-year earnings
$4,344top tenth $275,205+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 32 of 1,036 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
1,004178 hits
Earned $100k+
17.7 in 100
Typical first-year earnings
$4,361
Chance against standard
-1.3%0.2 fewer in 100
Typical against standard
+0.4%$17 more
Without the breakoutHolds

Drops the single biggest earner, Schedule I (32.5% of the money): 1,035 launches left. It moves the answer when that one game earned over half the money.

Launches counted
1,035185 hits
Earned $100k+
17.9 in 100
Typical first-year earnings
$4,288
Chance against standard
-0.4%0.1 fewer in 100
Typical against standard
-1.3%$56 less
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 350 of 1,036.

Launches counted
35055 hits
Earned $100k+
15.7 in 100
Typical first-year earnings
$3,743
Chance against standard
-12.5%2.2 fewer in 100
Typical against standard
-13.8%$601 less
Standard
Every indie paid launch tagged Management, 12 to 36 months old: 1,036 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 32 of 1,036 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Schedule I (32.5% of the money): 1,035 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 350 of 1,036.

A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.

5Premium early list

Alerts when Cute + Management moves, comparables the day they land, and every lens for every pair and price. Free until launch.

Free until launch

Keep gold access after launch: alerts, comparables, every lens.

Releases

Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.