Comparables
LeadersTop earner, share of the moneyFree until launch
Lens checkHolds in 3 of 3. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: holds. Last 18 months: holds.
Open free previewTicker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The change shows for genres with 100+ launches. The same figures are on the Genres page.
Niches / Realistic + Third Person
Realistic + Third Person
Games tagged both Realistic and Third Person: 138 indie paid launches, 11 of them earned $100k+ in their first year.
Showing Realistic + Third Person priced $10 to $20, last 18 months. Lens figures exist at all prices only, so inside a price band the page shows the standard figures.
The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.
Realistic + Third Person is about level with Realistic and is about level with Third Person: 19.4 in 100 of its launches earned $100k+ priced $10 to $20, against 22.1 in 100 for Realistic and 17.8 in 100 for Third Person.
That is about 0.9 times the 20.4 in 100 expected for any launch at this price. Lens figures by price band are not computed yet, so this band uses the standard figures.
Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.4 in 100 launches earned $100k+; $20 to $40: 44.2 in 100), so read it within a price band.
The overlap is this niche: the 31 games tagged both Realistic and Third Person priced $10 to $20. 19.4 in 100 of them earned $100k+, against 22.5 in 100 for Realistic-only games and 17.5 in 100 for Third Person-only games, so the mix trails Realistic alone and is about level with Third Person alone.
Both: 31 games priced $10 to $20; 19.4 in 100 earned $100k+, odds by size $1k+ 74 in 100 · $10k+ 39 in 100 · $100k+ 19 in 100.
Circle areas follow launch counts; the gold overlap is exactly the pair's 31 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet. The last 18 months lens is not computed for the outer parts, so this diagram uses the standard figures.
Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.
Top earner, share of the moneyFree until launch
Lens checkHolds in 3 of 3. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: holds. Last 18 months: holds.
Open free previewFree until launch: one click opens the card.
Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.
Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.
The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.
Realistic + Third Person holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.
| This pair | BaseStandardevery launch | West-facing view137 of 138 launches | Without the breakout137 of 138 launches | Last 18 months41 of 138 launches |
|---|---|---|---|---|
| Launches counted | 13811 hits | 13711 hits | 13710 hits | 415 hits |
| Earned $100k+ | 8.0 in 1001 in 13 | 8.0 in 1001 in 12 | 7.3 in 1001 in 14 | 12.2 in 100 |
| Typical first-year earnings | $569top tenth $37,222+ | $569 | $523 | under 100 launches |
| Chance against standard | the base | +0.7%0.1 more in 100 | -8.4%0.7 fewer in 100 | +53.0%4.2 more in 100 |
| Typical against standard | the base | 0.0%no change | -8.1%$46 less | under 100 launches |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged both Realistic and Third Person, 12 to 36 months old: 138 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 1 of 138 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Firefighting Simulator: Ignite (36.2% of the money): 137 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 41 of 138.
Realistic is audience split: West-facing view moves the answer more than chance alone would. It holds in Without the breakout and Last 18 months.
| Realistic | BaseStandardevery launch | West-facing view1,452 of 1,485 launches | Without the breakout1,484 of 1,485 launches | Last 18 months428 of 1,485 launches |
|---|---|---|---|---|
| Launches counted | 1,485112 hits | 1,452112 hits | 1,484111 hits | 42836 hits |
| Earned $100k+ | 7.5 in 1001 in 13 | 7.7 in 1001 in 13 | 7.5 in 1001 in 13 | 8.4 in 1001 in 12 |
| Typical first-year earnings | $945top tenth $56,843+ | $994 | $945 | $1,053 |
| Chance against standard | the base | +2.3%0.2 more in 100 | -0.8%0.1 fewer in 100 | +11.5%0.9 more in 100 |
| Typical against standard | the base | +5.2%$49 more | 0.0%no change | +11.4%$108 more |
| Does it hold? | The base view | Moves the answer | Holds | Holds |
Every indie paid launch tagged Realistic, 12 to 36 months old: 1,485 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 33 of 1,485 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Gray Zone Warfare (25.1% of the money): 1,484 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 428 of 1,485.
Third Person holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.
| Third Person | BaseStandardevery launch | West-facing view1,435 of 1,487 launches | Without the breakout1,486 of 1,487 launches | Last 18 months425 of 1,487 launches |
|---|---|---|---|---|
| Launches counted | 1,48787 hits | 1,43586 hits | 1,48686 hits | 42527 hits |
| Earned $100k+ | 5.9 in 1001 in 17 | 6.0 in 1001 in 17 | 5.8 in 1001 in 17 | 6.4 in 1001 in 16 |
| Typical first-year earnings | $295top tenth $26,884+ | $313 | $295 | $307 |
| Chance against standard | the base | +2.4%0.1 more in 100 | -1.1%0.1 fewer in 100 | +8.6%0.5 more in 100 |
| Typical against standard | the base | +6.1%$18 more | 0.0%no change | +4.1%$12 more |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Third Person, 12 to 36 months old: 1,487 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 52 of 1,487 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, The Forever Winter (14.9% of the money): 1,486 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 425 of 1,487.
A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.
Alerts when Realistic + Third Person moves, comparables the day they land, and every lens for every pair and price. Free until launch.
Keep gold access after launch: alerts, comparables, every lens.
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