Comparables
LeadersTop earner, share of the moneyFree until launch
Lens checkOne-hit market. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: moves the answer. Last 18 months: holds.
Open free previewTicker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The change shows for genres with 100+ launches. The same figures are on the Genres page.
Niches / Management + Time Management
Management + Time Management
Games tagged both Management and Time Management: 174 indie paid launches, 29 of them earned $100k+ in their first year.
Showing Management + Time Management priced $10 to $20.
The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.
Management + Time Management is about level with Management and beats Time Management: 35.2 in 100 of its launches earned $100k+ priced $10 to $20, against 33.0 in 100 for Management and 22.1 in 100 for Time Management.
That is about 1.7 times the 20.5 in 100 expected for any launch at this price.
Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.4 in 100 launches earned $100k+; $20 to $40: 44.2 in 100), so read it within a price band.
The overlap is this niche: the 54 games tagged both Management and Time Management priced $10 to $20. 35.2 in 100 of them earned $100k+, against 32.5 in 100 for Management-only games and 14.3 in 100 for Time Management-only games, so the mix is about level with Management alone and beats Time Management alone.
Both: 54 games priced $10 to $20; 35.2 in 100 earned $100k+, odds by size $1k+ 94 in 100 · $10k+ 70 in 100 · $100k+ 35 in 100.
Circle areas follow launch counts; the gold overlap is exactly the pair's 54 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.
Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.
Top earner, share of the moneyFree until launch
Lens checkOne-hit market. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: moves the answer. Last 18 months: holds.
Open free previewFree until launch: one click opens the card.
Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.
Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.
The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.
Management + Time Management is one-hit market: one game earned over half the money. It holds in West-facing view and Last 18 months.
| This pair | BaseStandardevery launch | West-facing view170 of 174 launches | Without the breakout173 of 174 launches | Last 18 months58 of 174 launches |
|---|---|---|---|---|
| Launches counted | 17429 hits | 17028 hits | 17328 hits | 589 hits |
| Earned $100k+ | 16.7 in 100 | 16.5 in 100 | 16.2 in 100 | 15.5 in 100 |
| Typical first-year earnings | $5,482top tenth $222,165+ | $5,482 | $5,470 | under 100 launches |
| Chance against standard | the base | -1.2%0.2 fewer in 100 | -2.9%0.5 fewer in 100 | -6.9%1.1 fewer in 100 |
| Typical against standard | the base | 0.0%no change | -0.2%$12 less | under 100 launches |
| Does it hold? | The base view | Holds | Moves the answer | Holds |
Every indie paid launch tagged both Management and Time Management, 12 to 36 months old: 174 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 4 of 174 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Farming Simulator 25 (58.5% of the money): 173 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 58 of 174.
Management holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.
| Management | BaseStandardevery launch | West-facing view1,004 of 1,036 launches | Without the breakout1,035 of 1,036 launches | Last 18 months350 of 1,036 launches |
|---|---|---|---|---|
| Launches counted | 1,036186 hits | 1,004178 hits | 1,035185 hits | 35055 hits |
| Earned $100k+ | 18.0 in 100 | 17.7 in 100 | 17.9 in 100 | 15.7 in 100 |
| Typical first-year earnings | $4,344top tenth $275,205+ | $4,361 | $4,288 | $3,743 |
| Chance against standard | the base | -1.3%0.2 fewer in 100 | -0.4%0.1 fewer in 100 | -12.5%2.2 fewer in 100 |
| Typical against standard | the base | +0.4%$17 more | -1.3%$56 less | -13.8%$601 less |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Management, 12 to 36 months old: 1,036 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 32 of 1,036 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Schedule I (32.5% of the money): 1,035 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 350 of 1,036.
Time Management is audience split: West-facing view moves the answer more than chance alone would. It holds in Without the breakout and Last 18 months.
| Time Management | BaseStandardevery launch | West-facing view653 of 684 launches | Without the breakout683 of 684 launches | Last 18 months219 of 684 launches |
|---|---|---|---|---|
| Launches counted | 68450 hits | 65345 hits | 68349 hits | 21911 hits |
| Earned $100k+ | 7.3 in 1001 in 14 | 6.9 in 1001 in 15 | 7.2 in 1001 in 14 | 5.0 in 1001 in 20 |
| Typical first-year earnings | $727top tenth $64,278+ | $727 | $697 | $643 |
| Chance against standard | the base | -5.7%0.4 fewer in 100 | -1.9%0.1 fewer in 100 | -31.3%2.3 fewer in 100 |
| Typical against standard | the base | 0.0%no change | -4.1%$30 less | -11.6%$84 less |
| Does it hold? | The base view | Moves the answer | Holds | Holds |
Every indie paid launch tagged Time Management, 12 to 36 months old: 684 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 31 of 684 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Farming Simulator 25 (36.5% of the money): 683 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 219 of 684.
A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.
Alerts when Management + Time Management moves, comparables the day they land, and every lens for every pair and price. Free until launch.
Keep gold access after launch: alerts, comparables, every lens.
Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.