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Ticker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The same figures are on the Genres page.

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on 30 Sep 2026

Niches / Immersive Sim + Multiplayer

Niche

Immersive Sim + Multiplayer

Games tagged both Immersive Sim and Multiplayer: 64 indie paid launches, 16 of them earned $100k+ in their first year.

How to read this page

  • A hit is an estimated $100k+ first year. Revenue is estimated from Steam reviews, so read figures as "about".
  • Price moves the odds more than genre does, so the page opens on one price band. The keys in section 2 switch it.
  • From 29,637 indie paid launches 6 to 30 months old, data of 1 Oct 2026. How it is measured.

Showing Immersive Sim + Multiplayer priced $10 to $20, hiding samples under 30 launches. This filter changes the answer: at all prices the pair beats both its tags; priced $10 to $20 it has too few launches to read.

1Scoreboard: the pair against each of its tags

The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.

ScoreboardDoes this pair beat its genres?$10 to $20

23 launches, under your minimum sample of 30.

Pick another price band, or lower the minimum sample.

2NDRunner-up
24.2in 100 earned
$100k+
Odds24.2 in 100
Typical earnings$18,621
Launches359 / 87 hits
Pairno reading
--No reading
This pairImmersive Sim + Multiplayer
--too few
to read
Odds--
Typical earnings--
Launches23

23 launches, under your minimum sample of 30.

1STWinner
Tag twomood tagMultiplayer
29.0in 100 earned
$100k+
Odds29.0 in 100
Typical earnings$25,907
Launches300 / 87 hits
Pairno reading
All indie launches $10 to $20: 18.6 in 100 earned $100k+, typical $9,226, from 4,810 launches.each block is 2 in 100 all indie at $10 to $20Multiplayer is a mood tag: GMD never ranks it alone, but every game carrying it is counted.

2Overlap: where the two tags meet

Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.5 in 100 launches earned $100k+; $20 to $40: 42.4 in 100), so read it within a price band.

Price bandswitches the whole page
What the overlap means

The overlap is this niche: the 23 games tagged both Immersive Sim and Multiplayer priced $10 to $20. 34.8 in 100 of them earned $100k+, against 23.5 for Immersive Sim-only games and 28.5 for Multiplayer-only games, so games with both tags did better than games with either tag alone.

Both: 23 games priced $10 to $20; 34.8 in 100 earned $100k+, typical first-year earnings $27,931.

Circle areas follow launch counts; the gold overlap is exactly the pair's 23 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.

3Comparables

Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.

Comparables

Leaders

Top earner, share of the moneyFree until launch

Waterpark Simulatorleads this pair22.8%
PairWaterpark Simulator22.8%
Immersive SimRetro Rewind - Video Store Simulator3.7%
MultiplayerSchedule I15.9%
CheckOne game over half?no
NextNearest hitsnot computed yet

Lens checkHolds in 3 of 3. Standard: the yardstick. West-facing view: holds. Without the breakout: holds. Last 18 months: holds.

Open free preview
ComparablesFree until launchClick to unlockWho leads Immersive Sim + Multiplayer

What this card holds

  • Leaders. The top earner in this pair and in each of its two tags, with its share of the money.
  • One-hit check. Whether a single game holds over half of the pair's money.
  • Nearest hits. Similar games that earned $100k+, matched by tag pair, price and launch year: not computed yet.

How the list will be picked

Same tag pairdata ready
Same price banddata ready
Launched within a year of each otherplanned
Earned $100k+planned
The list itselfnot computed yet

Free until launch: one click opens the card.

The leaders, in words

  • Waterpark Simulator earned 22.8% of the estimated first-year money of the 64 Immersive Sim + Multiplayer launches.
  • Immersive Sim is led by Retro Rewind - Video Store Simulator, with 3.7% of its money.
  • Multiplayer is led by Schedule I, with 15.9% of its money.
  • No game holds over half of this pair's money, so the pair is not a one-hit market.

Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.

Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.

4Lens check: does the answer hold?

The same figures with three kinds of games set aside: those with a mostly Chinese audience, the single biggest earner, and everything older than 18 months.

Does the answer hold?

All prices

Immersive Sim + Multiplayer holds in 3 of 3: every lens keeps the chance and typical earnings within a quarter of the standard figures.

Immersive Sim + Multiplayer through every lens, all prices
This pairBaseStandardevery launchWest-facing view63 of 64 launchesWithout the breakout63 of 64 launchesLast 18 months39 of 64 launches
Launches counted6416 hits6315 hits6315 hits3911 hits
Earned $100k+25.0 in 10023.8 in 10023.8 in 10028.2 in 100
Typical first-year earnings$17,600top tenth $731,346+$17,001$17,001$18,073
Chance against standardthe yardstick-4.8%1.2 fewer in 100-4.8%1.2 fewer in 100+12.8%3.2 more in 100
Typical against standardthe yardstick-3.4%$599 less-3.4%$599 less+2.7%$473 more
Does it hold?The base viewHoldsHoldsHolds
BaseStandardThe base view

Every indie paid launch tagged both Immersive Sim and Multiplayer, 6 to 30 months old: 64 launches.

Launches counted
6416 hits
Earned $100k+
25.0 in 100
Typical first-year earnings
$17,600top tenth $731,346+
Chance against standard
the yardstick
Typical against standard
the yardstick
West-facing viewHolds

Games mostly reviewed outside China. Drops games whose audience is mostly Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 1 of 64 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
6315 hits
Earned $100k+
23.8 in 100
Typical first-year earnings
$17,001
Chance against standard
-4.8%1.2 fewer in 100
Typical against standard
-3.4%$599 less
Without the breakoutHolds

Drops the single biggest earner, Waterpark Simulator (22.8% of the money): 63 launches left.

Launches counted
6315 hits
Earned $100k+
23.8 in 100
Typical first-year earnings
$17,001
Chance against standard
-4.8%1.2 fewer in 100
Typical against standard
-3.4%$599 less
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 39 of 64.

Launches counted
3911 hits
Earned $100k+
28.2 in 100
Typical first-year earnings
$18,073
Chance against standard
+12.8%3.2 more in 100
Typical against standard
+2.7%$473 more
Standard
Every indie paid launch tagged both Immersive Sim and Multiplayer, 6 to 30 months old: 64 launches.
West-facing view
Games mostly reviewed outside China. Drops games whose audience is mostly Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 1 of 64 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Waterpark Simulator (22.8% of the money): 63 launches left.
Last 18 months
Keeps only launches 18 months old or newer: 39 of 64.

Immersive Sim holds in 3 of 3: every lens keeps the chance and typical earnings within a quarter of the standard figures.

Immersive Sim through every lens, all prices
Immersive SimBaseStandardevery launchWest-facing view1,452 of 1,559 launchesWithout the breakout1,558 of 1,559 launchesLast 18 months864 of 1,559 launches
Launches counted1,559155 hits1,452136 hits1,558154 hits86486 hits
Earned $100k+9.9 in 1001 in 109.4 in 1001 in 119.9 in 1001 in 1010.0 in 100
Typical first-year earnings$1,456top tenth $99,667+$1,416$1,456$1,274
Chance against standardthe yardstick-5.1%0.5 fewer in 1000.0%no change+1.0%0.1 more in 100
Typical against standardthe yardstick-2.7%$40 less0.0%no change-12.5%$182 less
Does it hold?The base viewHoldsHoldsHolds
BaseStandardThe base view

Every indie paid launch tagged Immersive Sim, 6 to 30 months old: 1,559 launches.

Launches counted
1,559155 hits
Earned $100k+
9.9 in 1001 in 10
Typical first-year earnings
$1,456top tenth $99,667+
Chance against standard
the yardstick
Typical against standard
the yardstick
West-facing viewHolds

Games mostly reviewed outside China. Drops games whose audience is mostly Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 107 of 1,559 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
1,452136 hits
Earned $100k+
9.4 in 1001 in 11
Typical first-year earnings
$1,416
Chance against standard
-5.1%0.5 fewer in 100
Typical against standard
-2.7%$40 less
Without the breakoutHolds

Drops the single biggest earner, Retro Rewind - Video Store Simulator (3.7% of the money): 1,558 launches left.

Launches counted
1,558154 hits
Earned $100k+
9.9 in 1001 in 10
Typical first-year earnings
$1,456
Chance against standard
0.0%no change
Typical against standard
0.0%no change
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 864 of 1,559.

Launches counted
86486 hits
Earned $100k+
10.0 in 100
Typical first-year earnings
$1,274
Chance against standard
+1.0%0.1 more in 100
Typical against standard
-12.5%$182 less
Standard
Every indie paid launch tagged Immersive Sim, 6 to 30 months old: 1,559 launches.
West-facing view
Games mostly reviewed outside China. Drops games whose audience is mostly Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 107 of 1,559 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Retro Rewind - Video Store Simulator (3.7% of the money): 1,558 launches left.
Last 18 months
Keeps only launches 18 months old or newer: 864 of 1,559.

Multiplayer holds in 3 of 3: every lens keeps the chance and typical earnings within a quarter of the standard figures.

Multiplayer through every lens, all prices
MultiplayerBaseStandardevery launchWest-facing view1,465 of 1,500 launchesWithout the breakout1,499 of 1,500 launchesLast 18 months836 of 1,500 launches
Launches counted1,500217 hits1,465209 hits1,499216 hits836109 hits
Earned $100k+14.5 in 10014.3 in 10014.4 in 10013.0 in 100
Typical first-year earnings$1,393top tenth $247,963+$1,415$1,335$1,335
Chance against standardthe yardstick-1.4%0.2 fewer in 100-0.7%0.1 fewer in 100-10.3%1.5 fewer in 100
Typical against standardthe yardstick+1.6%$22 more-4.2%$58 less-4.2%$58 less
Does it hold?The base viewHoldsHoldsHolds
BaseStandardThe base view

Every indie paid launch tagged Multiplayer, 6 to 30 months old: 1,500 launches.

Launches counted
1,500217 hits
Earned $100k+
14.5 in 100
Typical first-year earnings
$1,393top tenth $247,963+
Chance against standard
the yardstick
Typical against standard
the yardstick
West-facing viewHolds

Games mostly reviewed outside China. Drops games whose audience is mostly Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 35 of 1,500 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
1,465209 hits
Earned $100k+
14.3 in 100
Typical first-year earnings
$1,415
Chance against standard
-1.4%0.2 fewer in 100
Typical against standard
+1.6%$22 more
Without the breakoutHolds

Drops the single biggest earner, Schedule I (15.9% of the money): 1,499 launches left.

Launches counted
1,499216 hits
Earned $100k+
14.4 in 100
Typical first-year earnings
$1,335
Chance against standard
-0.7%0.1 fewer in 100
Typical against standard
-4.2%$58 less
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 836 of 1,500.

Launches counted
836109 hits
Earned $100k+
13.0 in 100
Typical first-year earnings
$1,335
Chance against standard
-10.3%1.5 fewer in 100
Typical against standard
-4.2%$58 less
Standard
Every indie paid launch tagged Multiplayer, 6 to 30 months old: 1,500 launches.
West-facing view
Games mostly reviewed outside China. Drops games whose audience is mostly Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 35 of 1,500 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Schedule I (15.9% of the money): 1,499 launches left.
Last 18 months
Keeps only launches 18 months old or newer: 836 of 1,500.

A lens holds when chance and typical earnings both stay within 25% of standard. Lens figures by price band are not computed yet, so this table is for all prices.

5Premium early list

Alerts when Immersive Sim + Multiplayer moves, comparables the day they land, and every lens for every pair and price. Free until launch.

Free until launch

Keep gold access after launch: alerts, comparables, every lens.

Releases

Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.