Comparables
LeadersTop earner, share of the moneyFree until launch
Lens checkHolds in 2 of 2. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: holds. Last 18 months: not run yet.
Open free previewTicker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The change shows for genres with 100+ launches. The same figures are on the Genres page.
Niches / Management + Tower Defense
Management + Tower Defense
Games tagged both Management and Tower Defense: 40 indie paid launches, 5 of them earned $100k+ in their first year.
Showing Management + Tower Defense priced under $5. This filter changes the answer: at all prices the pair trails Management and beats Tower Defense; priced under $5 it is too small to compare with Management and is too small to compare with Tower Defense.
The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.
Management + Tower Defense is too small to compare with Management and is too small to compare with Tower Defense: 0 of its 15 launches earned $100k+ priced under $5, against 1.6 in 100 for Management and 1 of 410 launches for Tower Defense.
Small sample: 15 launches, 0 hits.
Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.4 in 100 launches earned $100k+; $20 to $40: 44.2 in 100), so read it within a price band.
The overlap is this niche: the 15 games tagged both Management and Tower Defense priced under $5. 0 of 15 of them earned $100k+, against 1.7 in 100 for Management-only games and 1 of 395 for Tower Defense-only games, so the mix is too small to compare with Management alone and is too small to compare with Tower Defense alone.
Both: 15 games priced under $5; 0 of 15 earned $100k+, odds by size $1k+ 3 of 15 launches · $10k+ 1 of 15 launches · $100k+ 0 of 15 launches.
Circle areas follow launch counts; the gold overlap is exactly the pair's 15 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.
Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.
Top earner, share of the moneyFree until launch
Lens checkHolds in 2 of 2. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: holds. Last 18 months: not run yet.
Open free previewFree until launch: one click opens the card.
Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.
Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.
The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.
Management + Tower Defense holds in West-facing view and Without the breakout. No lens moves the chance or typical earnings more than chance alone would.
| This pair | BaseStandardevery launch | West-facing view39 of 40 launches | Without the breakout39 of 40 launches | Last 18 monthstoo few |
|---|---|---|---|---|
| Launches counted | 405 hits | 395 hits | 394 hits | too few |
| Earned $100k+ | 12.5 in 100 | 12.8 in 100 | 4 of 39too few for a rate | too few |
| Chance of $10k+ | 23 in 100chance of $10k+; $1k+ 50 in 100 | under 100 launches | under 100 launches | too few |
| Chance against standard | the base | +2.6%0.3 more in 100 | -17.9%2.2 fewer in 100 | too few |
| Typical against standard | the base | under 100 launches | under 100 launches | too few |
| Does it hold? | The base view | Holds | Holds | Not run yet |
Every indie paid launch tagged both Management and Tower Defense, 12 to 36 months old: 40 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 1 of 40 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Lessaria: Fantasy Kingdom Sim (42.6% of the money): 39 launches left. It moves the answer when that one game earned over half the money.
Too few launches to run this lens.
Management holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.
| Management | BaseStandardevery launch | West-facing view1,004 of 1,036 launches | Without the breakout1,035 of 1,036 launches | Last 18 months350 of 1,036 launches |
|---|---|---|---|---|
| Launches counted | 1,036186 hits | 1,004178 hits | 1,035185 hits | 35055 hits |
| Earned $100k+ | 18.0 in 100 | 17.7 in 100 | 17.9 in 100 | 15.7 in 100 |
| Typical first-year earnings | $4,344top tenth $275,205+ | $4,361 | $4,288 | $3,743 |
| Chance against standard | the base | -1.3%0.2 fewer in 100 | -0.4%0.1 fewer in 100 | -12.5%2.2 fewer in 100 |
| Typical against standard | the base | +0.4%$17 more | -1.3%$56 less | -13.8%$601 less |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Management, 12 to 36 months old: 1,036 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 32 of 1,036 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Schedule I (32.5% of the money): 1,035 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 350 of 1,036.
Tower Defense holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.
| Tower Defense | BaseStandardevery launch | West-facing view750 of 796 launches | Without the breakout795 of 796 launches | Last 18 months215 of 796 launches |
|---|---|---|---|---|
| Launches counted | 79652 hits | 75048 hits | 79551 hits | 21514 hits |
| Earned $100k+ | 6.5 in 1001 in 15 | 6.4 in 1001 in 16 | 6.4 in 1001 in 16 | 6.5 in 1001 in 15 |
| Typical first-year earnings | $383top tenth $33,659+ | $406 | $383 | $390 |
| Chance against standard | the base | -2.0%0.1 fewer in 100 | -1.8%0.1 fewer in 100 | -0.3%no change |
| Typical against standard | the base | +6.0%$23 more | 0.0%no change | +1.8%$7 more |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Tower Defense, 12 to 36 months old: 796 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 46 of 796 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Stronghold Crusader: Definitive Edition (12.5% of the money): 795 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 215 of 796.
A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.
Alerts when Management + Tower Defense moves, comparables the day they land, and every lens for every pair and price. Free until launch.
Keep gold access after launch: alerts, comparables, every lens.
Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.