Genres

Ticker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The change shows for genres with 100+ launches. The same figures are on the Genres page.

Settings
Text size
Game Market DataBuild what sells
Live games
201,879
on 11 Nov 2026

Niches / Management + Time Management

Niche

Management + Time Management

Games tagged both Management and Time Management: 174 indie paid launches, 29 of them earned $100k+ in their first year.

How to read this page

  • A hit is an estimated $100k+ first year. Revenue is estimated from Steam reviews, so read figures as "about". Earnings are sales on Steam after discounts and regional prices, before Steam's 30% cut, refunds and sales tax. About 58% of it reaches the developer.
  • Price moves the odds more than genre does, so the page opens on one price band. The keys in section 2 switch it.
  • From 26,758 indie paid launches 12 to 36 months old, data of 2 Nov 2026. How it is measured.

Showing Management + Time Management priced $10 to $20.

1Scoreboard: the pair against each of its tags

The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.

ScoreboardDoes this pair beat its genres?$10 to $20

Management + Time Management is about level with Management and beats Time Management: 35.2 in 100 of its launches earned $100k+ priced $10 to $20, against 33.0 in 100 for Management and 22.1 in 100 for Time Management.

That is about 1.7 times the 20.5 in 100 expected for any launch at this price.

TIEA tie
Tag oneManagement
33.0in 100 earned
$100k+
Odds33.0 in 100
Typical earnings$41,035
Launches306 / 101 hits
A tie, apart by2.2 in 100
TIEA tie
This pairManagement + Time Management
35.2in 100 earned
$100k+
Odds35.2 in 100
$1k+94 in 100
$10k+70 in 100
Launches54 / 19 hits
Expected20.5 in 100
3RDThird
22.1in 100 earned
$100k+
Odds22.1 in 100
Typical earnings$9,281
Launches145 / 32 hits
Pair leads by13.1 in 100
All indie launches $10 to $20: 20.5 in 100 earned $100k+, typical $11,233, from 4,337 launches.each block is 2 in 100 all indie at $10 to $20

2Overlap: where the two tags meet

Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.4 in 100 launches earned $100k+; $20 to $40: 44.2 in 100), so read it within a price band.

Price bandswitches the whole page
What the overlap means

The overlap is this niche: the 54 games tagged both Management and Time Management priced $10 to $20. 35.2 in 100 of them earned $100k+, against 32.5 in 100 for Management-only games and 14.3 in 100 for Time Management-only games, so the mix is about level with Management alone and beats Time Management alone.

Both: 54 games priced $10 to $20; 35.2 in 100 earned $100k+, odds by size $1k+ 94 in 100 · $10k+ 70 in 100 · $100k+ 35 in 100.

Circle areas follow launch counts; the gold overlap is exactly the pair's 54 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.

3Comparables

Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.

Comparables

Leaders

Top earner, share of the moneyFree until launch

Farming Simulator 25leads this pair58.5%
PairFarming Simulator 2558.5%
ManagementSchedule I32.5%
Time ManagementFarming Simulator 2536.5%
CheckOne game over half?yes
NextNearest hitsnot computed yet

Lens checkOne-hit market. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: moves the answer. Last 18 months: holds.

Open free preview
ComparablesFree until launchClick to unlockWho leads Management + Time Management

What this card holds

  • Leaders. The top earner in this pair and in each of its two tags, with its share of the money.
  • One-hit check. Whether a single game holds over half of the pair's money.
  • Nearest hits. Similar games that earned $100k+, matched by tag pair, price and launch year: not computed yet.

How the list will be picked

Same tag pairdata ready
Same price banddata ready
Launched within a year of each otherplanned
Earned $100k+planned
The list itselfnot computed yet

Free until launch: one click opens the card.

The leaders, in words

  • Farming Simulator 25 earned 58.5% of the estimated first-year money of the 174 Management + Time Management launches.
  • Management is led by Schedule I, with 32.5% of its money.
  • It also leads Time Management, with 36.5% of that tag's money.
  • One game holds over half of this pair's money: read every figure here as that game's story.

Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.

Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.

4Lens check: does the answer hold?

The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.

Does the answer hold?

All prices

Management + Time Management is one-hit market: one game earned over half the money. It holds in West-facing view and Last 18 months.

Management + Time Management through every lens, all prices
This pairBaseStandardevery launchWest-facing view170 of 174 launchesWithout the breakout173 of 174 launchesLast 18 months58 of 174 launches
Launches counted17429 hits17028 hits17328 hits589 hits
Earned $100k+16.7 in 10016.5 in 10016.2 in 10015.5 in 100
Typical first-year earnings$5,482top tenth $222,165+$5,482$5,470under 100 launches
Chance against standardthe base-1.2%0.2 fewer in 100-2.9%0.5 fewer in 100-6.9%1.1 fewer in 100
Typical against standardthe base0.0%no change-0.2%$12 lessunder 100 launches
Does it hold?The base viewHoldsMoves the answerHolds
BaseStandardThe base view

Every indie paid launch tagged both Management and Time Management, 12 to 36 months old: 174 launches.

Launches counted
17429 hits
Earned $100k+
16.7 in 100
Typical first-year earnings
$5,482top tenth $222,165+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 4 of 174 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
17028 hits
Earned $100k+
16.5 in 100
Typical first-year earnings
$5,482
Chance against standard
-1.2%0.2 fewer in 100
Typical against standard
0.0%no change
Without the breakoutMoves the answer

Drops the single biggest earner, Farming Simulator 25 (58.5% of the money): 173 launches left. It moves the answer when that one game earned over half the money.

Launches counted
17328 hits
Earned $100k+
16.2 in 100
Typical first-year earnings
$5,470
Chance against standard
-2.9%0.5 fewer in 100
Typical against standard
-0.2%$12 less
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 58 of 174.

Launches counted
589 hits
Earned $100k+
15.5 in 100
Typical first-year earnings
under 100 launches
Chance against standard
-6.9%1.1 fewer in 100
Typical against standard
under 100 launches
Standard
Every indie paid launch tagged both Management and Time Management, 12 to 36 months old: 174 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 4 of 174 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Farming Simulator 25 (58.5% of the money): 173 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 58 of 174.

Management holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

Management through every lens, all prices
ManagementBaseStandardevery launchWest-facing view1,004 of 1,036 launchesWithout the breakout1,035 of 1,036 launchesLast 18 months350 of 1,036 launches
Launches counted1,036186 hits1,004178 hits1,035185 hits35055 hits
Earned $100k+18.0 in 10017.7 in 10017.9 in 10015.7 in 100
Typical first-year earnings$4,344top tenth $275,205+$4,361$4,288$3,743
Chance against standardthe base-1.3%0.2 fewer in 100-0.4%0.1 fewer in 100-12.5%2.2 fewer in 100
Typical against standardthe base+0.4%$17 more-1.3%$56 less-13.8%$601 less
Does it hold?The base viewHoldsHoldsHolds
BaseStandardThe base view

Every indie paid launch tagged Management, 12 to 36 months old: 1,036 launches.

Launches counted
1,036186 hits
Earned $100k+
18.0 in 100
Typical first-year earnings
$4,344top tenth $275,205+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 32 of 1,036 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
1,004178 hits
Earned $100k+
17.7 in 100
Typical first-year earnings
$4,361
Chance against standard
-1.3%0.2 fewer in 100
Typical against standard
+0.4%$17 more
Without the breakoutHolds

Drops the single biggest earner, Schedule I (32.5% of the money): 1,035 launches left. It moves the answer when that one game earned over half the money.

Launches counted
1,035185 hits
Earned $100k+
17.9 in 100
Typical first-year earnings
$4,288
Chance against standard
-0.4%0.1 fewer in 100
Typical against standard
-1.3%$56 less
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 350 of 1,036.

Launches counted
35055 hits
Earned $100k+
15.7 in 100
Typical first-year earnings
$3,743
Chance against standard
-12.5%2.2 fewer in 100
Typical against standard
-13.8%$601 less
Standard
Every indie paid launch tagged Management, 12 to 36 months old: 1,036 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 32 of 1,036 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Schedule I (32.5% of the money): 1,035 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 350 of 1,036.

Time Management is audience split: West-facing view moves the answer more than chance alone would. It holds in Without the breakout and Last 18 months.

Time Management through every lens, all prices
Time ManagementBaseStandardevery launchWest-facing view653 of 684 launchesWithout the breakout683 of 684 launchesLast 18 months219 of 684 launches
Launches counted68450 hits65345 hits68349 hits21911 hits
Earned $100k+7.3 in 1001 in 146.9 in 1001 in 157.2 in 1001 in 145.0 in 1001 in 20
Typical first-year earnings$727top tenth $64,278+$727$697$643
Chance against standardthe base-5.7%0.4 fewer in 100-1.9%0.1 fewer in 100-31.3%2.3 fewer in 100
Typical against standardthe base0.0%no change-4.1%$30 less-11.6%$84 less
Does it hold?The base viewMoves the answerHoldsHolds
BaseStandardThe base view

Every indie paid launch tagged Time Management, 12 to 36 months old: 684 launches.

Launches counted
68450 hits
Earned $100k+
7.3 in 1001 in 14
Typical first-year earnings
$727top tenth $64,278+
Chance against standard
the base
Typical against standard
the base
West-facing viewMoves the answer

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 31 of 684 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
65345 hits
Earned $100k+
6.9 in 1001 in 15
Typical first-year earnings
$727
Chance against standard
-5.7%0.4 fewer in 100
Typical against standard
0.0%no change
Without the breakoutHolds

Drops the single biggest earner, Farming Simulator 25 (36.5% of the money): 683 launches left. It moves the answer when that one game earned over half the money.

Launches counted
68349 hits
Earned $100k+
7.2 in 1001 in 14
Typical first-year earnings
$697
Chance against standard
-1.9%0.1 fewer in 100
Typical against standard
-4.1%$30 less
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 219 of 684.

Launches counted
21911 hits
Earned $100k+
5.0 in 1001 in 20
Typical first-year earnings
$643
Chance against standard
-31.3%2.3 fewer in 100
Typical against standard
-11.6%$84 less
Standard
Every indie paid launch tagged Time Management, 12 to 36 months old: 684 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 31 of 684 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Farming Simulator 25 (36.5% of the money): 683 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 219 of 684.

A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.

5Premium early list

Alerts when Management + Time Management moves, comparables the day they land, and every lens for every pair and price. Free until launch.

Free until launch

Keep gold access after launch: alerts, comparables, every lens.

Releases

Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.