Comparables
LeadersTop earner, share of the moneyFree until launch
Lens checkHolds in 3 of 3. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: holds. Last 18 months: holds.
Open free previewTicker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The change shows for genres with 100+ launches. The same figures are on the Genres page.
Niches / Multiplayer + Survival
Multiplayer + Survival
Games tagged both Multiplayer and Survival: 100 indie paid launches, 28 of them earned $100k+ in their first year.
Showing Multiplayer + Survival priced $10 to $20, without the breakout. Lens figures exist at all prices only, so inside a price band the page shows the standard figures. This filter changes the answer: at all prices the pair beats both its tags; priced $10 to $20 it is too small to compare with Multiplayer and is too small to compare with Survival.
The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.
Multiplayer + Survival is too small to compare with Multiplayer and is too small to compare with Survival: 7 of its 20 launches earned $100k+ priced $10 to $20, against 32.2 in 100 for Multiplayer and 24.3 in 100 for Survival.
Lens figures by price band are not computed yet, so this band uses the standard figures. Small sample: 20 launches, 7 hits.
Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.4 in 100 launches earned $100k+; $20 to $40: 44.2 in 100), so read it within a price band.
The overlap is this niche: the 20 games tagged both Multiplayer and Survival priced $10 to $20. 7 of 20 of them earned $100k+, against 32.0 in 100 for Multiplayer-only games and 23.1 in 100 for Survival-only games, so the mix is too small to compare with Multiplayer alone and is too small to compare with Survival alone.
Both: 20 games priced $10 to $20; 7 of 20 earned $100k+, odds by size $1k+ 18 of 20 launches · $10k+ 16 of 20 launches · $100k+ 7 of 20 launches.
Circle areas follow launch counts; the gold overlap is exactly the pair's 20 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet. The without the breakout lens is not computed for the outer parts, so this diagram uses the standard figures.
Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.
Top earner, share of the moneyFree until launch
Lens checkHolds in 3 of 3. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: holds. Last 18 months: holds.
Open free previewFree until launch: one click opens the card.
Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.
Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.
The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.
Multiplayer + Survival holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.
| This pair | BaseStandardevery launch | West-facing view98 of 100 launches | Without the breakout99 of 100 launches | Last 18 months23 of 100 launches |
|---|---|---|---|---|
| Launches counted | 10028 hits | 9828 hits | 9927 hits | 236 hits |
| Earned $100k+ | 28.0 in 100 | 28.6 in 100 | 27.3 in 100 | 6 of 23too few for a rate |
| Typical first-year earnings | $5,377top tenth $6,015,209+ | under 100 launches | under 100 launches | under 100 launches |
| Chance against standard | the base | +2.0%0.6 more in 100 | -2.6%0.7 fewer in 100 | -6.8%1.9 fewer in 100 |
| Typical against standard | the base | under 100 launches | under 100 launches | under 100 launches |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged both Multiplayer and Survival, 12 to 36 months old: 100 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 2 of 100 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Palworld (49.0% of the money): 99 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 23 of 100.
Multiplayer holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.
| Multiplayer | BaseStandardevery launch | West-facing view1,253 of 1,295 launches | Without the breakout1,294 of 1,295 launches | Last 18 months368 of 1,295 launches |
|---|---|---|---|---|
| Launches counted | 1,295206 hits | 1,253196 hits | 1,294205 hits | 36861 hits |
| Earned $100k+ | 15.9 in 100 | 15.6 in 100 | 15.8 in 100 | 16.6 in 100 |
| Typical first-year earnings | $1,260top tenth $361,952+ | $1,286 | $1,260 | $1,177 |
| Chance against standard | the base | -1.7%0.3 fewer in 100 | -0.4%0.1 fewer in 100 | +4.2%0.7 more in 100 |
| Typical against standard | the base | +2.1%$26 more | 0.0%no change | -6.6%$83 less |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Multiplayer, 12 to 36 months old: 1,295 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 42 of 1,295 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Palworld (21.8% of the money): 1,294 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 368 of 1,295.
Survival holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.
| Survival | BaseStandardevery launch | West-facing view975 of 1,018 launches | Without the breakout1,017 of 1,018 launches | Last 18 months269 of 1,018 launches |
|---|---|---|---|---|
| Launches counted | 1,018105 hits | 975102 hits | 1,017104 hits | 26923 hits |
| Earned $100k+ | 10.3 in 100 | 10.5 in 100 | 10.2 in 100 | 8.6 in 1001 in 12 |
| Typical first-year earnings | $1,115top tenth $107,290+ | $1,138 | $1,095 | $1,068 |
| Chance against standard | the base | +1.4%0.1 more in 100 | -0.9%0.1 fewer in 100 | -17.1%1.8 fewer in 100 |
| Typical against standard | the base | +2.1%$23 more | -1.8%$20 less | -4.2%$47 less |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Survival, 12 to 36 months old: 1,018 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 43 of 1,018 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Palworld (39.6% of the money): 1,017 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 269 of 1,018.
A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.
Alerts when Multiplayer + Survival moves, comparables the day they land, and every lens for every pair and price. Free until launch.
Keep gold access after launch: alerts, comparables, every lens.
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