Comparables
LeadersTop earner, share of the moneyFree until launch
Lens checkChanged recently +1. Standard: the yardstick. West-facing view: moves the answer. Without the breakout: holds. Last 18 months: moves the answer.
Open free previewTicker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The same figures are on the Genres page.
Niches / Inventory Management + Roguelike
Inventory Management + Roguelike
Games tagged both Inventory Management and Roguelike: 41 indie paid launches, 10 of them earned $100k+ in their first year.
Showing Inventory Management + Roguelike priced $10 to $20.
The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.
Inventory Management + Roguelike beats both its tags: 7 of its 14 launches earned $100k+ priced $10 to $20, against 30.0 in 100 for Inventory Management and 23.5 in 100 for Roguelike.
Small sample: 14 launches, 7 hits.
Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.5 in 100 launches earned $100k+; $20 to $40: 42.4 in 100), so read it within a price band.
The overlap is this niche: the 14 games tagged both Inventory Management and Roguelike priced $10 to $20. 50.0 in 100 of them earned $100k+, against 25.0 for Inventory Management-only games and 22.7 for Roguelike-only games, so games with both tags did better than games with either tag alone.
Both: 14 games priced $10 to $20; 50.0 in 100 earned $100k+, typical first-year earnings $136,596.
Circle areas follow launch counts; the gold overlap is exactly the pair's 14 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.
Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.
Top earner, share of the moneyFree until launch
Lens checkChanged recently +1. Standard: the yardstick. West-facing view: moves the answer. Without the breakout: holds. Last 18 months: moves the answer.
Open free previewFree until launch: one click opens the card.
Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.
Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.
The same figures with three kinds of games set aside: those with a mostly Chinese audience, the single biggest earner, and everything older than 18 months.
Inventory Management + Roguelike is changed recently +1: Last 18 months moves the answer by more than a quarter, and 1 more lens too. It holds in 1 of 3.
| This pair | BaseStandardevery launch | West-facing view40 of 41 launches | Without the breakout40 of 41 launches | Last 18 months32 of 41 launches |
|---|---|---|---|---|
| Launches counted | 4110 hits | 4010 hits | 409 hits | 329 hits |
| Earned $100k+ | 24.4 in 100 | 25.0 in 100 | 22.5 in 100 | 28.1 in 100 |
| Typical first-year earnings | $11,002top tenth $345,134+ | $14,994 | $11,002 | $24,049 |
| Chance against standard | the yardstick | +2.5%0.6 more in 100 | -7.8%1.9 fewer in 100 | +15.2%3.7 more in 100 |
| Typical against standard | the yardstick | +36.3%$3,992 more | 0.0%no change | +118.6%$13,047 more |
| Does it hold? | The base view | Moves the answer | Holds | Moves the answer |
Every indie paid launch tagged both Inventory Management and Roguelike, 6 to 30 months old: 41 launches.
Games mostly reviewed outside China. Drops games whose audience is mostly Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 1 of 41 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Sephiria (42.8% of the money): 40 launches left.
Keeps only launches 18 months old or newer: 32 of 41.
Inventory Management holds in 3 of 3: every lens keeps the chance and typical earnings within a quarter of the standard figures.
| Inventory Management | BaseStandardevery launch | West-facing view252 of 258 launches | Without the breakout257 of 258 launches | Last 18 months170 of 258 launches |
|---|---|---|---|---|
| Launches counted | 25830 hits | 25230 hits | 25729 hits | 17021 hits |
| Earned $100k+ | 11.6 in 100 | 11.9 in 100 | 11.3 in 100 | 12.4 in 100 |
| Typical first-year earnings | $1,941top tenth $156,664+ | $2,024 | $1,840 | $2,225 |
| Chance against standard | the yardstick | +2.6%0.3 more in 100 | -2.6%0.3 fewer in 100 | +6.9%0.8 more in 100 |
| Typical against standard | the yardstick | +4.3%$83 more | -5.2%$101 less | +14.6%$284 more |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Inventory Management, 6 to 30 months old: 258 launches.
Games mostly reviewed outside China. Drops games whose audience is mostly Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 6 of 258 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Retro Rewind - Video Store Simulator (14.3% of the money): 257 launches left.
Keeps only launches 18 months old or newer: 170 of 258.
Roguelike holds in 3 of 3: every lens keeps the chance and typical earnings within a quarter of the standard figures.
| Roguelike | BaseStandardevery launch | West-facing view2,355 of 2,511 launches | Without the breakout2,510 of 2,511 launches | Last 18 months1,504 of 2,511 launches |
|---|---|---|---|---|
| Launches counted | 2,511179 hits | 2,355166 hits | 2,510178 hits | 1,50495 hits |
| Earned $100k+ | 7.1 in 1001 in 14 | 7.0 in 1001 in 14 | 7.1 in 1001 in 14 | 6.3 in 1001 in 16 |
| Typical first-year earnings | $969top tenth $60,027+ | $1,010 | $969 | $809 |
| Chance against standard | the yardstick | -1.4%0.1 fewer in 100 | 0.0%no change | -11.3%0.8 fewer in 100 |
| Typical against standard | the yardstick | +4.2%$41 more | 0.0%no change | -16.5%$160 less |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Roguelike, 6 to 30 months old: 2,511 launches.
Games mostly reviewed outside China. Drops games whose audience is mostly Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 156 of 2,511 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Slay the Spire 2 (22.3% of the money): 2,510 launches left.
Keeps only launches 18 months old or newer: 1,504 of 2,511.
A lens holds when chance and typical earnings both stay within 25% of standard. Lens figures by price band are not computed yet, so this table is for all prices.
Alerts when Inventory Management + Roguelike moves, comparables the day they land, and every lens for every pair and price. Free until launch.
Keep gold access after launch: alerts, comparables, every lens.
Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.