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Ticker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The change shows for genres with 100+ launches. The same figures are on the Genres page.

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on 11 Nov 2026

Niches / Multiplayer + Realistic

Niche

Multiplayer + Realistic

Games tagged both Multiplayer and Realistic: 85 indie paid launches, 24 of them earned $100k+ in their first year.

How to read this page

  • A hit is an estimated $100k+ first year. Revenue is estimated from Steam reviews, so read figures as "about". Earnings are sales on Steam after discounts and regional prices, before Steam's 30% cut, refunds and sales tax. About 58% of it reaches the developer.
  • Price moves the odds more than genre does, so the page opens on one price band. The keys in section 2 switch it.
  • From 26,758 indie paid launches 12 to 36 months old, data of 2 Nov 2026. How it is measured.

Showing Multiplayer + Realistic priced $10 to $20. This filter changes the answer: at all prices the pair beats both its tags; priced $10 to $20 it is too small to compare with Multiplayer and is too small to compare with Realistic.

1Scoreboard: the pair against each of its tags

The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.

ScoreboardDoes this pair beat its genres?$10 to $20

Multiplayer + Realistic is too small to compare with Multiplayer and is too small to compare with Realistic: 9 of its 17 launches earned $100k+ priced $10 to $20, against 31.1 in 100 for Multiplayer and 21.2 in 100 for Realistic.

Small sample: 17 launches, 9 hits.

TIEA tie
Tag onemood tagMultiplayer
31.1in 100 earned
$100k+
Odds31.1 in 100
Typical earnings$28,765
Launches267 / 83 hits
Pair against ittoo few hits to compare
TIEA tie
This pairMultiplayer + Realistic
9 of 17launches earned
$100k+ small
Odds9 of 17 launches
$1k+15 of 17 launches
$10k+11 of 17 launches
Launches17 / 9 hits
Expected20.5 in 100
TIETied
Tag twomood tagRealistic
21.2in 100 earned
$100k+
Odds21.2 in 100
Typical earnings$11,856
Launches250 / 53 hits
Pair against ittoo few hits to compare
All indie launches $10 to $20: 20.5 in 100 earned $100k+, typical $11,233, from 4,337 launches.each block is 5 in 100 all indie at $10 to $20Multiplayer is a mood tag: GMD never ranks it alone, but every game carrying it is counted.

2Overlap: where the two tags meet

Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.4 in 100 launches earned $100k+; $20 to $40: 44.2 in 100), so read it within a price band.

What the overlap means

The overlap is this niche: the 17 games tagged both Multiplayer and Realistic priced $10 to $20. 9 of 17 of them earned $100k+, against 29.6 in 100 for Multiplayer-only games and 18.9 in 100 for Realistic-only games, so the mix is too small to compare with Multiplayer alone and is too small to compare with Realistic alone.

Both: 17 games priced $10 to $20; 9 of 17 earned $100k+, odds by size $1k+ 15 of 17 launches · $10k+ 11 of 17 launches · $100k+ 9 of 17 launches.

Circle areas follow launch counts; the gold overlap is exactly the pair's 17 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.

3Comparables

Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.

Comparables

Leaders

Top earner, share of the moneyFree until launch

Bodycamleads this pair31.4%
PairBodycam31.4%
MultiplayerPalworld21.5%
RealisticGray Zone Warfare25.2%
CheckOne game over half?no
NextNearest hitsnot computed yet

Lens checkHolds in 3 of 3. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: holds. Last 18 months: holds.

Open free preview
ComparablesFree until launchClick to unlockWho leads Multiplayer + Realistic

What this card holds

  • Leaders. The top earner in this pair and in each of its two tags, with its share of the money.
  • One-hit check. Whether a single game holds over half of the pair's money.
  • Nearest hits. Similar games that earned $100k+, matched by tag pair, price and launch year: not computed yet.

How the list will be picked

Same tag pairdata ready
Same price banddata ready
Launched within a year of each otherplanned
Earned $100k+planned
The list itselfnot computed yet

Free until launch: one click opens the card.

The leaders, in words

  • Bodycam earned 31.4% of the estimated first-year money of the 85 Multiplayer + Realistic launches.
  • Multiplayer is led by Palworld, with 21.5% of its money.
  • Realistic is led by Gray Zone Warfare, with 25.2% of its money.
  • No game holds over half of this pair's money, so the pair is not a one-hit market.

Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.

Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.

4Lens check: does the answer hold?

The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.

Does the answer hold?

All prices

Multiplayer + Realistic holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

Multiplayer + Realistic through every lens, all prices
This pairBaseStandardevery launchWest-facing view84 of 85 launchesWithout the breakout84 of 85 launchesLast 18 months20 of 85 launches
Launches counted8524 hits8424 hits8423 hits207 hits
Earned $100k+28.2 in 10028.6 in 10027.4 in 1007 of 20too few for a rate
Chance of $10k+41 in 100chance of $10k+; $1k+ 67 in 100under 100 launchesunder 100 launchesunder 100 launches
Chance against standardthe base+1.2%0.3 more in 100-3.0%0.9 fewer in 100+24.0%6.8 more in 100
Typical against standardthe baseunder 100 launchesunder 100 launchesunder 100 launches
Does it hold?The base viewHoldsHoldsHolds
BaseStandardThe base view

Every indie paid launch tagged both Multiplayer and Realistic, 12 to 36 months old: 85 launches.

Launches counted
8524 hits
Earned $100k+
28.2 in 100
Chance of $10k+
41 in 100chance of $10k+; $1k+ 67 in 100
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 1 of 85 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
8424 hits
Earned $100k+
28.6 in 100
Chance of $10k+
under 100 launches
Chance against standard
+1.2%0.3 more in 100
Typical against standard
under 100 launches
Without the breakoutHolds

Drops the single biggest earner, Bodycam (31.4% of the money): 84 launches left. It moves the answer when that one game earned over half the money.

Launches counted
8423 hits
Earned $100k+
27.4 in 100
Chance of $10k+
under 100 launches
Chance against standard
-3.0%0.9 fewer in 100
Typical against standard
under 100 launches
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 20 of 85.

Launches counted
207 hits
Earned $100k+
7 of 20too few for a rate
Chance of $10k+
under 100 launches
Chance against standard
+24.0%6.8 more in 100
Typical against standard
under 100 launches
Standard
Every indie paid launch tagged both Multiplayer and Realistic, 12 to 36 months old: 85 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 1 of 85 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Bodycam (31.4% of the money): 84 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 20 of 85.

Multiplayer holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

Multiplayer through every lens, all prices
MultiplayerBaseStandardevery launchWest-facing view1,285 of 1,326 launchesWithout the breakout1,325 of 1,326 launchesLast 18 months382 of 1,326 launches
Launches counted1,326204 hits1,285195 hits1,325203 hits38264 hits
Earned $100k+15.4 in 10015.2 in 10015.3 in 10016.8 in 100
Typical first-year earnings$1,243top tenth $335,136+$1,264$1,237$1,414
Chance against standardthe base-1.4%0.2 fewer in 100-0.4%0.1 fewer in 100+8.9%1.4 more in 100
Typical against standardthe base+1.7%$21 more-0.5%$6 less+13.8%$171 more
Does it hold?The base viewHoldsHoldsHolds
BaseStandardThe base view

Every indie paid launch tagged Multiplayer, 12 to 36 months old: 1,326 launches.

Launches counted
1,326204 hits
Earned $100k+
15.4 in 100
Typical first-year earnings
$1,243top tenth $335,136+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 41 of 1,326 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
1,285195 hits
Earned $100k+
15.2 in 100
Typical first-year earnings
$1,264
Chance against standard
-1.4%0.2 fewer in 100
Typical against standard
+1.7%$21 more
Without the breakoutHolds

Drops the single biggest earner, Palworld (21.5% of the money): 1,325 launches left. It moves the answer when that one game earned over half the money.

Launches counted
1,325203 hits
Earned $100k+
15.3 in 100
Typical first-year earnings
$1,237
Chance against standard
-0.4%0.1 fewer in 100
Typical against standard
-0.5%$6 less
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 382 of 1,326.

Launches counted
38264 hits
Earned $100k+
16.8 in 100
Typical first-year earnings
$1,414
Chance against standard
+8.9%1.4 more in 100
Typical against standard
+13.8%$171 more
Standard
Every indie paid launch tagged Multiplayer, 12 to 36 months old: 1,326 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 41 of 1,326 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Palworld (21.5% of the money): 1,325 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 382 of 1,326.

Realistic holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

Realistic through every lens, all prices
RealisticBaseStandardevery launchWest-facing view1,488 of 1,520 launchesWithout the breakout1,519 of 1,520 launchesLast 18 months431 of 1,520 launches
Launches counted1,520112 hits1,488112 hits1,519111 hits43134 hits
Earned $100k+7.4 in 1001 in 147.5 in 1001 in 137.3 in 1001 in 147.9 in 1001 in 13
Typical first-year earnings$975top tenth $57,388+$981$975$1,029
Chance against standardthe base+2.2%0.2 more in 100-0.8%0.1 fewer in 100+7.1%0.5 more in 100
Typical against standardthe base+0.6%$6 more0.0%no change+5.5%$54 more
Does it hold?The base viewHoldsHoldsHolds
BaseStandardThe base view

Every indie paid launch tagged Realistic, 12 to 36 months old: 1,520 launches.

Launches counted
1,520112 hits
Earned $100k+
7.4 in 1001 in 14
Typical first-year earnings
$975top tenth $57,388+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 32 of 1,520 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
1,488112 hits
Earned $100k+
7.5 in 1001 in 13
Typical first-year earnings
$981
Chance against standard
+2.2%0.2 more in 100
Typical against standard
+0.6%$6 more
Without the breakoutHolds

Drops the single biggest earner, Gray Zone Warfare (25.2% of the money): 1,519 launches left. It moves the answer when that one game earned over half the money.

Launches counted
1,519111 hits
Earned $100k+
7.3 in 1001 in 14
Typical first-year earnings
$975
Chance against standard
-0.8%0.1 fewer in 100
Typical against standard
0.0%no change
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 431 of 1,520.

Launches counted
43134 hits
Earned $100k+
7.9 in 1001 in 13
Typical first-year earnings
$1,029
Chance against standard
+7.1%0.5 more in 100
Typical against standard
+5.5%$54 more
Standard
Every indie paid launch tagged Realistic, 12 to 36 months old: 1,520 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 32 of 1,520 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Gray Zone Warfare (25.2% of the money): 1,519 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 431 of 1,520.

A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.

5Premium early list

Alerts when Multiplayer + Realistic moves, comparables the day they land, and every lens for every pair and price. Free until launch.

Free until launch

Keep gold access after launch: alerts, comparables, every lens.

Releases

Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.