Comparables
LeadersTop earner, share of the moneyFree until launch
Lens checkHolds in 3 of 3. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: holds. Last 18 months: holds.
Open free previewTicker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The change shows for genres with 100+ launches. The same figures are on the Genres page.
PvP + Strategy
Games tagged both PvP and Strategy: 268 indie paid launches, 21 of them earned $100k+ in their first year.
Showing PvP + Strategy priced $10 to $20, last 18 months. Lens figures exist at all prices only, so inside a price band the page shows the standard figures.
The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.
PvP + Strategy is about level with PvP and is about level with Strategy: 17.8 in 100 of its launches earned $100k+ priced $10 to $20, against 16.4 in 100 for PvP and 16.0 in 100 for Strategy.
That is about 1.0 times the 17.6 in 100 expected for any launch at this price. Lens figures by price band are not computed yet, so this band uses the standard figures.
Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.5 in 100 launches earned $100k+; $20 to $40: 40.0 in 100), so read it within a price band.
The overlap is this niche: the 45 games tagged both PvP and Strategy priced $10 to $20. 17.8 in 100 of them earned $100k+, against 15.9 in 100 for PvP-only games and 15.9 in 100 for Strategy-only games, so the mix is about level with PvP alone and is about level with Strategy alone.
Both: 45 games priced $10 to $20; 17.8 in 100 earned $100k+, typical first-year earnings $5,516.
Circle areas follow launch counts; the gold overlap is exactly the pair's 45 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet. The last 18 months lens is not computed for the outer parts, so this diagram uses the standard figures.
Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.
Top earner, share of the moneyFree until launch
Lens checkHolds in 3 of 3. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: holds. Last 18 months: holds.
Open free previewFree until launch: one click opens the card.
Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.
Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.
The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.
PvP + Strategy holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.
| This pair | BaseStandardevery launch | West-facing view255 of 268 launches | Without the breakout267 of 268 launches | Last 18 months82 of 268 launches |
|---|---|---|---|---|
| Launches counted | 26821 hits | 25519 hits | 26720 hits | 826 hits |
| Earned $100k+ | 7.8 in 1001 in 13 | 7.5 in 1001 in 13 | 7.5 in 1001 in 13 | 7.3 in 1001 in 14 |
| Typical first-year earnings | $383top tenth $46,558+ | $373 | $373 | $535 |
| Chance against standard | the base | -4.9%0.4 fewer in 100 | -4.4%0.3 fewer in 100 | -6.6%0.5 fewer in 100 |
| Typical against standard | the base | -2.6%$10 less | -2.6%$10 less | +39.7%$152 more; too few to tell |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged both PvP and Strategy, 12 to 36 months old: 268 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 13 of 268 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, The Bazaar (32.0% of the money): 267 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 82 of 268.
PvP holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.
| PvP | BaseStandardevery launch | West-facing view1,019 of 1,044 launches | Without the breakout1,043 of 1,044 launches | Last 18 months291 of 1,044 launches |
|---|---|---|---|---|
| Launches counted | 1,04471 hits | 1,01969 hits | 1,04370 hits | 29122 hits |
| Earned $100k+ | 6.8 in 1001 in 15 | 6.8 in 1001 in 15 | 6.7 in 1001 in 15 | 7.6 in 1001 in 13 |
| Typical first-year earnings | $470top tenth $28,978+ | $470 | $460 | $575 |
| Chance against standard | the base | -0.4%no change | -1.3%0.1 fewer in 100 | +11.2%0.8 more in 100 |
| Typical against standard | the base | 0.0%no change | -2.1%$10 less | +22.3%$105 more |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged PvP, 12 to 36 months old: 1,044 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 25 of 1,044 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, REMATCH (26.6% of the money): 1,043 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 291 of 1,044.
Strategy holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.
| Strategy | BaseStandardevery launch | West-facing view4,305 of 4,686 launches | Without the breakout4,685 of 4,686 launches | Last 18 months1,463 of 4,686 launches |
|---|---|---|---|---|
| Launches counted | 4,686290 hits | 4,305262 hits | 4,685289 hits | 1,46397 hits |
| Earned $100k+ | 6.2 in 1001 in 16 | 6.1 in 1001 in 16 | 6.2 in 1001 in 16 | 6.6 in 1001 in 15 |
| Typical first-year earnings | $426top tenth $39,428+ | $472 | $426 | $498 |
| Chance against standard | the base | -1.7%0.1 fewer in 100 | -0.3%no change | +7.1%0.4 more in 100 |
| Typical against standard | the base | +10.8%$46 more | 0.0%no change | +16.9%$72 more |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Strategy, 12 to 36 months old: 4,686 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 381 of 4,686 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Manor Lords (14.8% of the money): 4,685 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 1,463 of 4,686.
A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.
Alerts when PvP + Strategy moves, comparables the day they land, and every lens for every pair and price. Free until launch.
Keep gold access after launch: alerts, comparables, every lens.
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