Comparables
LeadersTop earner, share of the moneyFree until launch
Lens checkChanged recently. Standard: the yardstick. West-facing view: holds. Without the breakout: holds. Last 18 months: moves the answer.
Open free previewTicker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The same figures are on the Genres page.
Niches / Immersive Sim + Online Co-Op
Immersive Sim + Online Co-Op
Games tagged both Immersive Sim and Online Co-Op: 42 indie paid launches, 12 of them earned $100k+ in their first year.
Showing Immersive Sim + Online Co-Op priced $10 to $20. This filter changes the answer: at all prices the pair beats both its tags; priced $10 to $20 it beats Immersive Sim and trails Online Co-Op.
The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.
Immersive Sim + Online Co-Op beats Immersive Sim and trails Online Co-Op: 6 of its 18 launches earned $100k+ priced $10 to $20, against 24.2 in 100 for Immersive Sim and 35.0 in 100 for Online Co-Op.
Small sample: 18 launches, 6 hits.
Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.5 in 100 launches earned $100k+; $20 to $40: 42.4 in 100), so read it within a price band.
The overlap is this niche: the 18 games tagged both Immersive Sim and Online Co-Op priced $10 to $20. 33.3 in 100 of them earned $100k+, against 23.8 for Immersive Sim-only games and 35.2 for Online Co-Op-only games, so the mix beats Immersive Sim alone and trails Online Co-Op alone.
Both: 18 games priced $10 to $20; 33.3 in 100 earned $100k+, typical first-year earnings $24,726.
Circle areas follow launch counts; the gold overlap is exactly the pair's 18 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.
Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.
Top earner, share of the moneyFree until launch
Lens checkChanged recently. Standard: the yardstick. West-facing view: holds. Without the breakout: holds. Last 18 months: moves the answer.
Open free previewFree until launch: one click opens the card.
Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.
Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.
The same figures with three kinds of games set aside: those with a mostly Chinese audience, the single biggest earner, and everything older than 18 months.
Immersive Sim + Online Co-Op is changed recently: Last 18 months moves the answer by more than a quarter. It holds in 2 of 3.
| This pair | BaseStandardevery launch | West-facing view41 of 42 launches | Without the breakout41 of 42 launches | Last 18 months27 of 42 launches |
|---|---|---|---|---|
| Launches counted | 4212 hits | 4111 hits | 4111 hits | 277 hits |
| Earned $100k+ | 28.6 in 100 | 26.8 in 100 | 26.8 in 100 | 25.9 in 100 |
| Typical first-year earnings | $18,621top tenth $731,346+ | $16,989 | $16,989 | $12,561 |
| Chance against standard | the yardstick | -6.3%1.8 fewer in 100 | -6.3%1.8 fewer in 100 | -9.4%2.7 fewer in 100 |
| Typical against standard | the yardstick | -8.8%$1,632 less | -8.8%$1,632 less | -32.5%$6,060 less |
| Does it hold? | The base view | Holds | Holds | Moves the answer |
Every indie paid launch tagged both Immersive Sim and Online Co-Op, 6 to 30 months old: 42 launches.
Games mostly reviewed outside China. Drops games whose audience is mostly Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 1 of 42 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Storage Hunter Simulator (23.3% of the money): 41 launches left.
Keeps only launches 18 months old or newer: 27 of 42.
Immersive Sim holds in 3 of 3: every lens keeps the chance and typical earnings within a quarter of the standard figures.
| Immersive Sim | BaseStandardevery launch | West-facing view1,452 of 1,559 launches | Without the breakout1,558 of 1,559 launches | Last 18 months864 of 1,559 launches |
|---|---|---|---|---|
| Launches counted | 1,559155 hits | 1,452136 hits | 1,558154 hits | 86486 hits |
| Earned $100k+ | 9.9 in 1001 in 10 | 9.4 in 1001 in 11 | 9.9 in 1001 in 10 | 10.0 in 100 |
| Typical first-year earnings | $1,456top tenth $99,667+ | $1,416 | $1,456 | $1,274 |
| Chance against standard | the yardstick | -5.1%0.5 fewer in 100 | 0.0%no change | +1.0%0.1 more in 100 |
| Typical against standard | the yardstick | -2.7%$40 less | 0.0%no change | -12.5%$182 less |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Immersive Sim, 6 to 30 months old: 1,559 launches.
Games mostly reviewed outside China. Drops games whose audience is mostly Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 107 of 1,559 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Retro Rewind - Video Store Simulator (3.7% of the money): 1,558 launches left.
Keeps only launches 18 months old or newer: 864 of 1,559.
Online Co-Op holds in 3 of 3: every lens keeps the chance and typical earnings within a quarter of the standard figures.
| Online Co-Op | BaseStandardevery launch | West-facing view777 of 795 launches | Without the breakout794 of 795 launches | Last 18 months439 of 795 launches |
|---|---|---|---|---|
| Launches counted | 795153 hits | 777148 hits | 794152 hits | 43973 hits |
| Earned $100k+ | 19.2 in 100 | 19.0 in 100 | 19.1 in 100 | 16.6 in 100 |
| Typical first-year earnings | $4,451top tenth $630,183+ | $4,451 | $4,451 | $3,641 |
| Chance against standard | the yardstick | -1.0%0.2 fewer in 100 | -0.5%0.1 fewer in 100 | -13.5%2.6 fewer in 100 |
| Typical against standard | the yardstick | 0.0%no change | 0.0%no change | -18.2%$810 less |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Online Co-Op, 6 to 30 months old: 795 launches.
Games mostly reviewed outside China. Drops games whose audience is mostly Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 18 of 795 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, R.E.P.O. (15.1% of the money): 794 launches left.
Keeps only launches 18 months old or newer: 439 of 795.
A lens holds when chance and typical earnings both stay within 25% of standard. Lens figures by price band are not computed yet, so this table is for all prices.
Alerts when Immersive Sim + Online Co-Op moves, comparables the day they land, and every lens for every pair and price. Free until launch.
Keep gold access after launch: alerts, comparables, every lens.
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