Comparables
LeadersTop earner, share of the moneyFree until launch
Lens checkOne-hit market. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: moves the answer. Last 18 months: holds.
Open free previewTicker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The change shows for genres with 100+ launches. The same figures are on the Genres page.
Niches / Immersive Sim + Life Sim
Immersive Sim + Life Sim
Games tagged both Immersive Sim and Life Sim: 303 indie paid launches, 44 of them earned $100k+ in their first year.
Showing Immersive Sim + Life Sim priced $10 to $20. This filter changes the answer: at all prices the pair beats Immersive Sim and is about level with Life Sim; priced $10 to $20 it beats both its tags.
The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.
Immersive Sim + Life Sim beats both its tags: 41.5 in 100 of its launches earned $100k+ priced $10 to $20, against 25.4 in 100 for Immersive Sim and 34.9 in 100 for Life Sim.
That is about 2.0 times the 20.5 in 100 expected for any launch at this price.
Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.4 in 100 launches earned $100k+; $20 to $40: 44.2 in 100), so read it within a price band.
The overlap is this niche: the 82 games tagged both Immersive Sim and Life Sim priced $10 to $20. 41.5 in 100 of them earned $100k+, against 19.8 in 100 for Immersive Sim-only games and 31.4 in 100 for Life Sim-only games, so games with both tags did better than games with either tag alone.
Both: 82 games priced $10 to $20; 41.5 in 100 earned $100k+, odds by size $1k+ 91 in 100 · $10k+ 78 in 100 · $100k+ 41 in 100.
Circle areas follow launch counts; the gold overlap is exactly the pair's 82 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.
Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.
Top earner, share of the moneyFree until launch
Lens checkOne-hit market. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: moves the answer. Last 18 months: holds.
Open free previewFree until launch: one click opens the card.
Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.
Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.
The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.
Immersive Sim + Life Sim is one-hit market: one game earned over half the money. It holds in West-facing view and Last 18 months.
| This pair | BaseStandardevery launch | West-facing view290 of 303 launches | Without the breakout302 of 303 launches | Last 18 months84 of 303 launches |
|---|---|---|---|---|
| Launches counted | 30344 hits | 29041 hits | 30243 hits | 8415 hits |
| Earned $100k+ | 14.5 in 100 | 14.1 in 100 | 14.2 in 100 | 17.9 in 100 |
| Typical first-year earnings | $2,551top tenth $197,957+ | $2,702 | $2,551 | under 100 launches |
| Chance against standard | the base | -2.6%0.4 fewer in 100 | -1.9%0.3 fewer in 100 | +23.0%3.3 more in 100 |
| Typical against standard | the base | +5.9%$151 more | 0.0%no change | under 100 launches |
| Does it hold? | The base view | Holds | Moves the answer | Holds |
Every indie paid launch tagged both Immersive Sim and Life Sim, 12 to 36 months old: 303 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 13 of 303 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Supermarket Simulator (50.5% of the money): 302 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 84 of 303.
Immersive Sim holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.
| Immersive Sim | BaseStandardevery launch | West-facing view1,293 of 1,390 launches | Without the breakout1,389 of 1,390 launches | Last 18 months409 of 1,390 launches |
|---|---|---|---|---|
| Launches counted | 1,390137 hits | 1,293123 hits | 1,389136 hits | 40942 hits |
| Earned $100k+ | 9.9 in 1001 in 10 | 9.5 in 1001 in 11 | 9.8 in 1001 in 10 | 10.3 in 100 |
| Typical first-year earnings | $1,368top tenth $99,284+ | $1,368 | $1,363 | $1,235 |
| Chance against standard | the base | -3.5%0.3 fewer in 100 | -0.7%0.1 fewer in 100 | +4.2%0.4 more in 100 |
| Typical against standard | the base | 0.0%no change | -0.4%$5 less | -9.7%$133 less |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Immersive Sim, 12 to 36 months old: 1,390 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 97 of 1,390 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Supermarket Simulator (20.6% of the money): 1,389 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 409 of 1,390.
Life Sim holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.
| Life Sim | BaseStandardevery launch | West-facing view861 of 911 launches | Without the breakout910 of 911 launches | Last 18 months293 of 911 launches |
|---|---|---|---|---|
| Launches counted | 911129 hits | 861121 hits | 910128 hits | 29345 hits |
| Earned $100k+ | 14.2 in 100 | 14.1 in 100 | 14.1 in 100 | 15.4 in 100 |
| Typical first-year earnings | $1,727top tenth $193,740+ | $1,800 | $1,727 | $1,555 |
| Chance against standard | the base | -0.8%0.1 fewer in 100 | -0.7%0.1 fewer in 100 | +8.5%1.2 more in 100 |
| Typical against standard | the base | +4.2%$73 more | 0.0%no change | -10.0%$172 less |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Life Sim, 12 to 36 months old: 911 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 50 of 911 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Supermarket Simulator (25.2% of the money): 910 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 293 of 911.
A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.
Alerts when Immersive Sim + Life Sim moves, comparables the day they land, and every lens for every pair and price. Free until launch.
Keep gold access after launch: alerts, comparables, every lens.
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