Comparables
LeadersTop earner, share of the moneyFree until launch
Lens checkHolds in 3 of 3. Standard: the yardstick. West-facing view: holds. Without the breakout: holds. Last 18 months: holds.
Open free previewTicker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The same figures are on the Genres page.
Niches / Difficult + Exploration
Difficult + Exploration
Games tagged both Difficult and Exploration: 104 indie paid launches, 11 of them earned $100k+ in their first year.
Showing Difficult + Exploration priced $10 to $20, without the breakout. Lens figures exist at all prices only, so inside a price band the page shows the standard figures.
The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.
Difficult + Exploration beats both its tags: 29.4 in 100 of its launches earned $100k+ priced $10 to $20, against 22.5 in 100 for Difficult and 20.1 in 100 for Exploration.
That is about 1.6 times the 18.6 in 100 expected for any launch at this price. Lens figures by price band are not computed yet, so this band uses the standard figures.
Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.5 in 100 launches earned $100k+; $20 to $40: 42.4 in 100), so read it within a price band.
The overlap is this niche: the 34 games tagged both Difficult and Exploration priced $10 to $20. 29.4 in 100 of them earned $100k+, against 21.2 for Difficult-only games and 19.8 for Exploration-only games, so games with both tags did better than games with either tag alone.
Both: 34 games priced $10 to $20; 29.4 in 100 earned $100k+, typical first-year earnings $14,267.
Circle areas follow launch counts; the gold overlap is exactly the pair's 34 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet. The without the breakout lens is not computed for the outer parts, so this diagram uses the standard figures.
Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.
Top earner, share of the moneyFree until launch
Lens checkHolds in 3 of 3. Standard: the yardstick. West-facing view: holds. Without the breakout: holds. Last 18 months: holds.
Open free previewFree until launch: one click opens the card.
Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.
Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.
The same figures with three kinds of games set aside: those with a mostly Chinese audience, the single biggest earner, and everything older than 18 months.
Difficult + Exploration holds in 3 of 3: every lens keeps the chance and typical earnings within a quarter of the standard figures.
| This pair | BaseStandardevery launch | West-facing view104 of 104 launches | Without the breakout103 of 104 launches | Last 18 months57 of 104 launches |
|---|---|---|---|---|
| Launches counted | 10411 hits | 10411 hits | 10310 hits | 576 hits |
| Earned $100k+ | 10.6 in 100 | 10.6 in 100 | 9.7 in 1001 in 10 | 10.5 in 100 |
| Typical first-year earnings | $1,518top tenth $105,635+ | $1,518 | $1,516 | $1,518 |
| Chance against standard | the yardstick | 0.0%no change | -8.5%0.9 fewer in 100 | -0.9%0.1 fewer in 100 |
| Typical against standard | the yardstick | 0.0%no change | -0.1%$2 less | 0.0%no change |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged both Difficult and Exploration, 6 to 30 months old: 104 launches.
Games mostly reviewed outside China. Drops games whose audience is mostly Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 0 of 104 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Hollow Knight: Silksong (91.3% of the money): 103 launches left.
Keeps only launches 18 months old or newer: 57 of 104.
Difficult holds in 3 of 3: every lens keeps the chance and typical earnings within a quarter of the standard figures.
| Difficult | BaseStandardevery launch | West-facing view1,038 of 1,051 launches | Without the breakout1,050 of 1,051 launches | Last 18 months541 of 1,051 launches |
|---|---|---|---|---|
| Launches counted | 1,05171 hits | 1,03870 hits | 1,05070 hits | 54132 hits |
| Earned $100k+ | 6.8 in 1001 in 15 | 6.7 in 1001 in 15 | 6.7 in 1001 in 15 | 5.9 in 1001 in 17 |
| Typical first-year earnings | $1,133top tenth $56,182+ | $1,150 | $1,133 | $971 |
| Chance against standard | the yardstick | -1.5%0.1 fewer in 100 | -1.5%0.1 fewer in 100 | -13.2%0.9 fewer in 100 |
| Typical against standard | the yardstick | +1.5%$17 more | 0.0%no change | -14.3%$162 less |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Difficult, 6 to 30 months old: 1,051 launches.
Games mostly reviewed outside China. Drops games whose audience is mostly Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 13 of 1,051 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Hollow Knight: Silksong (57.2% of the money): 1,050 launches left.
Keeps only launches 18 months old or newer: 541 of 1,051.
Exploration holds in 3 of 3: every lens keeps the chance and typical earnings within a quarter of the standard figures.
| Exploration | BaseStandardevery launch | West-facing view4,867 of 5,078 launches | Without the breakout5,077 of 5,078 launches | Last 18 months2,727 of 5,078 launches |
|---|---|---|---|---|
| Launches counted | 5,078397 hits | 4,867377 hits | 5,077396 hits | 2,727190 hits |
| Earned $100k+ | 7.8 in 1001 in 13 | 7.7 in 1001 in 13 | 7.8 in 1001 in 13 | 7.0 in 1001 in 14 |
| Typical first-year earnings | $908top tenth $58,608+ | $909 | $902 | $728 |
| Chance against standard | the yardstick | -1.3%0.1 fewer in 100 | 0.0%no change | -10.3%0.8 fewer in 100 |
| Typical against standard | the yardstick | +0.1%$1 more | -0.7%$6 less | -19.8%$180 less |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Exploration, 6 to 30 months old: 5,078 launches.
Games mostly reviewed outside China. Drops games whose audience is mostly Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 211 of 5,078 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Hollow Knight: Silksong (20.7% of the money): 5,077 launches left.
Keeps only launches 18 months old or newer: 2,727 of 5,078.
A lens holds when chance and typical earnings both stay within 25% of standard. Lens figures by price band are not computed yet, so this table is for all prices.
Alerts when Difficult + Exploration moves, comparables the day they land, and every lens for every pair and price. Free until launch.
Keep gold access after launch: alerts, comparables, every lens.
Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.