Comparables
LeadersTop earner, share of the moneyFree until launch
Lens checkHolds in 3 of 3. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: holds. Last 18 months: holds.
Open free previewTicker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The change shows for genres with 100+ launches. The same figures are on the Genres page.
Niches / Turn-Based Combat + Turn-Based Tactics
Turn-Based Combat + Turn-Based Tactics
Games tagged both Turn-Based Combat and Turn-Based Tactics: 194 indie paid launches, 22 of them earned $100k+ in their first year.
Showing Turn-Based Combat + Turn-Based Tactics priced $10 to $20.
The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.
Turn-Based Combat + Turn-Based Tactics is about level with Turn-Based Combat and beats Turn-Based Tactics: 21.2 in 100 of its launches earned $100k+ priced $10 to $20, against 22.1 in 100 for Turn-Based Combat and 16.9 in 100 for Turn-Based Tactics.
That is about 1.0 times the 20.5 in 100 expected for any launch at this price.
Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.4 in 100 launches earned $100k+; $20 to $40: 44.2 in 100), so read it within a price band.
The overlap is this niche: the 66 games tagged both Turn-Based Combat and Turn-Based Tactics priced $10 to $20. 21.2 in 100 of them earned $100k+, against 22.5 in 100 for Turn-Based Combat-only games and 15.3 in 100 for Turn-Based Tactics-only games, so the mix is about level with Turn-Based Combat alone and beats Turn-Based Tactics alone.
Both: 66 games priced $10 to $20; 21.2 in 100 earned $100k+, odds by size $1k+ 82 in 100 · $10k+ 53 in 100 · $100k+ 21 in 100.
Circle areas follow launch counts; the gold overlap is exactly the pair's 66 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.
Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.
Top earner, share of the moneyFree until launch
Lens checkHolds in 3 of 3. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: holds. Last 18 months: holds.
Open free previewFree until launch: one click opens the card.
Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.
Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.
The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.
Turn-Based Combat + Turn-Based Tactics holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.
| This pair | BaseStandardevery launch | West-facing view176 of 194 launches | Without the breakout193 of 194 launches | Last 18 months63 of 194 launches |
|---|---|---|---|---|
| Launches counted | 19422 hits | 17621 hits | 19321 hits | 637 hits |
| Earned $100k+ | 11.3 in 100 | 11.9 in 100 | 10.9 in 100 | 11.1 in 100 |
| Typical first-year earnings | $1,534top tenth $120,994+ | $1,620 | $1,459 | under 100 launches |
| Chance against standard | the base | +5.2%0.6 more in 100 | -4.1%0.5 fewer in 100 | -2.0%0.2 fewer in 100 |
| Typical against standard | the base | +5.6%$86 more | -4.9%$75 less | under 100 launches |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged both Turn-Based Combat and Turn-Based Tactics, 12 to 36 months old: 194 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 18 of 194 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Frosthaven (11.3% of the money): 193 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 63 of 194.
Turn-Based Combat holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.
| Turn-Based Combat | BaseStandardevery launch | West-facing view600 of 676 launches | Without the breakout675 of 676 launches | Last 18 months208 of 676 launches |
|---|---|---|---|---|
| Launches counted | 67661 hits | 60055 hits | 67560 hits | 20817 hits |
| Earned $100k+ | 9.0 in 1001 in 11 | 9.2 in 1001 in 11 | 8.9 in 1001 in 11 | 8.2 in 1001 in 12 |
| Typical first-year earnings | $1,265top tenth $92,143+ | $1,459 | $1,264 | $1,560 |
| Chance against standard | the base | +1.6%0.1 more in 100 | -1.5%0.1 fewer in 100 | -9.4%0.9 fewer in 100 |
| Typical against standard | the base | +15.3%$194 more | -0.1%$1 less | +23.3%$295 more |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Turn-Based Combat, 12 to 36 months old: 676 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 76 of 676 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, 9 Kings (20.1% of the money): 675 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 208 of 676.
Turn-Based Tactics holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.
| Turn-Based Tactics | BaseStandardevery launch | West-facing view876 of 981 launches | Without the breakout980 of 981 launches | Last 18 months301 of 981 launches |
|---|---|---|---|---|
| Launches counted | 98172 hits | 87665 hits | 98071 hits | 30125 hits |
| Earned $100k+ | 7.3 in 1001 in 14 | 7.4 in 1001 in 13 | 7.2 in 1001 in 14 | 8.3 in 1001 in 12 |
| Typical first-year earnings | $717top tenth $63,122+ | $772 | $717 | $581 |
| Chance against standard | the base | +1.1%0.1 more in 100 | -1.3%0.1 fewer in 100 | +13.2%1.0 more in 100 |
| Typical against standard | the base | +7.7%$55 more | 0.0%no change | -19.0%$136 less |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Turn-Based Tactics, 12 to 36 months old: 981 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 105 of 981 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Tactical Breach Wizards (10.6% of the money): 980 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 301 of 981.
A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.
Alerts when Turn-Based Combat + Turn-Based Tactics moves, comparables the day they land, and every lens for every pair and price. Free until launch.
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