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on 11 Nov 2026

Niches / Psychedelic + Walking Simulator

Niche

Psychedelic + Walking Simulator

Games tagged both Psychedelic and Walking Simulator: 42 indie paid launches, 2 of them earned $100k+ in their first year.

How to read this page

  • A hit is an estimated $100k+ first year. Revenue is estimated from Steam reviews, so read figures as "about". Earnings are sales on Steam after discounts and regional prices, before Steam's 30% cut, refunds and sales tax. About 58% of it reaches the developer.
  • Price moves the odds more than genre does, so the page opens on one price band. The keys in section 2 switch it.
  • From 26,758 indie paid launches 12 to 36 months old, data of 2 Nov 2026. How it is measured.

Showing Psychedelic + Walking Simulator priced under $5.

1Scoreboard: the pair against each of its tags

The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.

ScoreboardDoes this pair beat its genres?Under $5

Psychedelic + Walking Simulator is too small to compare with Psychedelic and is too small to compare with Walking Simulator: 0 of its 31 launches earned $100k+ priced under $5, against 1 of 174 launches for Psychedelic and 0.8 in 100 for Walking Simulator.

Small sample: 31 launches, 0 hits.

TIEA tie
1 of 174launches earned
$100k+ small
Odds1 of 174 launches
Typical earnings$294
Launches174 / 1 hits
Pair against ittoo few hits to compare
TIEA tie
This pairPsychedelic + Walking Simulator
0 of 31launches earned
$100k+ small
Odds0 of 31 launches
$1k+48 in 100
$10k+0 of 31 launches
Launches31 / 0 hits
Expected0.4 in 100
TIEA tie
0.8in 100 earned
$100k+
Odds1 in 127
Typical earnings$530
Launches1,014 / 8 hits
Pair against ittoo few hits to compare
All indie launches under $5: 0.4 in 100 earned $100k+ (1 in 230), typical $162, from 14,050 launches.each block is 0.5 in 100 all indie at under $5

2Overlap: where the two tags meet

Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.4 in 100 launches earned $100k+; $20 to $40: 44.2 in 100), so read it within a price band.

Price bandswitches the whole page
All prices42 in pairUnder $531 in pair$5 to $108: too few$10 to $203: too few$20 to $40no launches
What the overlap means

The overlap is this niche: the 31 games tagged both Psychedelic and Walking Simulator priced under $5. 0 of 31 of them earned $100k+, against 1 of 143 for Psychedelic-only games and 0.8 in 100 for Walking Simulator-only games, so the mix is too small to compare with Psychedelic alone and is too small to compare with Walking Simulator alone.

Both: 31 games priced under $5; 0 of 31 earned $100k+, odds by size $1k+ 48 in 100 · $10k+ 0 of 31 launches · $100k+ 0 of 31 launches.

Circle areas follow launch counts; the gold overlap is exactly the pair's 31 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.

3Comparables

Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.

Comparables

Leaders

Top earner, share of the moneyFree until launch

Eclipsiumleads this pair55.1%
PairEclipsium55.1%
PsychedelicINDIKA24.9%
Walking SimulatorThe Talos Principle 218.3%
CheckOne game over half?yes
NextNearest hitsnot computed yet

Lens checkOne-hit market. Standard: the base the others are compared with. West-facing view: too few to tell. Without the breakout: moves the answer. Last 18 months: too few to tell.

Open free preview
ComparablesFree until launchClick to unlockWho leads Psychedelic + Walking Simulator

What this card holds

  • Leaders. The top earner in this pair and in each of its two tags, with its share of the money.
  • One-hit check. Whether a single game holds over half of the pair's money.
  • Nearest hits. Similar games that earned $100k+, matched by tag pair, price and launch year: not computed yet.

How the list will be picked

Same tag pairdata ready
Same price banddata ready
Launched within a year of each otherplanned
Earned $100k+planned
The list itselfnot computed yet

Free until launch: one click opens the card.

The leaders, in words

  • Eclipsium earned 55.1% of the estimated first-year money of the 42 Psychedelic + Walking Simulator launches.
  • Psychedelic is led by INDIKA, with 24.9% of its money.
  • Walking Simulator is led by The Talos Principle 2, with 18.3% of its money.
  • One game holds over half of this pair's money: read every figure here as that game's story.

Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.

Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.

4Lens check: does the answer hold?

The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.

Does the answer hold?

All prices

Psychedelic + Walking Simulator is one-hit market: one game earned over half the money.

Psychedelic + Walking Simulator through every lens, all prices
This pairBaseStandardevery launchWest-facing view42 of 42 launchesWithout the breakout41 of 42 launchesLast 18 months12 of 42 launches
Launches counted422 hits422 hits411 hits122 hits
Earned $100k+2 of 42too few for a rate2 of 42too few for a rate1 of 41too few for a rate2 of 12too few for a rate
Chance of $10k+17 in 100chance of $10k+; $1k+ 60 in 100under 100 launchesunder 100 launchesunder 100 launches
Chance against standardthe base0.0%no change; too few to tell-48.8%2.3 fewer in 100+250.0%11.9 more in 100; too few to tell
Typical against standardthe baseunder 100 launchesunder 100 launchesunder 100 launches
Does it hold?The base viewToo few to tellMoves the answerToo few to tell
BaseStandardThe base view

Every indie paid launch tagged both Psychedelic and Walking Simulator, 12 to 36 months old: 42 launches.

Launches counted
422 hits
Earned $100k+
2 of 42too few for a rate
Chance of $10k+
17 in 100chance of $10k+; $1k+ 60 in 100
Chance against standard
the base
Typical against standard
the base
West-facing viewToo few to tell

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 0 of 42 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
422 hits
Earned $100k+
2 of 42too few for a rate
Chance of $10k+
under 100 launches
Chance against standard
0.0%no change; too few to tell
Typical against standard
under 100 launches
Without the breakoutMoves the answer

Drops the single biggest earner, Eclipsium (55.1% of the money): 41 launches left. It moves the answer when that one game earned over half the money.

Launches counted
411 hits
Earned $100k+
1 of 41too few for a rate
Chance of $10k+
under 100 launches
Chance against standard
-48.8%2.3 fewer in 100
Typical against standard
under 100 launches
Last 18 monthsToo few to tell

Keeps only launches 18 months old or newer: 12 of 42.

Launches counted
122 hits
Earned $100k+
2 of 12too few for a rate
Chance of $10k+
under 100 launches
Chance against standard
+250.0%11.9 more in 100; too few to tell
Typical against standard
under 100 launches
Standard
Every indie paid launch tagged both Psychedelic and Walking Simulator, 12 to 36 months old: 42 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 0 of 42 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Eclipsium (55.1% of the money): 41 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 12 of 42.

Psychedelic holds in West-facing view and Without the breakout; too few to tell in Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

Psychedelic through every lens, all prices
PsychedelicBaseStandardevery launchWest-facing view300 of 308 launchesWithout the breakout307 of 308 launchesLast 18 months86 of 308 launches
Launches counted30815 hits30015 hits30714 hits864 hits
Earned $100k+4.9 in 1001 in 215.0 in 1001 in 204.6 in 1001 in 224 of 86too few for a rate
Typical first-year earnings$883top tenth $37,037+$936$824under 100 launches
Chance against standardthe base+2.7%0.1 more in 100-6.4%0.3 fewer in 100-4.5%0.2 fewer in 100; too few to tell
Typical against standardthe base+6.0%$53 more-6.7%$59 lessunder 100 launches
Does it hold?The base viewHoldsHoldsToo few to tell
BaseStandardThe base view

Every indie paid launch tagged Psychedelic, 12 to 36 months old: 308 launches.

Launches counted
30815 hits
Earned $100k+
4.9 in 1001 in 21
Typical first-year earnings
$883top tenth $37,037+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 8 of 308 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
30015 hits
Earned $100k+
5.0 in 1001 in 20
Typical first-year earnings
$936
Chance against standard
+2.7%0.1 more in 100
Typical against standard
+6.0%$53 more
Without the breakoutHolds

Drops the single biggest earner, INDIKA (24.9% of the money): 307 launches left. It moves the answer when that one game earned over half the money.

Launches counted
30714 hits
Earned $100k+
4.6 in 1001 in 22
Typical first-year earnings
$824
Chance against standard
-6.4%0.3 fewer in 100
Typical against standard
-6.7%$59 less
Last 18 monthsToo few to tell

Keeps only launches 18 months old or newer: 86 of 308.

Launches counted
864 hits
Earned $100k+
4 of 86too few for a rate
Typical first-year earnings
under 100 launches
Chance against standard
-4.5%0.2 fewer in 100; too few to tell
Typical against standard
under 100 launches
Standard
Every indie paid launch tagged Psychedelic, 12 to 36 months old: 308 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 8 of 308 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, INDIKA (24.9% of the money): 307 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 86 of 308.

Walking Simulator holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

Walking Simulator through every lens, all prices
Walking SimulatorBaseStandardevery launchWest-facing view1,369 of 1,429 launchesWithout the breakout1,428 of 1,429 launchesLast 18 months449 of 1,429 launches
Launches counted1,42950 hits1,36950 hits1,42849 hits44915 hits
Earned $100k+3.5 in 1001 in 293.7 in 1001 in 273.4 in 1001 in 293.3 in 1001 in 30
Typical first-year earnings$906top tenth $16,441+$925$906$799
Chance against standardthe base+4.4%0.2 more in 100-1.9%0.1 fewer in 100-4.5%0.2 fewer in 100
Typical against standardthe base+2.1%$19 more0.0%no change-11.8%$107 less
Does it hold?The base viewHoldsHoldsHolds
BaseStandardThe base view

Every indie paid launch tagged Walking Simulator, 12 to 36 months old: 1,429 launches.

Launches counted
1,42950 hits
Earned $100k+
3.5 in 1001 in 29
Typical first-year earnings
$906top tenth $16,441+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 60 of 1,429 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
1,36950 hits
Earned $100k+
3.7 in 1001 in 27
Typical first-year earnings
$925
Chance against standard
+4.4%0.2 more in 100
Typical against standard
+2.1%$19 more
Without the breakoutHolds

Drops the single biggest earner, The Talos Principle 2 (18.3% of the money): 1,428 launches left. It moves the answer when that one game earned over half the money.

Launches counted
1,42849 hits
Earned $100k+
3.4 in 1001 in 29
Typical first-year earnings
$906
Chance against standard
-1.9%0.1 fewer in 100
Typical against standard
0.0%no change
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 449 of 1,429.

Launches counted
44915 hits
Earned $100k+
3.3 in 1001 in 30
Typical first-year earnings
$799
Chance against standard
-4.5%0.2 fewer in 100
Typical against standard
-11.8%$107 less
Standard
Every indie paid launch tagged Walking Simulator, 12 to 36 months old: 1,429 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 60 of 1,429 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, The Talos Principle 2 (18.3% of the money): 1,428 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 449 of 1,429.

A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.

5Premium early list

Alerts when Psychedelic + Walking Simulator moves, comparables the day they land, and every lens for every pair and price. Free until launch.

Free until launch

Keep gold access after launch: alerts, comparables, every lens.

Releases

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