Comparables
LeadersTop earner, share of the moneyFree until launch
Lens checkAudience split. Standard: the base the others are compared with. West-facing view: moves the answer. Without the breakout: holds. Last 18 months: holds.
Open free previewTicker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The change shows for genres with 100+ launches. The same figures are on the Genres page.
Niches / Roguelike + Turn-Based Tactics
Roguelike + Turn-Based Tactics
Games tagged both Roguelike and Turn-Based Tactics: 212 indie paid launches, 21 of them earned $100k+ in their first year.
Showing Roguelike + Turn-Based Tactics priced $10 to $20. This filter changes the answer: at all prices the pair is about level with Roguelike and is about level with Turn-Based Tactics; priced $10 to $20 it is about level with Roguelike and beats Turn-Based Tactics.
The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.
Roguelike + Turn-Based Tactics is about level with Roguelike and beats Turn-Based Tactics: 24.6 in 100 of its launches earned $100k+ priced $10 to $20, against 26.9 in 100 for Roguelike and 16.9 in 100 for Turn-Based Tactics.
That is about 1.2 times the 20.5 in 100 expected for any launch at this price.
Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.4 in 100 launches earned $100k+; $20 to $40: 44.2 in 100), so read it within a price band.
The overlap is this niche: the 57 games tagged both Roguelike and Turn-Based Tactics priced $10 to $20. 24.6 in 100 of them earned $100k+, against 27.3 in 100 for Roguelike-only games and 14.6 in 100 for Turn-Based Tactics-only games, so the mix is about level with Roguelike alone and beats Turn-Based Tactics alone.
Both: 57 games priced $10 to $20; 24.6 in 100 earned $100k+, odds by size $1k+ 91 in 100 · $10k+ 60 in 100 · $100k+ 25 in 100.
Circle areas follow launch counts; the gold overlap is exactly the pair's 57 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.
Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.
Top earner, share of the moneyFree until launch
Lens checkAudience split. Standard: the base the others are compared with. West-facing view: moves the answer. Without the breakout: holds. Last 18 months: holds.
Open free previewFree until launch: one click opens the card.
Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.
Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.
The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.
Roguelike + Turn-Based Tactics is audience split: West-facing view moves the answer more than chance alone would. It holds in Without the breakout and Last 18 months.
| This pair | BaseStandardevery launch | West-facing view194 of 212 launches | Without the breakout211 of 212 launches | Last 18 months75 of 212 launches |
|---|---|---|---|---|
| Launches counted | 21221 hits | 19420 hits | 21120 hits | 759 hits |
| Earned $100k+ | 9.9 in 1001 in 10 | 10.3 in 100 | 9.5 in 1001 in 11 | 12.0 in 100 |
| Typical first-year earnings | $1,468top tenth $97,532+ | $2,359 | $1,454 | under 100 launches |
| Chance against standard | the base | +4.1%0.4 more in 100 | -4.3%0.4 fewer in 100 | +21.1%2.1 more in 100 |
| Typical against standard | the base | +60.7%$891 more | -1.0%$14 less | under 100 launches |
| Does it hold? | The base view | Moves the answer | Holds | Holds |
Every indie paid launch tagged both Roguelike and Turn-Based Tactics, 12 to 36 months old: 212 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 18 of 212 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Monster Train 2 (28.6% of the money): 211 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 75 of 212.
Roguelike holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.
| Roguelike | BaseStandardevery launch | West-facing view2,002 of 2,152 launches | Without the breakout2,151 of 2,152 launches | Last 18 months675 of 2,152 launches |
|---|---|---|---|---|
| Launches counted | 2,152178 hits | 2,002164 hits | 2,151177 hits | 67558 hits |
| Earned $100k+ | 8.3 in 1001 in 12 | 8.2 in 1001 in 12 | 8.2 in 1001 in 12 | 8.6 in 1001 in 12 |
| Typical first-year earnings | $1,017top tenth $71,528+ | $1,091 | $1,012 | $909 |
| Chance against standard | the base | -1.0%0.1 fewer in 100 | -0.5%no change | +3.9%0.3 more in 100 |
| Typical against standard | the base | +7.3%$74 more | -0.5%$5 less | -10.6%$108 less |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Roguelike, 12 to 36 months old: 2,152 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 150 of 2,152 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Hades II (16.0% of the money): 2,151 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 675 of 2,152.
Turn-Based Tactics holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.
| Turn-Based Tactics | BaseStandardevery launch | West-facing view876 of 981 launches | Without the breakout980 of 981 launches | Last 18 months301 of 981 launches |
|---|---|---|---|---|
| Launches counted | 98172 hits | 87665 hits | 98071 hits | 30125 hits |
| Earned $100k+ | 7.3 in 1001 in 14 | 7.4 in 1001 in 13 | 7.2 in 1001 in 14 | 8.3 in 1001 in 12 |
| Typical first-year earnings | $717top tenth $63,122+ | $772 | $717 | $581 |
| Chance against standard | the base | +1.1%0.1 more in 100 | -1.3%0.1 fewer in 100 | +13.2%1.0 more in 100 |
| Typical against standard | the base | +7.7%$55 more | 0.0%no change | -19.0%$136 less |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Turn-Based Tactics, 12 to 36 months old: 981 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 105 of 981 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Tactical Breach Wizards (10.6% of the money): 980 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 301 of 981.
A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.
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