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on 11 Nov 2026

Niches / First-Person + Time Management

Niche

First-Person + Time Management

Games tagged both First-Person and Time Management: 106 indie paid launches, 7 of them earned $100k+ in their first year.

How to read this page

  • A hit is an estimated $100k+ first year. Revenue is estimated from Steam reviews, so read figures as "about". Earnings are sales on Steam after discounts and regional prices, before Steam's 30% cut, refunds and sales tax. About 58% of it reaches the developer.
  • Price moves the odds more than genre does, so the page opens on one price band. The keys in section 2 switch it.
  • From 26,758 indie paid launches 12 to 36 months old, data of 2 Nov 2026. How it is measured.

Showing First-Person + Time Management priced $10 to $20. This filter changes the answer: at all prices the pair is about level with First-Person and is about level with Time Management; priced $10 to $20 it is too small to compare with First-Person and is too small to compare with Time Management.

1Scoreboard: the pair against each of its tags

The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.

ScoreboardDoes this pair beat its genres?$10 to $20

First-Person + Time Management is too small to compare with First-Person and is too small to compare with Time Management: 5 of its 25 launches earned $100k+ priced $10 to $20, against 24.5 in 100 for First-Person and 22.1 in 100 for Time Management.

Small sample: 25 launches, 5 hits.

TIEA tie
Tag onemood tagFirst-Person
24.5in 100 earned
$100k+
Odds24.5 in 100
Typical earnings$10,866
Launches539 / 132 hits
Pair against ittoo few hits to compare
TIEA tie
This pairFirst-Person + Time Management
5 of 25launches earned
$100k+ small
Odds5 of 25 launches
$1k+21 of 25 launches
$10k+12 of 25 launches
Launches25 / 5 hits
Expected20.5 in 100
TIEA tie
22.1in 100 earned
$100k+
Odds22.1 in 100
Typical earnings$9,281
Launches145 / 32 hits
Pair against ittoo few hits to compare
All indie launches $10 to $20: 20.5 in 100 earned $100k+, typical $11,233, from 4,337 launches.each block is 2 in 100 all indie at $10 to $20First-Person is a mood tag: GMD never ranks it alone, but every game carrying it is counted.

2Overlap: where the two tags meet

Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.4 in 100 launches earned $100k+; $20 to $40: 44.2 in 100), so read it within a price band.

Price bandswitches the whole page
What the overlap means

The overlap is this niche: the 25 games tagged both First-Person and Time Management priced $10 to $20. 5 of 25 of them earned $100k+, against 24.7 in 100 for First-Person-only games and 22.5 in 100 for Time Management-only games, so the mix is too small to compare with First-Person alone and is too small to compare with Time Management alone.

Both: 25 games priced $10 to $20; 5 of 25 earned $100k+, odds by size $1k+ 21 of 25 launches · $10k+ 12 of 25 launches · $100k+ 5 of 25 launches.

Circle areas follow launch counts; the gold overlap is exactly the pair's 25 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.

3Comparables

Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.

Comparables

Leaders

Top earner, share of the moneyFree until launch

Farming Simulator 25leads this pair83.7%
PairFarming Simulator 2583.7%
First-PersonSchedule I18.8%
Time ManagementFarming Simulator 2536.5%
CheckOne game over half?yes
NextNearest hitsnot computed yet

Lens checkOne-hit market. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: moves the answer. Last 18 months: too few to tell.

Open free preview
ComparablesFree until launchClick to unlockWho leads First-Person + Time Management

What this card holds

  • Leaders. The top earner in this pair and in each of its two tags, with its share of the money.
  • One-hit check. Whether a single game holds over half of the pair's money.
  • Nearest hits. Similar games that earned $100k+, matched by tag pair, price and launch year: not computed yet.

How the list will be picked

Same tag pairdata ready
Same price banddata ready
Launched within a year of each otherplanned
Earned $100k+planned
The list itselfnot computed yet

Free until launch: one click opens the card.

The leaders, in words

  • Farming Simulator 25 earned 83.7% of the estimated first-year money of the 106 First-Person + Time Management launches.
  • First-Person is led by Schedule I, with 18.8% of its money.
  • It also leads Time Management, with 36.5% of that tag's money.
  • One game holds over half of this pair's money: read every figure here as that game's story.

Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.

Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.

4Lens check: does the answer hold?

The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.

Does the answer hold?

All prices

First-Person + Time Management is one-hit market: one game earned over half the money. It holds in West-facing view.

First-Person + Time Management through every lens, all prices
This pairBaseStandardevery launchWest-facing view103 of 106 launchesWithout the breakout105 of 106 launchesLast 18 months51 of 106 launches
Launches counted1067 hits1037 hits1056 hits511 hits
Earned $100k+6.6 in 1001 in 156.8 in 1001 in 155.7 in 1001 in 181 of 51too few for a rate
Typical first-year earnings$643top tenth $45,279+$676$633under 100 launches
Chance against standardthe base+2.9%0.2 more in 100-13.5%0.9 fewer in 100-70.3%4.6 fewer in 100; too few to tell
Typical against standardthe base+5.1%$33 more-1.6%$10 lessunder 100 launches
Does it hold?The base viewHoldsMoves the answerToo few to tell
BaseStandardThe base view

Every indie paid launch tagged both First-Person and Time Management, 12 to 36 months old: 106 launches.

Launches counted
1067 hits
Earned $100k+
6.6 in 1001 in 15
Typical first-year earnings
$643top tenth $45,279+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 3 of 106 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
1037 hits
Earned $100k+
6.8 in 1001 in 15
Typical first-year earnings
$676
Chance against standard
+2.9%0.2 more in 100
Typical against standard
+5.1%$33 more
Without the breakoutMoves the answer

Drops the single biggest earner, Farming Simulator 25 (83.7% of the money): 105 launches left. It moves the answer when that one game earned over half the money.

Launches counted
1056 hits
Earned $100k+
5.7 in 1001 in 18
Typical first-year earnings
$633
Chance against standard
-13.5%0.9 fewer in 100
Typical against standard
-1.6%$10 less
Last 18 monthsToo few to tell

Keeps only launches 18 months old or newer: 51 of 106.

Launches counted
511 hits
Earned $100k+
1 of 51too few for a rate
Typical first-year earnings
under 100 launches
Chance against standard
-70.3%4.6 fewer in 100; too few to tell
Typical against standard
under 100 launches
Standard
Every indie paid launch tagged both First-Person and Time Management, 12 to 36 months old: 106 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 3 of 106 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Farming Simulator 25 (83.7% of the money): 105 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 51 of 106.

First-Person holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

First-Person through every lens, all prices
First-PersonBaseStandardevery launchWest-facing view3,708 of 3,840 launchesWithout the breakout3,839 of 3,840 launchesLast 18 months1,183 of 3,840 launches
Launches counted3,840270 hits3,708261 hits3,839269 hits1,18394 hits
Earned $100k+7.0 in 1001 in 147.0 in 1001 in 147.0 in 1001 in 147.9 in 1001 in 13
Typical first-year earnings$793top tenth $42,418+$799$793$750
Chance against standardthe base+0.1%no change-0.3%no change+13.0%0.9 more in 100
Typical against standardthe base+0.8%$6 more0.0%no change-5.4%$43 less
Does it hold?The base viewHoldsHoldsHolds
BaseStandardThe base view

Every indie paid launch tagged First-Person, 12 to 36 months old: 3,840 launches.

Launches counted
3,840270 hits
Earned $100k+
7.0 in 1001 in 14
Typical first-year earnings
$793top tenth $42,418+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 132 of 3,840 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
3,708261 hits
Earned $100k+
7.0 in 1001 in 14
Typical first-year earnings
$799
Chance against standard
+0.1%no change
Typical against standard
+0.8%$6 more
Without the breakoutHolds

Drops the single biggest earner, Schedule I (18.8% of the money): 3,839 launches left. It moves the answer when that one game earned over half the money.

Launches counted
3,839269 hits
Earned $100k+
7.0 in 1001 in 14
Typical first-year earnings
$793
Chance against standard
-0.3%no change
Typical against standard
0.0%no change
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 1,183 of 3,840.

Launches counted
1,18394 hits
Earned $100k+
7.9 in 1001 in 13
Typical first-year earnings
$750
Chance against standard
+13.0%0.9 more in 100
Typical against standard
-5.4%$43 less
Standard
Every indie paid launch tagged First-Person, 12 to 36 months old: 3,840 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 132 of 3,840 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Schedule I (18.8% of the money): 3,839 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 1,183 of 3,840.

Time Management is audience split: West-facing view moves the answer more than chance alone would. It holds in Without the breakout and Last 18 months.

Time Management through every lens, all prices
Time ManagementBaseStandardevery launchWest-facing view653 of 684 launchesWithout the breakout683 of 684 launchesLast 18 months219 of 684 launches
Launches counted68450 hits65345 hits68349 hits21911 hits
Earned $100k+7.3 in 1001 in 146.9 in 1001 in 157.2 in 1001 in 145.0 in 1001 in 20
Typical first-year earnings$727top tenth $64,278+$727$697$643
Chance against standardthe base-5.7%0.4 fewer in 100-1.9%0.1 fewer in 100-31.3%2.3 fewer in 100
Typical against standardthe base0.0%no change-4.1%$30 less-11.6%$84 less
Does it hold?The base viewMoves the answerHoldsHolds
BaseStandardThe base view

Every indie paid launch tagged Time Management, 12 to 36 months old: 684 launches.

Launches counted
68450 hits
Earned $100k+
7.3 in 1001 in 14
Typical first-year earnings
$727top tenth $64,278+
Chance against standard
the base
Typical against standard
the base
West-facing viewMoves the answer

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 31 of 684 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
65345 hits
Earned $100k+
6.9 in 1001 in 15
Typical first-year earnings
$727
Chance against standard
-5.7%0.4 fewer in 100
Typical against standard
0.0%no change
Without the breakoutHolds

Drops the single biggest earner, Farming Simulator 25 (36.5% of the money): 683 launches left. It moves the answer when that one game earned over half the money.

Launches counted
68349 hits
Earned $100k+
7.2 in 1001 in 14
Typical first-year earnings
$697
Chance against standard
-1.9%0.1 fewer in 100
Typical against standard
-4.1%$30 less
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 219 of 684.

Launches counted
21911 hits
Earned $100k+
5.0 in 1001 in 20
Typical first-year earnings
$643
Chance against standard
-31.3%2.3 fewer in 100
Typical against standard
-11.6%$84 less
Standard
Every indie paid launch tagged Time Management, 12 to 36 months old: 684 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 31 of 684 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Farming Simulator 25 (36.5% of the money): 683 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 219 of 684.

A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.

5Premium early list

Alerts when First-Person + Time Management moves, comparables the day they land, and every lens for every pair and price. Free until launch.

Free until launch

Keep gold access after launch: alerts, comparables, every lens.

Releases

Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.