Comparables
LeadersTop earner, share of the moneyFree until launch
Lens checkAudience split. Standard: the base the others are compared with. West-facing view: moves the answer. Without the breakout: holds. Last 18 months: holds.
Open free previewTicker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The change shows for genres with 100+ launches. The same figures are on the Genres page.
PvE + Roguelite
Games tagged both PvE and Roguelite: 220 indie paid launches, 14 of them earned $100k+ in their first year.
Showing PvE + Roguelite priced $10 to $20, hiding samples under 30 launches. This filter changes the answer: at all prices the pair is about level with PvE and is about level with Roguelite; priced $10 to $20 it is too small to compare with PvE and is too small to compare with Roguelite.
The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.
PvE + Roguelite is too small to compare with PvE and is too small to compare with Roguelite: 3 of its 30 launches earned $100k+ priced $10 to $20, against 12.7 in 100 for PvE and 29.4 in 100 for Roguelite.
Small sample: 30 launches, 3 hits.
Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.4 in 100 launches earned $100k+; $20 to $40: 44.2 in 100), so read it within a price band.
The overlap is this niche: the 30 games tagged both PvE and Roguelite priced $10 to $20. 3 of 30 of them earned $100k+, against 13.2 in 100 for PvE-only games and 31.1 in 100 for Roguelite-only games, so the mix is too small to compare with PvE alone and is too small to compare with Roguelite alone.
Both: 30 games priced $10 to $20; 3 of 30 earned $100k+, odds by size $1k+ 87 in 100 · $10k+ 67 in 100 · $100k+ 3 of 30 launches.
Circle areas follow launch counts; the gold overlap is exactly the pair's 30 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.
Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.
Top earner, share of the moneyFree until launch
Lens checkAudience split. Standard: the base the others are compared with. West-facing view: moves the answer. Without the breakout: holds. Last 18 months: holds.
Open free previewFree until launch: one click opens the card.
Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.
Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.
The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.
PvE + Roguelite is audience split: West-facing view moves the answer more than chance alone would. It holds in Without the breakout and Last 18 months.
| This pair | BaseStandardevery launch | West-facing view217 of 220 launches | Without the breakout219 of 220 launches | Last 18 months77 of 220 launches |
|---|---|---|---|---|
| Launches counted | 22014 hits | 21713 hits | 21913 hits | 776 hits |
| Earned $100k+ | 6.4 in 1001 in 16 | 6.0 in 1001 in 17 | 5.9 in 1001 in 17 | 7.8 in 1001 in 13 |
| Typical first-year earnings | $657top tenth $66,449+ | $630 | $630 | under 100 launches |
| Chance against standard | the base | -5.9%0.4 fewer in 100 | -6.7%0.4 fewer in 100 | +22.4%1.4 more in 100 |
| Typical against standard | the base | -4.1%$27 less | -4.1%$27 less | under 100 launches |
| Does it hold? | The base view | Moves the answer | Holds | Holds |
Every indie paid launch tagged both PvE and Roguelite, 12 to 36 months old: 220 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 3 of 220 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Witchfire (18.6% of the money): 219 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 77 of 220.
PvE is audience split +1: West-facing view moves the answer more than chance alone would, and 1 more lens too. It holds in Without the breakout.
| PvE | BaseStandardevery launch | West-facing view1,298 of 1,316 launches | Without the breakout1,315 of 1,316 launches | Last 18 months385 of 1,316 launches |
|---|---|---|---|---|
| Launches counted | 1,31665 hits | 1,29862 hits | 1,31564 hits | 38525 hits |
| Earned $100k+ | 4.9 in 1001 in 20 | 4.8 in 1001 in 21 | 4.9 in 1001 in 21 | 6.5 in 1001 in 15 |
| Typical first-year earnings | $383top tenth $27,439+ | $396 | $379 | $383 |
| Chance against standard | the base | -3.3%0.2 fewer in 100 | -1.5%0.1 fewer in 100 | +31.5%1.6 more in 100 |
| Typical against standard | the base | +3.4%$13 more | -1.0%$4 less | 0.0%no change |
| Does it hold? | The base view | Moves the answer | Holds | Moves the answer |
Every indie paid launch tagged PvE, 12 to 36 months old: 1,316 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 18 of 1,316 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Lethal Company (27.2% of the money): 1,315 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 385 of 1,316.
Roguelite holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.
| Roguelite | BaseStandardevery launch | West-facing view1,871 of 2,007 launches | Without the breakout2,006 of 2,007 launches | Last 18 months611 of 2,007 launches |
|---|---|---|---|---|
| Launches counted | 2,007186 hits | 1,871174 hits | 2,006185 hits | 61158 hits |
| Earned $100k+ | 9.3 in 1001 in 11 | 9.3 in 1001 in 11 | 9.2 in 1001 in 11 | 9.5 in 1001 in 11 |
| Typical first-year earnings | $1,150top tenth $91,243+ | $1,207 | $1,150 | $1,177 |
| Chance against standard | the base | +0.3%no change | -0.5%no change | +2.4%0.2 more in 100 |
| Typical against standard | the base | +5.0%$57 more | 0.0%no change | +2.3%$27 more |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Roguelite, 12 to 36 months old: 2,007 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 136 of 2,007 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Hades II (14.6% of the money): 2,006 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 611 of 2,007.
A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.
Alerts when PvE + Roguelite moves, comparables the day they land, and every lens for every pair and price. Free until launch.
Keep gold access after launch: alerts, comparables, every lens.
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