Genres

Ticker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The change shows for genres with 100+ launches. The same figures are on the Genres page.

Settings
Text size
Game Market DataBuild what sells
Live games
192,217
on 3 Oct 2026

Niches / Historical + War

Niche

Historical + War

Games tagged both Historical and War: 47 indie paid launches, 8 of them earned $100k+ in their first year.

How to read this page

  • A hit is an estimated $100k+ first year. Revenue is estimated from Steam reviews, so read figures as "about". Earnings are sales on Steam after discounts and regional prices, before Steam's 30% cut, refunds and sales tax. About 58% of it reaches the developer.
  • Price moves the odds more than genre does, so the page opens on one price band. The keys in section 2 switch it.
  • From 26,280 indie paid launches 12 to 36 months old, data of 3 Oct 2026. How it is measured.

Showing Historical + War priced $20 to $40, hiding samples under 30 launches. This filter changes the answer: at all prices the pair beats both its tags; priced $20 to $40 it has too few launches to read.

1Scoreboard: the pair against each of its tags

The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.

ScoreboardDoes this pair beat its genres?$20 to $40

16 launches, under your minimum sample of 30.

Pick another price band, or lower the minimum sample.

2NDRunner-up
Tag onemood tagHistorical
39.5in 100 earned
$100k+
Odds39.5 in 100
Typical earnings$49,820
Launches43 / 17 hits
Pairno reading
--No reading
This pairHistorical + War
--too few
to read
Odds--
Typical earnings--
Launches16

16 launches, under your minimum sample of 30.

1STWinner
Tag twoWar
48.6in 100 earned
$100k+
Odds48.6 in 100
Typical earnings$57,685
Launches35 / 17 hits
Pairno reading
All indie launches $20 to $40: 40.0 in 100 earned $100k+, typical $52,228, from 1,224 launches.each block is 2.5 in 100 all indie at $20 to $40Historical is a mood tag: GMD never ranks it alone, but every game carrying it is counted.

2Overlap: where the two tags meet

Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.5 in 100 launches earned $100k+; $20 to $40: 40.0 in 100), so read it within a price band.

Price bandswitches the whole page
What the overlap means

The overlap is this niche: the 16 games tagged both Historical and War priced $20 to $40. 5 of 16 of them earned $100k+, against 12 of 27 for Historical-only games and 12 of 19 for War-only games, so the mix is too small to compare with Historical alone and is too small to compare with War alone.

Both: 16 games priced $20 to $40; 5 of 16 earned $100k+, typical first-year earnings $32,442.

Circle areas follow launch counts; the gold overlap is exactly the pair's 16 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.

3Comparables

Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.

Comparables

Leaders

Top earner, share of the moneyFree until launch

Three Kingdoms Mushoudenleads this pair24.0%
PairThree Kingdoms Mushouden24.0%
HistoricalManor Lords61.9%
WarTempest Rising29.1%
CheckOne game over half?no
NextNearest hitsnot computed yet

Lens checkHolds in 2 of 3, 1 too few to tell. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: holds. Last 18 months: too few to tell.

Open free preview
ComparablesFree until launchClick to unlockWho leads Historical + War

What this card holds

  • Leaders. The top earner in this pair and in each of its two tags, with its share of the money.
  • One-hit check. Whether a single game holds over half of the pair's money.
  • Nearest hits. Similar games that earned $100k+, matched by tag pair, price and launch year: not computed yet.

How the list will be picked

Same tag pairdata ready
Same price banddata ready
Launched within a year of each otherplanned
Earned $100k+planned
The list itselfnot computed yet

Free until launch: one click opens the card.

The leaders, in words

  • Three Kingdoms Mushouden earned 24.0% of the estimated first-year money of the 47 Historical + War launches.
  • Historical is led by Manor Lords, with 61.9% of its money.
  • War is led by Tempest Rising, with 29.1% of its money.
  • No game holds over half of this pair's money, so the pair is not a one-hit market.

Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.

Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.

4Lens check: does the answer hold?

The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.

Does the answer hold?

All prices

Historical + War holds in West-facing view and Without the breakout; too few to tell in Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

Historical + War through every lens, all prices
This pairBaseStandardevery launchWest-facing view41 of 47 launchesWithout the breakout46 of 47 launchesLast 18 months18 of 47 launches
Launches counted478 hits416 hits467 hits183 hits
Earned $100k+17.0 in 10014.6 in 10015.2 in 1003 of 18too few for a rate
Typical first-year earnings$5,066top tenth $307,824+$5,066$5,066$5,766
Chance against standardthe base-14.0%2.4 fewer in 100-10.6%1.8 fewer in 100-2.1%0.4 fewer in 100; too few to tell
Typical against standardthe base0.0%no change; too few to tell0.0%no change+13.8%$700 more; too few to tell
Does it hold?The base viewHoldsHoldsToo few to tell
BaseStandardThe base view

Every indie paid launch tagged both Historical and War, 12 to 36 months old: 47 launches.

Launches counted
478 hits
Earned $100k+
17.0 in 100
Typical first-year earnings
$5,066top tenth $307,824+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 6 of 47 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
416 hits
Earned $100k+
14.6 in 100
Typical first-year earnings
$5,066
Chance against standard
-14.0%2.4 fewer in 100
Typical against standard
0.0%no change; too few to tell
Without the breakoutHolds

Drops the single biggest earner, Three Kingdoms Mushouden (24.0% of the money): 46 launches left. It moves the answer when that one game earned over half the money.

Launches counted
467 hits
Earned $100k+
15.2 in 100
Typical first-year earnings
$5,066
Chance against standard
-10.6%1.8 fewer in 100
Typical against standard
0.0%no change
Last 18 monthsToo few to tell

Keeps only launches 18 months old or newer: 18 of 47.

Launches counted
183 hits
Earned $100k+
3 of 18too few for a rate
Typical first-year earnings
$5,766
Chance against standard
-2.1%0.4 fewer in 100; too few to tell
Typical against standard
+13.8%$700 more; too few to tell
Standard
Every indie paid launch tagged both Historical and War, 12 to 36 months old: 47 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 6 of 47 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Three Kingdoms Mushouden (24.0% of the money): 46 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 18 of 47.

Historical is one-hit market: one game earned over half the money. It holds in West-facing view and Last 18 months.

Historical through every lens, all prices
HistoricalBaseStandardevery launchWest-facing view377 of 424 launchesWithout the breakout423 of 424 launchesLast 18 months105 of 424 launches
Launches counted42449 hits37743 hits42348 hits10511 hits
Earned $100k+11.6 in 10011.4 in 10011.3 in 10010.5 in 100
Typical first-year earnings$2,109top tenth $144,682+$1,887$2,008$2,008
Chance against standardthe base-1.3%0.2 fewer in 100-1.8%0.2 fewer in 100-9.3%1.1 fewer in 100
Typical against standardthe base-10.5%$222 less-4.8%$101 less-4.8%$101 less
Does it hold?The base viewHoldsMoves the answerHolds
BaseStandardThe base view

Every indie paid launch tagged Historical, 12 to 36 months old: 424 launches.

Launches counted
42449 hits
Earned $100k+
11.6 in 100
Typical first-year earnings
$2,109top tenth $144,682+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 47 of 424 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
37743 hits
Earned $100k+
11.4 in 100
Typical first-year earnings
$1,887
Chance against standard
-1.3%0.2 fewer in 100
Typical against standard
-10.5%$222 less
Without the breakoutMoves the answer

Drops the single biggest earner, Manor Lords (61.9% of the money): 423 launches left. It moves the answer when that one game earned over half the money.

Launches counted
42348 hits
Earned $100k+
11.3 in 100
Typical first-year earnings
$2,008
Chance against standard
-1.8%0.2 fewer in 100
Typical against standard
-4.8%$101 less
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 105 of 424.

Launches counted
10511 hits
Earned $100k+
10.5 in 100
Typical first-year earnings
$2,008
Chance against standard
-9.3%1.1 fewer in 100
Typical against standard
-4.8%$101 less
Standard
Every indie paid launch tagged Historical, 12 to 36 months old: 424 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 47 of 424 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Manor Lords (61.9% of the money): 423 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 105 of 424.

War holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

War through every lens, all prices
WarBaseStandardevery launchWest-facing view271 of 298 launchesWithout the breakout297 of 298 launchesLast 18 months86 of 298 launches
Launches counted29832 hits27129 hits29731 hits8611 hits
Earned $100k+10.7 in 10010.7 in 10010.4 in 10012.8 in 100
Typical first-year earnings$1,339top tenth $114,633+$1,383$1,255$1,532
Chance against standardthe base-0.3%no change-2.8%0.3 fewer in 100+19.1%2.1 more in 100
Typical against standardthe base+3.3%$44 more-6.3%$84 less+14.4%$193 more; too few to tell
Does it hold?The base viewHoldsHoldsHolds
BaseStandardThe base view

Every indie paid launch tagged War, 12 to 36 months old: 298 launches.

Launches counted
29832 hits
Earned $100k+
10.7 in 100
Typical first-year earnings
$1,339top tenth $114,633+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 27 of 298 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
27129 hits
Earned $100k+
10.7 in 100
Typical first-year earnings
$1,383
Chance against standard
-0.3%no change
Typical against standard
+3.3%$44 more
Without the breakoutHolds

Drops the single biggest earner, Tempest Rising (29.1% of the money): 297 launches left. It moves the answer when that one game earned over half the money.

Launches counted
29731 hits
Earned $100k+
10.4 in 100
Typical first-year earnings
$1,255
Chance against standard
-2.8%0.3 fewer in 100
Typical against standard
-6.3%$84 less
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 86 of 298.

Launches counted
8611 hits
Earned $100k+
12.8 in 100
Typical first-year earnings
$1,532
Chance against standard
+19.1%2.1 more in 100
Typical against standard
+14.4%$193 more; too few to tell
Standard
Every indie paid launch tagged War, 12 to 36 months old: 298 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 27 of 298 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Tempest Rising (29.1% of the money): 297 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 86 of 298.

A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.

5Premium early list

Alerts when Historical + War moves, comparables the day they land, and every lens for every pair and price. Free until launch.

Free until launch

Keep gold access after launch: alerts, comparables, every lens.

Releases

Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.