Comparables
LeadersTop earner, share of the moneyFree until launch
Lens checkAudience-sensitive +1. Standard: the yardstick. West-facing view: moves the answer. Without the breakout: holds. Last 18 months: moves the answer.
Open free previewTicker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The same figures are on the Genres page.
Niches / Mining + Simulation
Mining + Simulation
Games tagged both Mining and Simulation: 60 indie paid launches, 9 of them earned $100k+ in their first year.
Showing Mining + Simulation priced under $5, last 18 months, hiding samples under 30 launches. Lens figures exist at all prices only, so inside a price band the page shows the standard figures.
The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.
Mining + Simulation beats both its tags: 8.8 in 100 of its launches earned $100k+ priced under $5, against 5.7 in 100 for Mining and 1.0 in 100 for Simulation.
That is 1 in 11, about 18 times the 0.5 in 100 expected for any launch at this price. Lens figures by price band are not computed yet, so this band uses the standard figures.
Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.5 in 100 launches earned $100k+; $20 to $40: 42.4 in 100), so read it within a price band.
The overlap is this niche: the 34 games tagged both Mining and Simulation priced under $5. 8.8 in 100 of them earned $100k+, against 3.8 for Mining-only games and 0.9 for Simulation-only games, so games with both tags did better than games with either tag alone.
Both: 34 games priced under $5; 8.8 in 100 earned $100k+ (1 in 11), typical first-year earnings $1,090.
Circle areas follow launch counts; the gold overlap is exactly the pair's 34 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet. The last 18 months lens is not computed for the outer parts, so this diagram uses the standard figures.
Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.
Top earner, share of the moneyFree until launch
Lens checkAudience-sensitive +1. Standard: the yardstick. West-facing view: moves the answer. Without the breakout: holds. Last 18 months: moves the answer.
Open free previewFree until launch: one click opens the card.
Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.
Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.
The same figures with three kinds of games set aside: those with a mostly Chinese audience, the single biggest earner, and everything older than 18 months.
Mining + Simulation is audience-sensitive +1: West-facing view moves the answer by more than a quarter, and 1 more lens too. It holds in 1 of 3.
| This pair | BaseStandardevery launch | West-facing view58 of 60 launches | Without the breakout59 of 60 launches | Last 18 months44 of 60 launches |
|---|---|---|---|---|
| Launches counted | 609 hits | 589 hits | 598 hits | 445 hits |
| Earned $100k+ | 15.0 in 100 | 15.5 in 100 | 13.6 in 100 | 11.4 in 100 |
| Typical first-year earnings | $1,920top tenth $249,585+ | $2,664 | $1,539 | $1,334 |
| Chance against standard | the yardstick | +3.3%0.5 more in 100 | -9.3%1.4 fewer in 100 | -24.0%3.6 fewer in 100 |
| Typical against standard | the yardstick | +38.7%$744 more | -19.8%$381 less | -30.5%$586 less |
| Does it hold? | The base view | Moves the answer | Holds | Moves the answer |
Every indie paid launch tagged both Mining and Simulation, 6 to 30 months old: 60 launches.
Games mostly reviewed outside China. Drops games whose audience is mostly Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 2 of 60 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, A Game About Digging A Hole™ (33.3% of the money): 59 launches left.
Keeps only launches 18 months old or newer: 44 of 60.
Mining holds in 3 of 3: every lens keeps the chance and typical earnings within a quarter of the standard figures.
| Mining | BaseStandardevery launch | West-facing view161 of 164 launches | Without the breakout163 of 164 launches | Last 18 months123 of 164 launches |
|---|---|---|---|---|
| Launches counted | 16420 hits | 16120 hits | 16319 hits | 12314 hits |
| Earned $100k+ | 12.2 in 100 | 12.4 in 100 | 11.7 in 100 | 11.4 in 100 |
| Typical first-year earnings | $1,457top tenth $109,116+ | $1,516 | $1,415 | $1,314 |
| Chance against standard | the yardstick | +1.6%0.2 more in 100 | -4.1%0.5 fewer in 100 | -6.6%0.8 fewer in 100 |
| Typical against standard | the yardstick | +4.0%$59 more | -2.9%$42 less | -9.8%$143 less |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Mining, 6 to 30 months old: 164 launches.
Games mostly reviewed outside China. Drops games whose audience is mostly Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 3 of 164 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, A Game About Digging A Hole™ (18.8% of the money): 163 launches left.
Keeps only launches 18 months old or newer: 123 of 164.
Simulation holds in 3 of 3: every lens keeps the chance and typical earnings within a quarter of the standard figures.
| Simulation | BaseStandardevery launch | West-facing view5,023 of 5,285 launches | Without the breakout5,284 of 5,285 launches | Last 18 months3,070 of 5,285 launches |
|---|---|---|---|---|
| Launches counted | 5,285435 hits | 5,023411 hits | 5,284434 hits | 3,070225 hits |
| Earned $100k+ | 8.2 in 1001 in 12 | 8.2 in 1001 in 12 | 8.2 in 1001 in 12 | 7.3 in 1001 in 14 |
| Typical first-year earnings | $982top tenth $69,988+ | $1,012 | $982 | $971 |
| Chance against standard | the yardstick | 0.0%no change | 0.0%no change | -11.0%0.9 fewer in 100 |
| Typical against standard | the yardstick | +3.1%$30 more | 0.0%no change | -1.1%$11 less |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Simulation, 6 to 30 months old: 5,285 launches.
Games mostly reviewed outside China. Drops games whose audience is mostly Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 262 of 5,285 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Schedule I (15.4% of the money): 5,284 launches left.
Keeps only launches 18 months old or newer: 3,070 of 5,285.
A lens holds when chance and typical earnings both stay within 25% of standard. Lens figures by price band are not computed yet, so this table is for all prices.
Alerts when Mining + Simulation moves, comparables the day they land, and every lens for every pair and price. Free until launch.
Keep gold access after launch: alerts, comparables, every lens.
Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.