Genres

Ticker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The same figures are on the Genres page.

Settings
Text size
Game Market DataBuild what sells
Live games
191,514
on 30 Sep 2026

Niches / Management + Realistic

Niche

Management + Realistic

Games tagged both Management and Realistic: 84 indie paid launches, 19 of them earned $100k+ in their first year.

How to read this page

  • A hit is an estimated $100k+ first year. Revenue is estimated from Steam reviews, so read figures as "about".
  • Price moves the odds more than genre does, so the page opens on one price band. The keys in section 2 switch it.
  • From 29,637 indie paid launches 6 to 30 months old, data of 1 Oct 2026. How it is measured.

Showing Management + Realistic priced $10 to $20, west-facing view. Lens figures exist at all prices only, so inside a price band the page shows the standard figures. This filter changes the answer: at all prices the pair beats both its tags; priced $10 to $20 it is level with Management and beats Realistic.

1Scoreboard: the pair against each of its tags

The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.

ScoreboardDoes this pair beat its genres?$10 to $20

Management + Realistic is level with Management and beats Realistic: 29.4 in 100 of its launches earned $100k+ priced $10 to $20, against 29.7 in 100 for Management and 20.1 in 100 for Realistic.

That is about 1.6 times the 18.6 in 100 expected for any launch at this price. Lens figures by price band are not computed yet, so this band uses the standard figures.

1STTied winner
Tag oneManagement
29.7in 100 earned
$100k+
Odds29.7 in 100
Typical earnings$26,717
Launches360 / 107 hits
Pair is level0.3 in 100
1STTied winner
This pairManagement + Realistic
29.4in 100 earned
$100k+
Odds29.4 in 100
Typical earnings$32,881
Launches34 / 10 hits
Expected18.6 in 100
3RDThird
Tag twomood tagRealistic
20.1in 100 earned
$100k+
Odds20.1 in 100
Typical earnings$10,321
Launches289 / 58 hits
Pair leads by9.3 in 100
All indie launches $10 to $20: 18.6 in 100 earned $100k+, typical $9,226, from 4,810 launches.each block is 2 in 100 all indie at $10 to $20Realistic is a mood tag: GMD never ranks it alone, but every game carrying it is counted.

2Overlap: where the two tags meet

Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.5 in 100 launches earned $100k+; $20 to $40: 42.4 in 100), so read it within a price band.

What the overlap means

The overlap is this niche: the 34 games tagged both Management and Realistic priced $10 to $20. 29.4 in 100 of them earned $100k+, against 29.8 for Management-only games and 18.8 for Realistic-only games, so the mix is level with Management alone and beats Realistic alone.

Both: 34 games priced $10 to $20; 29.4 in 100 earned $100k+, typical first-year earnings $32,881.

Circle areas follow launch counts; the gold overlap is exactly the pair's 34 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet. The west-facing view lens is not computed for the outer parts, so this diagram uses the standard figures.

3Comparables

Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.

Comparables

Leaders

Top earner, share of the moneyFree until launch

Farming Simulator 25leads this pair70.2%
PairFarming Simulator 2570.2%
ManagementSchedule I30.3%
RealisticGray Zone Warfare21.1%
CheckOne game over half?yes
NextNearest hitsnot computed yet

Lens checkChanged recently. Standard: the yardstick. West-facing view: holds. Without the breakout: holds. Last 18 months: moves the answer.

Open free preview
ComparablesFree until launchClick to unlockWho leads Management + Realistic

What this card holds

  • Leaders. The top earner in this pair and in each of its two tags, with its share of the money.
  • One-hit check. Whether a single game holds over half of the pair's money.
  • Nearest hits. Similar games that earned $100k+, matched by tag pair, price and launch year: not computed yet.

How the list will be picked

Same tag pairdata ready
Same price banddata ready
Launched within a year of each otherplanned
Earned $100k+planned
The list itselfnot computed yet

Free until launch: one click opens the card.

The leaders, in words

  • Farming Simulator 25 earned 70.2% of the estimated first-year money of the 84 Management + Realistic launches.
  • Management is led by Schedule I, with 30.3% of its money.
  • Realistic is led by Gray Zone Warfare, with 21.1% of its money.
  • One game holds over half of this pair's money: read every figure here as that game's story.

Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.

Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.

4Lens check: does the answer hold?

The same figures with three kinds of games set aside: those with a mostly Chinese audience, the single biggest earner, and everything older than 18 months.

Does the answer hold?

All prices

Management + Realistic is changed recently: Last 18 months moves the answer by more than a quarter. It holds in 2 of 3.

Management + Realistic through every lens, all prices
This pairBaseStandardevery launchWest-facing view84 of 84 launchesWithout the breakout83 of 84 launchesLast 18 months49 of 84 launches
Launches counted8419 hits8419 hits8318 hits498 hits
Earned $100k+22.6 in 10022.6 in 10021.7 in 10016.3 in 100
Typical first-year earnings$12,889top tenth $332,634+$12,889$12,138$9,461
Chance against standardthe yardstick0.0%no change-4.0%0.9 fewer in 100-27.9%6.3 fewer in 100
Typical against standardthe yardstick0.0%no change-5.8%$751 less-26.6%$3,428 less
Does it hold?The base viewHoldsHoldsMoves the answer
BaseStandardThe base view

Every indie paid launch tagged both Management and Realistic, 6 to 30 months old: 84 launches.

Launches counted
8419 hits
Earned $100k+
22.6 in 100
Typical first-year earnings
$12,889top tenth $332,634+
Chance against standard
the yardstick
Typical against standard
the yardstick
West-facing viewHolds

Games mostly reviewed outside China. Drops games whose audience is mostly Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 0 of 84 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
8419 hits
Earned $100k+
22.6 in 100
Typical first-year earnings
$12,889
Chance against standard
0.0%no change
Typical against standard
0.0%no change
Without the breakoutHolds

Drops the single biggest earner, Farming Simulator 25 (70.2% of the money): 83 launches left.

Launches counted
8318 hits
Earned $100k+
21.7 in 100
Typical first-year earnings
$12,138
Chance against standard
-4.0%0.9 fewer in 100
Typical against standard
-5.8%$751 less
Last 18 monthsMoves the answer

Keeps only launches 18 months old or newer: 49 of 84.

Launches counted
498 hits
Earned $100k+
16.3 in 100
Typical first-year earnings
$9,461
Chance against standard
-27.9%6.3 fewer in 100
Typical against standard
-26.6%$3,428 less
Standard
Every indie paid launch tagged both Management and Realistic, 6 to 30 months old: 84 launches.
West-facing view
Games mostly reviewed outside China. Drops games whose audience is mostly Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 0 of 84 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Farming Simulator 25 (70.2% of the money): 83 launches left.
Last 18 months
Keeps only launches 18 months old or newer: 49 of 84.

Management holds in 3 of 3: every lens keeps the chance and typical earnings within a quarter of the standard figures.

Management through every lens, all prices
ManagementBaseStandardevery launchWest-facing view1,251 of 1,289 launchesWithout the breakout1,288 of 1,289 launchesLast 18 months799 of 1,289 launches
Launches counted1,289202 hits1,251192 hits1,288201 hits799101 hits
Earned $100k+15.7 in 10015.3 in 10015.6 in 10012.6 in 100
Typical first-year earnings$3,638top tenth $199,870+$3,638$3,638$2,832
Chance against standardthe yardstick-2.5%0.4 fewer in 100-0.6%0.1 fewer in 100-19.7%3.1 fewer in 100
Typical against standardthe yardstick0.0%no change0.0%no change-22.2%$806 less
Does it hold?The base viewHoldsHoldsHolds
BaseStandardThe base view

Every indie paid launch tagged Management, 6 to 30 months old: 1,289 launches.

Launches counted
1,289202 hits
Earned $100k+
15.7 in 100
Typical first-year earnings
$3,638top tenth $199,870+
Chance against standard
the yardstick
Typical against standard
the yardstick
West-facing viewHolds

Games mostly reviewed outside China. Drops games whose audience is mostly Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 38 of 1,289 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
1,251192 hits
Earned $100k+
15.3 in 100
Typical first-year earnings
$3,638
Chance against standard
-2.5%0.4 fewer in 100
Typical against standard
0.0%no change
Without the breakoutHolds

Drops the single biggest earner, Schedule I (30.3% of the money): 1,288 launches left.

Launches counted
1,288201 hits
Earned $100k+
15.6 in 100
Typical first-year earnings
$3,638
Chance against standard
-0.6%0.1 fewer in 100
Typical against standard
0.0%no change
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 799 of 1,289.

Launches counted
799101 hits
Earned $100k+
12.6 in 100
Typical first-year earnings
$2,832
Chance against standard
-19.7%3.1 fewer in 100
Typical against standard
-22.2%$806 less
Standard
Every indie paid launch tagged Management, 6 to 30 months old: 1,289 launches.
West-facing view
Games mostly reviewed outside China. Drops games whose audience is mostly Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 38 of 1,289 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Schedule I (30.3% of the money): 1,288 launches left.
Last 18 months
Keeps only launches 18 months old or newer: 799 of 1,289.

Realistic holds in 3 of 3: every lens keeps the chance and typical earnings within a quarter of the standard figures.

Realistic through every lens, all prices
RealisticBaseStandardevery launchWest-facing view1,604 of 1,632 launchesWithout the breakout1,631 of 1,632 launchesLast 18 months884 of 1,632 launches
Launches counted1,632132 hits1,604132 hits1,631131 hits88471 hits
Earned $100k+8.1 in 1001 in 128.2 in 1001 in 128.0 in 1001 in 138.0 in 1001 in 13
Typical first-year earnings$1,131top tenth $53,028+$1,133$1,113$1,052
Chance against standardthe yardstick+1.2%0.1 more in 100-1.2%0.1 fewer in 100-1.2%0.1 fewer in 100
Typical against standardthe yardstick+0.2%$2 more-1.6%$18 less-7.0%$79 less
Does it hold?The base viewHoldsHoldsHolds
BaseStandardThe base view

Every indie paid launch tagged Realistic, 6 to 30 months old: 1,632 launches.

Launches counted
1,632132 hits
Earned $100k+
8.1 in 1001 in 12
Typical first-year earnings
$1,131top tenth $53,028+
Chance against standard
the yardstick
Typical against standard
the yardstick
West-facing viewHolds

Games mostly reviewed outside China. Drops games whose audience is mostly Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 28 of 1,632 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
1,604132 hits
Earned $100k+
8.2 in 1001 in 12
Typical first-year earnings
$1,133
Chance against standard
+1.2%0.1 more in 100
Typical against standard
+0.2%$2 more
Without the breakoutHolds

Drops the single biggest earner, Gray Zone Warfare (21.1% of the money): 1,631 launches left.

Launches counted
1,631131 hits
Earned $100k+
8.0 in 1001 in 13
Typical first-year earnings
$1,113
Chance against standard
-1.2%0.1 fewer in 100
Typical against standard
-1.6%$18 less
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 884 of 1,632.

Launches counted
88471 hits
Earned $100k+
8.0 in 1001 in 13
Typical first-year earnings
$1,052
Chance against standard
-1.2%0.1 fewer in 100
Typical against standard
-7.0%$79 less
Standard
Every indie paid launch tagged Realistic, 6 to 30 months old: 1,632 launches.
West-facing view
Games mostly reviewed outside China. Drops games whose audience is mostly Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 28 of 1,632 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Gray Zone Warfare (21.1% of the money): 1,631 launches left.
Last 18 months
Keeps only launches 18 months old or newer: 884 of 1,632.

A lens holds when chance and typical earnings both stay within 25% of standard. Lens figures by price band are not computed yet, so this table is for all prices.

5Premium early list

Alerts when Management + Realistic moves, comparables the day they land, and every lens for every pair and price. Free until launch.

Free until launch

Keep gold access after launch: alerts, comparables, every lens.

Releases

Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.