Genres

Ticker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The change shows for genres with 100+ launches. The same figures are on the Genres page.

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on 3 Oct 2026

Niches / Realistic + Sandbox

Niche

Realistic + Sandbox

Games tagged both Realistic and Sandbox: 100 indie paid launches, 18 of them earned $100k+ in their first year.

How to read this page

  • A hit is an estimated $100k+ first year. Revenue is estimated from Steam reviews, so read figures as "about". Earnings are sales on Steam after discounts and regional prices, before Steam's 30% cut, refunds and sales tax. About 58% of it reaches the developer.
  • Price moves the odds more than genre does, so the page opens on one price band. The keys in section 2 switch it.
  • From 26,291 indie paid launches 12 to 36 months old, data of 3 Oct 2026. How it is measured.

Showing Realistic + Sandbox priced $10 to $20, hiding samples under 100 launches. This filter changes the answer: at all prices the pair beats Realistic and is about level with Sandbox; priced $10 to $20 it has too few launches to read.

1Scoreboard: the pair against each of its tags

The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.

ScoreboardDoes this pair beat its genres?$10 to $20

40 launches, under your minimum sample of 100.

Pick another price band, or lower the minimum sample.

2NDRunner-up
Tag onemood tagRealistic
22.1in 100 earned
$100k+
Odds22.1 in 100
Typical earnings$11,919
Launches244 / 54 hits
Pairno reading
--No reading
This pairRealistic + Sandbox
--too few
to read
Odds--
Typical earnings--
Launches40

40 launches, under your minimum sample of 100.

1STWinner
Tag twoSandbox
32.8in 100 earned
$100k+
Odds32.8 in 100
Typical earnings$30,251
Launches360 / 118 hits
Pairno reading
All indie launches $10 to $20: 20.4 in 100 earned $100k+, typical $10,978, from 4,304 launches.each block is 2 in 100 all indie at $10 to $20Realistic is a mood tag: GMD never ranks it alone, but every game carrying it is counted.

2Overlap: where the two tags meet

Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.4 in 100 launches earned $100k+; $20 to $40: 44.2 in 100), so read it within a price band.

What the overlap means

The overlap is this niche: the 40 games tagged both Realistic and Sandbox priced $10 to $20. 32.5 in 100 of them earned $100k+, against 20.1 in 100 for Realistic-only games and 32.8 in 100 for Sandbox-only games, so the mix beats Realistic alone and is about level with Sandbox alone.

Both: 40 games priced $10 to $20; 32.5 in 100 earned $100k+, odds by size $1k+ 90 in 100 · $10k+ 73 in 100 · $100k+ 33 in 100.

Circle areas follow launch counts; the gold overlap is exactly the pair's 40 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.

3Comparables

Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.

Comparables

Leaders

Top earner, share of the moneyFree until launch

BMX Streetsleads this pair15.6%
PairBMX Streets15.6%
RealisticGray Zone Warfare25.1%
SandboxManor Lords23.1%
CheckOne game over half?no
NextNearest hitsnot computed yet

Lens checkHolds in 3 of 3. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: holds. Last 18 months: holds.

Open free preview
ComparablesFree until launchClick to unlockWho leads Realistic + Sandbox

What this card holds

  • Leaders. The top earner in this pair and in each of its two tags, with its share of the money.
  • One-hit check. Whether a single game holds over half of the pair's money.
  • Nearest hits. Similar games that earned $100k+, matched by tag pair, price and launch year: not computed yet.

How the list will be picked

Same tag pairdata ready
Same price banddata ready
Launched within a year of each otherplanned
Earned $100k+planned
The list itselfnot computed yet

Free until launch: one click opens the card.

The leaders, in words

  • BMX Streets earned 15.6% of the estimated first-year money of the 100 Realistic + Sandbox launches.
  • Realistic is led by Gray Zone Warfare, with 25.1% of its money.
  • Sandbox is led by Manor Lords, with 23.1% of its money.
  • No game holds over half of this pair's money, so the pair is not a one-hit market.

Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.

Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.

4Lens check: does the answer hold?

The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.

Does the answer hold?

All prices

Realistic + Sandbox holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

Realistic + Sandbox through every lens, all prices
This pairBaseStandardevery launchWest-facing view99 of 100 launchesWithout the breakout99 of 100 launchesLast 18 months30 of 100 launches
Launches counted10018 hits9918 hits9917 hits306 hits
Earned $100k+18.0 in 10018.2 in 10017.2 in 10020.0 in 100
Typical first-year earnings$4,462top tenth $271,387+under 100 launchesunder 100 launchesunder 100 launches
Chance against standardthe base+1.0%0.2 more in 100-4.6%0.8 fewer in 100+11.1%2.0 more in 100
Typical against standardthe baseunder 100 launchesunder 100 launchesunder 100 launches
Does it hold?The base viewHoldsHoldsHolds
BaseStandardThe base view

Every indie paid launch tagged both Realistic and Sandbox, 12 to 36 months old: 100 launches.

Launches counted
10018 hits
Earned $100k+
18.0 in 100
Typical first-year earnings
$4,462top tenth $271,387+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 1 of 100 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
9918 hits
Earned $100k+
18.2 in 100
Typical first-year earnings
under 100 launches
Chance against standard
+1.0%0.2 more in 100
Typical against standard
under 100 launches
Without the breakoutHolds

Drops the single biggest earner, BMX Streets (15.6% of the money): 99 launches left. It moves the answer when that one game earned over half the money.

Launches counted
9917 hits
Earned $100k+
17.2 in 100
Typical first-year earnings
under 100 launches
Chance against standard
-4.6%0.8 fewer in 100
Typical against standard
under 100 launches
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 30 of 100.

Launches counted
306 hits
Earned $100k+
20.0 in 100
Typical first-year earnings
under 100 launches
Chance against standard
+11.1%2.0 more in 100
Typical against standard
under 100 launches
Standard
Every indie paid launch tagged both Realistic and Sandbox, 12 to 36 months old: 100 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 1 of 100 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, BMX Streets (15.6% of the money): 99 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 30 of 100.

Realistic is audience split: West-facing view moves the answer more than chance alone would. It holds in Without the breakout and Last 18 months.

Realistic through every lens, all prices
RealisticBaseStandardevery launchWest-facing view1,452 of 1,485 launchesWithout the breakout1,484 of 1,485 launchesLast 18 months428 of 1,485 launches
Launches counted1,485112 hits1,452112 hits1,484111 hits42836 hits
Earned $100k+7.5 in 1001 in 137.7 in 1001 in 137.5 in 1001 in 138.4 in 1001 in 12
Typical first-year earnings$945top tenth $56,843+$994$945$1,053
Chance against standardthe base+2.3%0.2 more in 100-0.8%0.1 fewer in 100+11.5%0.9 more in 100
Typical against standardthe base+5.2%$49 more0.0%no change+11.4%$108 more
Does it hold?The base viewMoves the answerHoldsHolds
BaseStandardThe base view

Every indie paid launch tagged Realistic, 12 to 36 months old: 1,485 launches.

Launches counted
1,485112 hits
Earned $100k+
7.5 in 1001 in 13
Typical first-year earnings
$945top tenth $56,843+
Chance against standard
the base
Typical against standard
the base
West-facing viewMoves the answer

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 33 of 1,485 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
1,452112 hits
Earned $100k+
7.7 in 1001 in 13
Typical first-year earnings
$994
Chance against standard
+2.3%0.2 more in 100
Typical against standard
+5.2%$49 more
Without the breakoutHolds

Drops the single biggest earner, Gray Zone Warfare (25.1% of the money): 1,484 launches left. It moves the answer when that one game earned over half the money.

Launches counted
1,484111 hits
Earned $100k+
7.5 in 1001 in 13
Typical first-year earnings
$945
Chance against standard
-0.8%0.1 fewer in 100
Typical against standard
0.0%no change
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 428 of 1,485.

Launches counted
42836 hits
Earned $100k+
8.4 in 1001 in 12
Typical first-year earnings
$1,053
Chance against standard
+11.5%0.9 more in 100
Typical against standard
+11.4%$108 more
Standard
Every indie paid launch tagged Realistic, 12 to 36 months old: 1,485 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 33 of 1,485 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Gray Zone Warfare (25.1% of the money): 1,484 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 428 of 1,485.

Sandbox holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

Sandbox through every lens, all prices
SandboxBaseStandardevery launchWest-facing view1,173 of 1,220 launchesWithout the breakout1,219 of 1,220 launchesLast 18 months386 of 1,220 launches
Launches counted1,220206 hits1,173194 hits1,219205 hits38665 hits
Earned $100k+16.9 in 10016.5 in 10016.8 in 10016.8 in 100
Typical first-year earnings$2,007top tenth $290,975+$2,070$1,992$2,439
Chance against standardthe base-2.1%0.3 fewer in 100-0.4%0.1 fewer in 100-0.3%no change
Typical against standardthe base+3.1%$63 more-0.7%$15 less+21.5%$432 more
Does it hold?The base viewHoldsHoldsHolds
BaseStandardThe base view

Every indie paid launch tagged Sandbox, 12 to 36 months old: 1,220 launches.

Launches counted
1,220206 hits
Earned $100k+
16.9 in 100
Typical first-year earnings
$2,007top tenth $290,975+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 47 of 1,220 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
1,173194 hits
Earned $100k+
16.5 in 100
Typical first-year earnings
$2,070
Chance against standard
-2.1%0.3 fewer in 100
Typical against standard
+3.1%$63 more
Without the breakoutHolds

Drops the single biggest earner, Manor Lords (23.1% of the money): 1,219 launches left. It moves the answer when that one game earned over half the money.

Launches counted
1,219205 hits
Earned $100k+
16.8 in 100
Typical first-year earnings
$1,992
Chance against standard
-0.4%0.1 fewer in 100
Typical against standard
-0.7%$15 less
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 386 of 1,220.

Launches counted
38665 hits
Earned $100k+
16.8 in 100
Typical first-year earnings
$2,439
Chance against standard
-0.3%no change
Typical against standard
+21.5%$432 more
Standard
Every indie paid launch tagged Sandbox, 12 to 36 months old: 1,220 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 47 of 1,220 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Manor Lords (23.1% of the money): 1,219 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 386 of 1,220.

A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.

5Premium early list

Alerts when Realistic + Sandbox moves, comparables the day they land, and every lens for every pair and price. Free until launch.

Free until launch

Keep gold access after launch: alerts, comparables, every lens.

Releases

Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.