Genres

Ticker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The change shows for genres with 100+ launches. The same figures are on the Genres page.

Settings
Text size
Game Market DataBuild what sells
Live games
201,879
on 11 Nov 2026

Niches / Simulation + Time Management

Niche

Simulation + Time Management

Games tagged both Simulation and Time Management: 309 indie paid launches, 33 of them earned $100k+ in their first year.

How to read this page

  • A hit is an estimated $100k+ first year. Revenue is estimated from Steam reviews, so read figures as "about". Earnings are sales on Steam after discounts and regional prices, before Steam's 30% cut, refunds and sales tax. About 58% of it reaches the developer.
  • Price moves the odds more than genre does, so the page opens on one price band. The keys in section 2 switch it.
  • From 26,758 indie paid launches 12 to 36 months old, data of 2 Nov 2026. How it is measured.

Showing Simulation + Time Management priced $10 to $20. This filter changes the answer: at all prices the pair is about level with Simulation and beats Time Management; priced $10 to $20 it beats both its tags.

1Scoreboard: the pair against each of its tags

The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.

ScoreboardDoes this pair beat its genres?$10 to $20

Simulation + Time Management beats both its tags: 27.0 in 100 of its launches earned $100k+ priced $10 to $20, against 23.5 in 100 for Simulation and 22.1 in 100 for Time Management.

That is about 1.3 times the 20.5 in 100 expected for any launch at this price.

TIETied
Tag oneSimulation
23.5in 100 earned
$100k+
Odds23.5 in 100
Typical earnings$15,885
Launches865 / 203 hits
Pair leads by3.6 in 100
1STWinner
This pairSimulation + Time Management
27.0in 100 earned
$100k+
Odds27.0 in 100
$1k+88 in 100
$10k+59 in 100
Launches74 / 20 hits
Expected20.5 in 100
TIETied
22.1in 100 earned
$100k+
Odds22.1 in 100
Typical earnings$9,281
Launches145 / 32 hits
Pair leads by5.0 in 100
All indie launches $10 to $20: 20.5 in 100 earned $100k+, typical $11,233, from 4,337 launches.each block is 2 in 100 all indie at $10 to $20

2Overlap: where the two tags meet

Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.4 in 100 launches earned $100k+; $20 to $40: 44.2 in 100), so read it within a price band.

What the overlap means

The overlap is this niche: the 74 games tagged both Simulation and Time Management priced $10 to $20. 27.0 in 100 of them earned $100k+, against 23.1 in 100 for Simulation-only games and 16.9 in 100 for Time Management-only games, so games with both tags did better than games with either tag alone.

Both: 74 games priced $10 to $20; 27.0 in 100 earned $100k+, odds by size $1k+ 88 in 100 · $10k+ 59 in 100 · $100k+ 27 in 100.

Circle areas follow launch counts; the gold overlap is exactly the pair's 74 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.

3Comparables

Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.

Comparables

Leaders

Top earner, share of the moneyFree until launch

Farming Simulator 25leads this pair44.6%
PairFarming Simulator 2544.6%
SimulationSchedule I19.1%
Time ManagementFarming Simulator 2536.5%
CheckOne game over half?no
NextNearest hitsnot computed yet

Lens checkHolds in 3 of 3. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: holds. Last 18 months: holds.

Open free preview
ComparablesFree until launchClick to unlockWho leads Simulation + Time Management

What this card holds

  • Leaders. The top earner in this pair and in each of its two tags, with its share of the money.
  • One-hit check. Whether a single game holds over half of the pair's money.
  • Nearest hits. Similar games that earned $100k+, matched by tag pair, price and launch year: not computed yet.

How the list will be picked

Same tag pairdata ready
Same price banddata ready
Launched within a year of each otherplanned
Earned $100k+planned
The list itselfnot computed yet

Free until launch: one click opens the card.

The leaders, in words

  • Farming Simulator 25 earned 44.6% of the estimated first-year money of the 309 Simulation + Time Management launches.
  • Simulation is led by Schedule I, with 19.1% of its money.
  • It also leads Time Management, with 36.5% of that tag's money.
  • No game holds over half of this pair's money, so the pair is not a one-hit market.

Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.

Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.

4Lens check: does the answer hold?

The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.

Does the answer hold?

All prices

Simulation + Time Management holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

Simulation + Time Management through every lens, all prices
This pairBaseStandardevery launchWest-facing view294 of 309 launchesWithout the breakout308 of 309 launchesLast 18 months94 of 309 launches
Launches counted30933 hits29431 hits30832 hits949 hits
Earned $100k+10.7 in 10010.5 in 10010.4 in 1009.6 in 1001 in 10
Typical first-year earnings$1,342top tenth $114,462+$1,395$1,342under 100 launches
Chance against standardthe base-1.3%0.1 fewer in 100-2.7%0.3 fewer in 100-10.3%1.1 fewer in 100
Typical against standardthe base+3.9%$53 more0.0%no changeunder 100 launches
Does it hold?The base viewHoldsHoldsHolds
BaseStandardThe base view

Every indie paid launch tagged both Simulation and Time Management, 12 to 36 months old: 309 launches.

Launches counted
30933 hits
Earned $100k+
10.7 in 100
Typical first-year earnings
$1,342top tenth $114,462+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 15 of 309 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
29431 hits
Earned $100k+
10.5 in 100
Typical first-year earnings
$1,395
Chance against standard
-1.3%0.1 fewer in 100
Typical against standard
+3.9%$53 more
Without the breakoutHolds

Drops the single biggest earner, Farming Simulator 25 (44.6% of the money): 308 launches left. It moves the answer when that one game earned over half the money.

Launches counted
30832 hits
Earned $100k+
10.4 in 100
Typical first-year earnings
$1,342
Chance against standard
-2.7%0.3 fewer in 100
Typical against standard
0.0%no change
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 94 of 309.

Launches counted
949 hits
Earned $100k+
9.6 in 1001 in 10
Typical first-year earnings
under 100 launches
Chance against standard
-10.3%1.1 fewer in 100
Typical against standard
under 100 launches
Standard
Every indie paid launch tagged both Simulation and Time Management, 12 to 36 months old: 309 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 15 of 309 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Farming Simulator 25 (44.6% of the money): 308 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 94 of 309.

Simulation holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

Simulation through every lens, all prices
SimulationBaseStandardevery launchWest-facing view4,264 of 4,518 launchesWithout the breakout4,517 of 4,518 launchesLast 18 months1,367 of 4,518 launches
Launches counted4,518406 hits4,264387 hits4,517405 hits1,367121 hits
Earned $100k+9.0 in 1001 in 119.1 in 1001 in 119.0 in 1001 in 118.9 in 1001 in 11
Typical first-year earnings$926top tenth $82,841+$1,005$925$936
Chance against standardthe base+1.0%0.1 more in 100-0.2%no change-1.5%0.1 fewer in 100
Typical against standardthe base+8.5%$79 more-0.1%$1 less+1.1%$10 more
Does it hold?The base viewHoldsHoldsHolds
BaseStandardThe base view

Every indie paid launch tagged Simulation, 12 to 36 months old: 4,518 launches.

Launches counted
4,518406 hits
Earned $100k+
9.0 in 1001 in 11
Typical first-year earnings
$926top tenth $82,841+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 254 of 4,518 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
4,264387 hits
Earned $100k+
9.1 in 1001 in 11
Typical first-year earnings
$1,005
Chance against standard
+1.0%0.1 more in 100
Typical against standard
+8.5%$79 more
Without the breakoutHolds

Drops the single biggest earner, Schedule I (19.1% of the money): 4,517 launches left. It moves the answer when that one game earned over half the money.

Launches counted
4,517405 hits
Earned $100k+
9.0 in 1001 in 11
Typical first-year earnings
$925
Chance against standard
-0.2%no change
Typical against standard
-0.1%$1 less
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 1,367 of 4,518.

Launches counted
1,367121 hits
Earned $100k+
8.9 in 1001 in 11
Typical first-year earnings
$936
Chance against standard
-1.5%0.1 fewer in 100
Typical against standard
+1.1%$10 more
Standard
Every indie paid launch tagged Simulation, 12 to 36 months old: 4,518 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 254 of 4,518 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Schedule I (19.1% of the money): 4,517 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 1,367 of 4,518.

Time Management is audience split: West-facing view moves the answer more than chance alone would. It holds in Without the breakout and Last 18 months.

Time Management through every lens, all prices
Time ManagementBaseStandardevery launchWest-facing view653 of 684 launchesWithout the breakout683 of 684 launchesLast 18 months219 of 684 launches
Launches counted68450 hits65345 hits68349 hits21911 hits
Earned $100k+7.3 in 1001 in 146.9 in 1001 in 157.2 in 1001 in 145.0 in 1001 in 20
Typical first-year earnings$727top tenth $64,278+$727$697$643
Chance against standardthe base-5.7%0.4 fewer in 100-1.9%0.1 fewer in 100-31.3%2.3 fewer in 100
Typical against standardthe base0.0%no change-4.1%$30 less-11.6%$84 less
Does it hold?The base viewMoves the answerHoldsHolds
BaseStandardThe base view

Every indie paid launch tagged Time Management, 12 to 36 months old: 684 launches.

Launches counted
68450 hits
Earned $100k+
7.3 in 1001 in 14
Typical first-year earnings
$727top tenth $64,278+
Chance against standard
the base
Typical against standard
the base
West-facing viewMoves the answer

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 31 of 684 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
65345 hits
Earned $100k+
6.9 in 1001 in 15
Typical first-year earnings
$727
Chance against standard
-5.7%0.4 fewer in 100
Typical against standard
0.0%no change
Without the breakoutHolds

Drops the single biggest earner, Farming Simulator 25 (36.5% of the money): 683 launches left. It moves the answer when that one game earned over half the money.

Launches counted
68349 hits
Earned $100k+
7.2 in 1001 in 14
Typical first-year earnings
$697
Chance against standard
-1.9%0.1 fewer in 100
Typical against standard
-4.1%$30 less
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 219 of 684.

Launches counted
21911 hits
Earned $100k+
5.0 in 1001 in 20
Typical first-year earnings
$643
Chance against standard
-31.3%2.3 fewer in 100
Typical against standard
-11.6%$84 less
Standard
Every indie paid launch tagged Time Management, 12 to 36 months old: 684 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 31 of 684 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Farming Simulator 25 (36.5% of the money): 683 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 219 of 684.

A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.

5Premium early list

Alerts when Simulation + Time Management moves, comparables the day they land, and every lens for every pair and price. Free until launch.

Free until launch

Keep gold access after launch: alerts, comparables, every lens.

Releases

Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.