Comparables
LeadersTop earner, share of the moneyFree until launch
Lens checkHolds in 3 of 3. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: holds. Last 18 months: holds.
Open free previewTicker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The change shows for genres with 100+ launches. The same figures are on the Genres page.
Niches / Turn-Based Combat + Turn-Based Strategy
Turn-Based Combat + Turn-Based Strategy
Games tagged both Turn-Based Combat and Turn-Based Strategy: 225 indie paid launches, 20 of them earned $100k+ in their first year.
Showing Turn-Based Combat + Turn-Based Strategy priced $10 to $20, hiding samples under 100 launches. This filter changes the answer: at all prices the pair is about level with Turn-Based Combat and is about level with Turn-Based Strategy; priced $10 to $20 it has too few launches to read.
The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.
64 launches, under your minimum sample of 100.
Pick another price band, or lower the minimum sample.
64 launches, under your minimum sample of 100.
Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.5 in 100 launches earned $100k+; $20 to $40: 40.0 in 100), so read it within a price band.
The overlap is this niche: the 64 games tagged both Turn-Based Combat and Turn-Based Strategy priced $10 to $20. 15.6 in 100 of them earned $100k+, against 16.5 in 100 for Turn-Based Combat-only games and 15.6 in 100 for Turn-Based Strategy-only games, so the mix is about level with Turn-Based Combat alone and is about level with Turn-Based Strategy alone.
Both: 64 games priced $10 to $20; 15.6 in 100 earned $100k+, typical first-year earnings $12,173.
Circle areas follow launch counts; the gold overlap is exactly the pair's 64 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.
Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.
Top earner, share of the moneyFree until launch
Lens checkHolds in 3 of 3. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: holds. Last 18 months: holds.
Open free previewFree until launch: one click opens the card.
Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.
Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.
The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.
Turn-Based Combat + Turn-Based Strategy holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.
| This pair | BaseStandardevery launch | West-facing view198 of 225 launches | Without the breakout224 of 225 launches | Last 18 months80 of 225 launches |
|---|---|---|---|---|
| Launches counted | 22520 hits | 19818 hits | 22419 hits | 805 hits |
| Earned $100k+ | 8.9 in 1001 in 11 | 9.1 in 1001 in 11 | 8.5 in 1001 in 12 | 6.3 in 1001 in 16 |
| Typical first-year earnings | $1,316top tenth $84,928+ | $1,483 | $1,316 | $1,149 |
| Chance against standard | the base | +2.3%0.2 more in 100 | -4.6%0.4 fewer in 100 | -29.7%2.6 fewer in 100 |
| Typical against standard | the base | +12.7%$167 more | 0.0%no change | -12.7%$167 less; too few to tell |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged both Turn-Based Combat and Turn-Based Strategy, 12 to 36 months old: 225 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 27 of 225 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, For The King II (37.9% of the money): 224 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 80 of 225.
Turn-Based Combat is changed recently: Last 18 months moves the answer more than chance alone would. It holds in West-facing view and Without the breakout.
| Turn-Based Combat | BaseStandardevery launch | West-facing view585 of 658 launches | Without the breakout657 of 658 launches | Last 18 months193 of 658 launches |
|---|---|---|---|---|
| Launches counted | 65850 hits | 58545 hits | 65749 hits | 19314 hits |
| Earned $100k+ | 7.6 in 1001 in 13 | 7.7 in 1001 in 13 | 7.5 in 1001 in 13 | 7.3 in 1001 in 14 |
| Typical first-year earnings | $1,053top tenth $65,460+ | $1,149 | $1,013 | $1,531 |
| Chance against standard | the base | +1.2%0.1 more in 100 | -1.9%0.1 fewer in 100 | -4.5%0.3 fewer in 100 |
| Typical against standard | the base | +9.1%$96 more | -3.8%$40 less | +45.4%$478 more |
| Does it hold? | The base view | Holds | Holds | Moves the answer |
Every indie paid launch tagged Turn-Based Combat, 12 to 36 months old: 658 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 73 of 658 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, 9 Kings (21.4% of the money): 657 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 193 of 658.
Turn-Based Strategy holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.
| Turn-Based Strategy | BaseStandardevery launch | West-facing view943 of 1,084 launches | Without the breakout1,083 of 1,084 launches | Last 18 months353 of 1,084 launches |
|---|---|---|---|---|
| Launches counted | 1,08474 hits | 94366 hits | 1,08373 hits | 35324 hits |
| Earned $100k+ | 6.8 in 1001 in 15 | 7.0 in 1001 in 14 | 6.7 in 1001 in 15 | 6.8 in 1001 in 15 |
| Typical first-year earnings | $847top tenth $51,956+ | $945 | $847 | $842 |
| Chance against standard | the base | +2.5%0.2 more in 100 | -1.3%0.1 fewer in 100 | -0.4%no change |
| Typical against standard | the base | +11.6%$98 more | 0.0%no change | -0.6%$5 less |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Turn-Based Strategy, 12 to 36 months old: 1,084 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 141 of 1,084 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, For The King II (8.8% of the money): 1,083 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 353 of 1,084.
A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.
Alerts when Turn-Based Combat + Turn-Based Strategy moves, comparables the day they land, and every lens for every pair and price. Free until launch.
Keep gold access after launch: alerts, comparables, every lens.
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