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Ticker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The change shows for genres with 100+ launches. The same figures are on the Genres page.

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on 11 Nov 2026

Niches / Immersive Sim + VR

Niche

Immersive Sim + VR

Games tagged both Immersive Sim and VR: 106 indie paid launches, 0 of them earned $100k+ in their first year.

How to read this page

  • A hit is an estimated $100k+ first year. Revenue is estimated from Steam reviews, so read figures as "about". Earnings are sales on Steam after discounts and regional prices, before Steam's 30% cut, refunds and sales tax. About 58% of it reaches the developer.
  • Price moves the odds more than genre does, so the page opens on one price band. The keys in section 2 switch it.
  • From 26,758 indie paid launches 12 to 36 months old, data of 2 Nov 2026. How it is measured.

Showing Immersive Sim + VR priced $10 to $20.

1Scoreboard: the pair against each of its tags

The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.

ScoreboardDoes this pair beat its genres?$10 to $20

Immersive Sim + VR is too small to compare with Immersive Sim and is too small to compare with VR: 0 of its 37 launches earned $100k+ priced $10 to $20, against 25.4 in 100 for Immersive Sim and 4.1 in 100 for VR.

Small sample: 37 launches, 0 hits.

TIEA tie
25.4in 100 earned
$100k+
Odds25.4 in 100
Typical earnings$19,809
Launches319 / 81 hits
Pair against ittoo few hits to compare
TIEA tie
This pairImmersive Sim + VR
0 of 37launches earned
$100k+ small
Odds0 of 37 launches
$1k+73 in 100
$10k+32 in 100
Launches37 / 0 hits
Expected20.5 in 100
TIETied
Tag twoVR
4.1in 100 earned
$100k+
Odds1 in 24
Typical earnings$3,626
Launches195 / 8 hits
Pair against ittoo few hits to compare
All indie launches $10 to $20: 20.5 in 100 earned $100k+, typical $11,233, from 4,337 launches.each block is 2 in 100 all indie at $10 to $20

2Overlap: where the two tags meet

Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.4 in 100 launches earned $100k+; $20 to $40: 44.2 in 100), so read it within a price band.

What the overlap means

The overlap is this niche: the 37 games tagged both Immersive Sim and VR priced $10 to $20. 0 of 37 of them earned $100k+, against 28.7 in 100 for Immersive Sim-only games and 5.1 in 100 for VR-only games, so the mix is too small to compare with Immersive Sim alone and is too small to compare with VR alone.

Both: 37 games priced $10 to $20; 0 of 37 earned $100k+, odds by size $1k+ 73 in 100 · $10k+ 32 in 100 · $100k+ 0 of 37 launches.

Circle areas follow launch counts; the gold overlap is exactly the pair's 37 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.

3Comparables

Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.

Comparables

Leaders

Top earner, share of the moneyFree until launch

Real VR Fishingleads this pair10.6%
PairReal VR Fishing10.6%
Immersive SimSupermarket Simulator20.6%
VRBodycam33.8%
CheckOne game over half?no
NextNearest hitsnot computed yet

Lens checkHolds in 2 of 3, 1 too few to tell. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: holds. Last 18 months: too few to tell.

Open free preview
ComparablesFree until launchClick to unlockWho leads Immersive Sim + VR

What this card holds

  • Leaders. The top earner in this pair and in each of its two tags, with its share of the money.
  • One-hit check. Whether a single game holds over half of the pair's money.
  • Nearest hits. Similar games that earned $100k+, matched by tag pair, price and launch year: not computed yet.

How the list will be picked

Same tag pairdata ready
Same price banddata ready
Launched within a year of each otherplanned
Earned $100k+planned
The list itselfnot computed yet

Free until launch: one click opens the card.

The leaders, in words

  • Real VR Fishing earned 10.6% of the estimated first-year money of the 106 Immersive Sim + VR launches.
  • Immersive Sim is led by Supermarket Simulator, with 20.6% of its money.
  • VR is led by Bodycam, with 33.8% of its money.
  • No game holds over half of this pair's money, so the pair is not a one-hit market.

Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.

Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.

4Lens check: does the answer hold?

The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.

Does the answer hold?

All prices

Immersive Sim + VR holds in West-facing view and Without the breakout; too few to tell in Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

Immersive Sim + VR through every lens, all prices
This pairBaseStandardevery launchWest-facing view102 of 106 launchesWithout the breakout105 of 106 launchesLast 18 months22 of 106 launches
Launches counted1060 hits1020 hits1050 hits220 hits
Earned $100k+0 of 106too few for a rate0 of 102too few for a rate0 of 105too few for a rate0 of 22too few for a rate
Typical first-year earnings$948top tenth $19,065+$1,029$851under 100 launches
Chance against standardthe base0.0%no change; too few to tell0.0%no change0.0%no change; too few to tell
Typical against standardthe base+8.5%$81 more-10.2%$97 lessunder 100 launches
Does it hold?The base viewHoldsHoldsToo few to tell
BaseStandardThe base view

Every indie paid launch tagged both Immersive Sim and VR, 12 to 36 months old: 106 launches.

Launches counted
1060 hits
Earned $100k+
0 of 106too few for a rate
Typical first-year earnings
$948top tenth $19,065+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 4 of 106 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
1020 hits
Earned $100k+
0 of 102too few for a rate
Typical first-year earnings
$1,029
Chance against standard
0.0%no change; too few to tell
Typical against standard
+8.5%$81 more
Without the breakoutHolds

Drops the single biggest earner, Real VR Fishing (10.6% of the money): 105 launches left. It moves the answer when that one game earned over half the money.

Launches counted
1050 hits
Earned $100k+
0 of 105too few for a rate
Typical first-year earnings
$851
Chance against standard
0.0%no change
Typical against standard
-10.2%$97 less
Last 18 monthsToo few to tell

Keeps only launches 18 months old or newer: 22 of 106.

Launches counted
220 hits
Earned $100k+
0 of 22too few for a rate
Typical first-year earnings
under 100 launches
Chance against standard
0.0%no change; too few to tell
Typical against standard
under 100 launches
Standard
Every indie paid launch tagged both Immersive Sim and VR, 12 to 36 months old: 106 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 4 of 106 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Real VR Fishing (10.6% of the money): 105 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 22 of 106.

Immersive Sim holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

Immersive Sim through every lens, all prices
Immersive SimBaseStandardevery launchWest-facing view1,293 of 1,390 launchesWithout the breakout1,389 of 1,390 launchesLast 18 months409 of 1,390 launches
Launches counted1,390137 hits1,293123 hits1,389136 hits40942 hits
Earned $100k+9.9 in 1001 in 109.5 in 1001 in 119.8 in 1001 in 1010.3 in 100
Typical first-year earnings$1,368top tenth $99,284+$1,368$1,363$1,235
Chance against standardthe base-3.5%0.3 fewer in 100-0.7%0.1 fewer in 100+4.2%0.4 more in 100
Typical against standardthe base0.0%no change-0.4%$5 less-9.7%$133 less
Does it hold?The base viewHoldsHoldsHolds
BaseStandardThe base view

Every indie paid launch tagged Immersive Sim, 12 to 36 months old: 1,390 launches.

Launches counted
1,390137 hits
Earned $100k+
9.9 in 1001 in 10
Typical first-year earnings
$1,368top tenth $99,284+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 97 of 1,390 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
1,293123 hits
Earned $100k+
9.5 in 1001 in 11
Typical first-year earnings
$1,368
Chance against standard
-3.5%0.3 fewer in 100
Typical against standard
0.0%no change
Without the breakoutHolds

Drops the single biggest earner, Supermarket Simulator (20.6% of the money): 1,389 launches left. It moves the answer when that one game earned over half the money.

Launches counted
1,389136 hits
Earned $100k+
9.8 in 1001 in 10
Typical first-year earnings
$1,363
Chance against standard
-0.7%0.1 fewer in 100
Typical against standard
-0.4%$5 less
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 409 of 1,390.

Launches counted
40942 hits
Earned $100k+
10.3 in 100
Typical first-year earnings
$1,235
Chance against standard
+4.2%0.4 more in 100
Typical against standard
-9.7%$133 less
Standard
Every indie paid launch tagged Immersive Sim, 12 to 36 months old: 1,390 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 97 of 1,390 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Supermarket Simulator (20.6% of the money): 1,389 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 409 of 1,390.

VR is changed recently: Last 18 months moves the answer more than chance alone would. It holds in West-facing view and Without the breakout.

VR through every lens, all prices
VRBaseStandardevery launchWest-facing view559 of 574 launchesWithout the breakout573 of 574 launchesLast 18 months112 of 574 launches
Launches counted57438 hits55938 hits57337 hits11210 hits
Earned $100k+6.6 in 1001 in 156.8 in 1001 in 156.5 in 1001 in 158.9 in 1001 in 11
Typical first-year earnings$797top tenth $42,689+$837$781$1,352
Chance against standardthe base+2.7%0.2 more in 100-2.5%0.2 fewer in 100+34.9%2.3 more in 100
Typical against standardthe base+5.0%$40 more-2.0%$16 less+69.6%$555 more
Does it hold?The base viewHoldsHoldsMoves the answer
BaseStandardThe base view

Every indie paid launch tagged VR, 12 to 36 months old: 574 launches.

Launches counted
57438 hits
Earned $100k+
6.6 in 1001 in 15
Typical first-year earnings
$797top tenth $42,689+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 15 of 574 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
55938 hits
Earned $100k+
6.8 in 1001 in 15
Typical first-year earnings
$837
Chance against standard
+2.7%0.2 more in 100
Typical against standard
+5.0%$40 more
Without the breakoutHolds

Drops the single biggest earner, Bodycam (33.8% of the money): 573 launches left. It moves the answer when that one game earned over half the money.

Launches counted
57337 hits
Earned $100k+
6.5 in 1001 in 15
Typical first-year earnings
$781
Chance against standard
-2.5%0.2 fewer in 100
Typical against standard
-2.0%$16 less
Last 18 monthsMoves the answer

Keeps only launches 18 months old or newer: 112 of 574.

Launches counted
11210 hits
Earned $100k+
8.9 in 1001 in 11
Typical first-year earnings
$1,352
Chance against standard
+34.9%2.3 more in 100
Typical against standard
+69.6%$555 more
Standard
Every indie paid launch tagged VR, 12 to 36 months old: 574 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 15 of 574 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Bodycam (33.8% of the money): 573 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 112 of 574.

A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.

5Premium early list

Alerts when Immersive Sim + VR moves, comparables the day they land, and every lens for every pair and price. Free until launch.

Free until launch

Keep gold access after launch: alerts, comparables, every lens.

Releases

Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.