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on 3 Oct 2026

Niches / Immersive Sim + Multiple Endings

Niche

Immersive Sim + Multiple Endings

Games tagged both Immersive Sim and Multiple Endings: 76 indie paid launches, 10 of them earned $100k+ in their first year.

How to read this page

  • A hit is an estimated $100k+ first year. Revenue is estimated from Steam reviews, so read figures as "about". Earnings are sales on Steam after discounts and regional prices, before Steam's 30% cut, refunds and sales tax. About 58% of it reaches the developer.
  • Price moves the odds more than genre does, so the page opens on one price band. The keys in section 2 switch it.
  • From 26,280 indie paid launches 12 to 36 months old, data of 3 Oct 2026. How it is measured.

Showing Immersive Sim + Multiple Endings priced $10 to $20, hiding samples under 100 launches. This filter changes the answer: at all prices the pair beats both its tags; priced $10 to $20 it has too few launches to read.

1Scoreboard: the pair against each of its tags

The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.

ScoreboardDoes this pair beat its genres?$10 to $20

20 launches, under your minimum sample of 100.

Pick another price band, or lower the minimum sample.

TIEA tie
22.8in 100 earned
$100k+
Odds22.8 in 100
Typical earnings$14,472
Launches312 / 71 hits
Pairno reading
--No reading
This pairImmersive Sim + Multiple Endings
--too few
to read
Odds--
Typical earnings--
Launches20

20 launches, under your minimum sample of 100.

TIEA tie
Tag twomood tagMultiple Endings
20.3in 100 earned
$100k+
Odds20.3 in 100
Typical earnings$9,769
Launches202 / 41 hits
Pairno reading
All indie launches $10 to $20: 17.6 in 100 earned $100k+, typical $8,234, from 4,301 launches.each block is 2 in 100 all indie at $10 to $20Multiple Endings is a mood tag: GMD never ranks it alone, but every game carrying it is counted.

2Overlap: where the two tags meet

Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.5 in 100 launches earned $100k+; $20 to $40: 40.0 in 100), so read it within a price band.

Price bandswitches the whole page
What the overlap means

The overlap is this niche: the 20 games tagged both Immersive Sim and Multiple Endings priced $10 to $20. 7 of 20 of them earned $100k+, against 21.9 in 100 for Immersive Sim-only games and 18.7 in 100 for Multiple Endings-only games, so the mix is too small to compare with Immersive Sim alone and is too small to compare with Multiple Endings alone.

Both: 20 games priced $10 to $20; 7 of 20 earned $100k+, typical first-year earnings $34,685.

Circle areas follow launch counts; the gold overlap is exactly the pair's 20 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.

3Comparables

Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.

Comparables

Leaders

Top earner, share of the moneyFree until launch

Road to Empress Ileads this pair26.4%
PairRoad to Empress I26.4%
Immersive SimSupermarket Simulator20.0%
Multiple EndingsLegend of Mortal10.4%
CheckOne game over half?no
NextNearest hitsnot computed yet

Lens checkHolds in 2 of 3, 1 too few to tell. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: holds. Last 18 months: too few to tell.

Open free preview
ComparablesFree until launchClick to unlockWho leads Immersive Sim + Multiple Endings

What this card holds

  • Leaders. The top earner in this pair and in each of its two tags, with its share of the money.
  • One-hit check. Whether a single game holds over half of the pair's money.
  • Nearest hits. Similar games that earned $100k+, matched by tag pair, price and launch year: not computed yet.

How the list will be picked

Same tag pairdata ready
Same price banddata ready
Launched within a year of each otherplanned
Earned $100k+planned
The list itselfnot computed yet

Free until launch: one click opens the card.

The leaders, in words

  • Road to Empress I earned 26.4% of the estimated first-year money of the 76 Immersive Sim + Multiple Endings launches.
  • Immersive Sim is led by Supermarket Simulator, with 20.0% of its money.
  • Multiple Endings is led by Legend of Mortal, with 10.4% of its money.
  • No game holds over half of this pair's money, so the pair is not a one-hit market.

Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.

Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.

4Lens check: does the answer hold?

The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.

Does the answer hold?

All prices

Immersive Sim + Multiple Endings holds in West-facing view and Without the breakout; too few to tell in Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

Immersive Sim + Multiple Endings through every lens, all prices
This pairBaseStandardevery launchWest-facing view54 of 76 launchesWithout the breakout75 of 76 launchesLast 18 months23 of 76 launches
Launches counted7610 hits545 hits759 hits233 hits
Earned $100k+13.2 in 1009.3 in 1001 in 1112.0 in 1003 of 23too few for a rate
Typical first-year earnings$3,697top tenth $165,201+$2,948$3,574$2,411
Chance against standardthe base-29.6%3.9 fewer in 100-8.8%1.2 fewer in 100-0.9%0.1 fewer in 100; too few to tell
Typical against standardthe base-20.3%$749 less; too few to tell-3.3%$123 less-34.8%$1,286 less; too few to tell
Does it hold?The base viewHoldsHoldsToo few to tell
BaseStandardThe base view

Every indie paid launch tagged both Immersive Sim and Multiple Endings, 12 to 36 months old: 76 launches.

Launches counted
7610 hits
Earned $100k+
13.2 in 100
Typical first-year earnings
$3,697top tenth $165,201+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 22 of 76 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
545 hits
Earned $100k+
9.3 in 1001 in 11
Typical first-year earnings
$2,948
Chance against standard
-29.6%3.9 fewer in 100
Typical against standard
-20.3%$749 less; too few to tell
Without the breakoutHolds

Drops the single biggest earner, Road to Empress I (26.4% of the money): 75 launches left. It moves the answer when that one game earned over half the money.

Launches counted
759 hits
Earned $100k+
12.0 in 100
Typical first-year earnings
$3,574
Chance against standard
-8.8%1.2 fewer in 100
Typical against standard
-3.3%$123 less
Last 18 monthsToo few to tell

Keeps only launches 18 months old or newer: 23 of 76.

Launches counted
233 hits
Earned $100k+
3 of 23too few for a rate
Typical first-year earnings
$2,411
Chance against standard
-0.9%0.1 fewer in 100; too few to tell
Typical against standard
-34.8%$1,286 less; too few to tell
Standard
Every indie paid launch tagged both Immersive Sim and Multiple Endings, 12 to 36 months old: 76 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 22 of 76 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Road to Empress I (26.4% of the money): 75 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 23 of 76.

Immersive Sim holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

Immersive Sim through every lens, all prices
Immersive SimBaseStandardevery launchWest-facing view1,281 of 1,380 launchesWithout the breakout1,379 of 1,380 launchesLast 18 months433 of 1,380 launches
Launches counted1,380126 hits1,281114 hits1,379125 hits43342 hits
Earned $100k+9.1 in 1001 in 118.9 in 1001 in 119.1 in 1001 in 119.7 in 1001 in 10
Typical first-year earnings$1,339top tenth $86,855+$1,339$1,337$1,376
Chance against standardthe base-2.5%0.2 fewer in 100-0.7%0.1 fewer in 100+6.2%0.6 more in 100
Typical against standardthe base0.0%no change-0.1%$2 less+2.8%$37 more
Does it hold?The base viewHoldsHoldsHolds
BaseStandardThe base view

Every indie paid launch tagged Immersive Sim, 12 to 36 months old: 1,380 launches.

Launches counted
1,380126 hits
Earned $100k+
9.1 in 1001 in 11
Typical first-year earnings
$1,339top tenth $86,855+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 99 of 1,380 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
1,281114 hits
Earned $100k+
8.9 in 1001 in 11
Typical first-year earnings
$1,339
Chance against standard
-2.5%0.2 fewer in 100
Typical against standard
0.0%no change
Without the breakoutHolds

Drops the single biggest earner, Supermarket Simulator (20.0% of the money): 1,379 launches left. It moves the answer when that one game earned over half the money.

Launches counted
1,379125 hits
Earned $100k+
9.1 in 1001 in 11
Typical first-year earnings
$1,337
Chance against standard
-0.7%0.1 fewer in 100
Typical against standard
-0.1%$2 less
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 433 of 1,380.

Launches counted
43342 hits
Earned $100k+
9.7 in 1001 in 10
Typical first-year earnings
$1,376
Chance against standard
+6.2%0.6 more in 100
Typical against standard
+2.8%$37 more
Standard
Every indie paid launch tagged Immersive Sim, 12 to 36 months old: 1,380 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 99 of 1,380 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Supermarket Simulator (20.0% of the money): 1,379 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 433 of 1,380.

Multiple Endings is audience split: West-facing view moves the answer more than chance alone would. It holds in Without the breakout and Last 18 months.

Multiple Endings through every lens, all prices
Multiple EndingsBaseStandardevery launchWest-facing view972 of 1,115 launchesWithout the breakout1,114 of 1,115 launchesLast 18 months337 of 1,115 launches
Launches counted1,11585 hits97258 hits1,11484 hits33727 hits
Earned $100k+7.6 in 1001 in 136.0 in 1001 in 177.5 in 1001 in 138.0 in 1001 in 12
Typical first-year earnings$1,205top tenth $69,267+$1,177$1,205$1,243
Chance against standardthe base-21.7%1.7 fewer in 100-1.1%0.1 fewer in 100+5.1%0.4 more in 100
Typical against standardthe base-2.3%$28 less0.0%no change+3.2%$38 more
Does it hold?The base viewMoves the answerHoldsHolds
BaseStandardThe base view

Every indie paid launch tagged Multiple Endings, 12 to 36 months old: 1,115 launches.

Launches counted
1,11585 hits
Earned $100k+
7.6 in 1001 in 13
Typical first-year earnings
$1,205top tenth $69,267+
Chance against standard
the base
Typical against standard
the base
West-facing viewMoves the answer

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 143 of 1,115 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
97258 hits
Earned $100k+
6.0 in 1001 in 17
Typical first-year earnings
$1,177
Chance against standard
-21.7%1.7 fewer in 100
Typical against standard
-2.3%$28 less
Without the breakoutHolds

Drops the single biggest earner, Legend of Mortal (10.4% of the money): 1,114 launches left. It moves the answer when that one game earned over half the money.

Launches counted
1,11484 hits
Earned $100k+
7.5 in 1001 in 13
Typical first-year earnings
$1,205
Chance against standard
-1.1%0.1 fewer in 100
Typical against standard
0.0%no change
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 337 of 1,115.

Launches counted
33727 hits
Earned $100k+
8.0 in 1001 in 12
Typical first-year earnings
$1,243
Chance against standard
+5.1%0.4 more in 100
Typical against standard
+3.2%$38 more
Standard
Every indie paid launch tagged Multiple Endings, 12 to 36 months old: 1,115 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 143 of 1,115 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Legend of Mortal (10.4% of the money): 1,114 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 337 of 1,115.

A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.

5Premium early list

Alerts when Immersive Sim + Multiple Endings moves, comparables the day they land, and every lens for every pair and price. Free until launch.

Free until launch

Keep gold access after launch: alerts, comparables, every lens.

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