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on 3 Oct 2026

Niches / Turn-Based Tactics + War

Niche

Turn-Based Tactics + War

Games tagged both Turn-Based Tactics and War: 45 indie paid launches, 5 of them earned $100k+ in their first year.

How to read this page

  • A hit is an estimated $100k+ first year. Revenue is estimated from Steam reviews, so read figures as "about". Earnings are sales on Steam after discounts and regional prices, before Steam's 30% cut, refunds and sales tax. About 58% of it reaches the developer.
  • Price moves the odds more than genre does, so the page opens on one price band. The keys in section 2 switch it.
  • From 26,280 indie paid launches 12 to 36 months old, data of 3 Oct 2026. How it is measured.

Showing Turn-Based Tactics + War priced $10 to $20, hiding samples under 30 launches. This filter changes the answer: at all prices the pair beats Turn-Based Tactics and is about level with War; priced $10 to $20 it has too few launches to read.

1Scoreboard: the pair against each of its tags

The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.

ScoreboardDoes this pair beat its genres?$10 to $20

11 launches, under your minimum sample of 30.

Pick another price band, or lower the minimum sample.

2NDRunner-up
13.6in 100 earned
$100k+
Odds13.6 in 100
Typical earnings$6,721
Launches242 / 33 hits
Pairno reading
--No reading
This pairTurn-Based Tactics + War
--too few
to read
Odds--
Typical earnings--
Launches11

11 launches, under your minimum sample of 30.

1STWinner
Tag twoWar
16.9in 100 earned
$100k+
Odds16.9 in 100
Typical earnings$11,426
Launches59 / 10 hits
Pairno reading
All indie launches $10 to $20: 17.6 in 100 earned $100k+, typical $8,234, from 4,301 launches.each block is 1 in 100 all indie at $10 to $20

2Overlap: where the two tags meet

Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.5 in 100 launches earned $100k+; $20 to $40: 40.0 in 100), so read it within a price band.

What the overlap means

The overlap is this niche: the 11 games tagged both Turn-Based Tactics and War priced $10 to $20. 1 of 11 of them earned $100k+, against 13.9 in 100 for Turn-Based Tactics-only games and 18.8 in 100 for War-only games, so the mix is too small to compare with Turn-Based Tactics alone and is too small to compare with War alone.

Both: 11 games priced $10 to $20; 1 of 11 earned $100k+, typical first-year earnings $3,039.

Circle areas follow launch counts; the gold overlap is exactly the pair's 11 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.

3Comparables

Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.

Comparables

Leaders

Top earner, share of the moneyFree until launch

The Great Villainess: Strategy of Lilyleads this pair38.2%
PairThe Great Villainess: Strategy of Lily38.2%
Turn-Based TacticsTactical Breach Wizards10.4%
WarTempest Rising29.1%
CheckOne game over half?no
NextNearest hitsnot computed yet

Lens checkHolds in 2 of 3, 1 too few to tell. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: holds. Last 18 months: too few to tell.

Open free preview
ComparablesFree until launchClick to unlockWho leads Turn-Based Tactics + War

What this card holds

  • Leaders. The top earner in this pair and in each of its two tags, with its share of the money.
  • One-hit check. Whether a single game holds over half of the pair's money.
  • Nearest hits. Similar games that earned $100k+, matched by tag pair, price and launch year: not computed yet.

How the list will be picked

Same tag pairdata ready
Same price banddata ready
Launched within a year of each otherplanned
Earned $100k+planned
The list itselfnot computed yet

Free until launch: one click opens the card.

The leaders, in words

  • The Great Villainess: Strategy of Lily earned 38.2% of the estimated first-year money of the 45 Turn-Based Tactics + War launches.
  • Turn-Based Tactics is led by Tactical Breach Wizards, with 10.4% of its money.
  • War is led by Tempest Rising, with 29.1% of its money.
  • No game holds over half of this pair's money, so the pair is not a one-hit market.

Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.

Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.

4Lens check: does the answer hold?

The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.

Does the answer hold?

All prices

Turn-Based Tactics + War holds in West-facing view and Without the breakout; too few to tell in Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

Turn-Based Tactics + War through every lens, all prices
This pairBaseStandardevery launchWest-facing view39 of 45 launchesWithout the breakout44 of 45 launchesLast 18 months14 of 45 launches
Launches counted455 hits395 hits444 hits143 hits
Earned $100k+11.1 in 10012.8 in 1004 of 44too few for a rate3 of 14too few for a rate
Typical first-year earnings$2,069top tenth $224,858+$2,665$2,069$15,152
Chance against standardthe base+15.4%1.7 more in 100-18.2%2.0 fewer in 100+92.9%10.3 more in 100; too few to tell
Typical against standardthe base+28.8%$596 more; too few to tell0.0%no change+632.3%$13,083 more; too few to tell
Does it hold?The base viewHoldsHoldsToo few to tell
BaseStandardThe base view

Every indie paid launch tagged both Turn-Based Tactics and War, 12 to 36 months old: 45 launches.

Launches counted
455 hits
Earned $100k+
11.1 in 100
Typical first-year earnings
$2,069top tenth $224,858+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 6 of 45 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
395 hits
Earned $100k+
12.8 in 100
Typical first-year earnings
$2,665
Chance against standard
+15.4%1.7 more in 100
Typical against standard
+28.8%$596 more; too few to tell
Without the breakoutHolds

Drops the single biggest earner, The Great Villainess: Strategy of Lily (38.2% of the money): 44 launches left. It moves the answer when that one game earned over half the money.

Launches counted
444 hits
Earned $100k+
4 of 44too few for a rate
Typical first-year earnings
$2,069
Chance against standard
-18.2%2.0 fewer in 100
Typical against standard
0.0%no change
Last 18 monthsToo few to tell

Keeps only launches 18 months old or newer: 14 of 45.

Launches counted
143 hits
Earned $100k+
3 of 14too few for a rate
Typical first-year earnings
$15,152
Chance against standard
+92.9%10.3 more in 100; too few to tell
Typical against standard
+632.3%$13,083 more; too few to tell
Standard
Every indie paid launch tagged both Turn-Based Tactics and War, 12 to 36 months old: 45 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 6 of 45 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, The Great Villainess: Strategy of Lily (38.2% of the money): 44 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 14 of 45.

Turn-Based Tactics holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

Turn-Based Tactics through every lens, all prices
Turn-Based TacticsBaseStandardevery launchWest-facing view855 of 960 launchesWithout the breakout959 of 960 launchesLast 18 months292 of 960 launches
Launches counted96064 hits85557 hits95963 hits29225 hits
Earned $100k+6.7 in 1001 in 156.7 in 1001 in 156.6 in 1001 in 158.6 in 1001 in 12
Typical first-year earnings$675top tenth $58,218+$751$675$757
Chance against standardthe base0.0%no change-1.5%0.1 fewer in 100+28.4%1.9 more in 100
Typical against standardthe base+11.3%$76 more0.0%no change+12.1%$82 more
Does it hold?The base viewHoldsHoldsHolds
BaseStandardThe base view

Every indie paid launch tagged Turn-Based Tactics, 12 to 36 months old: 960 launches.

Launches counted
96064 hits
Earned $100k+
6.7 in 1001 in 15
Typical first-year earnings
$675top tenth $58,218+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 105 of 960 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
85557 hits
Earned $100k+
6.7 in 1001 in 15
Typical first-year earnings
$751
Chance against standard
0.0%no change
Typical against standard
+11.3%$76 more
Without the breakoutHolds

Drops the single biggest earner, Tactical Breach Wizards (10.4% of the money): 959 launches left. It moves the answer when that one game earned over half the money.

Launches counted
95963 hits
Earned $100k+
6.6 in 1001 in 15
Typical first-year earnings
$675
Chance against standard
-1.5%0.1 fewer in 100
Typical against standard
0.0%no change
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 292 of 960.

Launches counted
29225 hits
Earned $100k+
8.6 in 1001 in 12
Typical first-year earnings
$757
Chance against standard
+28.4%1.9 more in 100
Typical against standard
+12.1%$82 more
Standard
Every indie paid launch tagged Turn-Based Tactics, 12 to 36 months old: 960 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 105 of 960 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Tactical Breach Wizards (10.4% of the money): 959 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 292 of 960.

War holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

War through every lens, all prices
WarBaseStandardevery launchWest-facing view271 of 298 launchesWithout the breakout297 of 298 launchesLast 18 months86 of 298 launches
Launches counted29832 hits27129 hits29731 hits8611 hits
Earned $100k+10.7 in 10010.7 in 10010.4 in 10012.8 in 100
Typical first-year earnings$1,339top tenth $114,633+$1,383$1,255$1,532
Chance against standardthe base-0.3%no change-2.8%0.3 fewer in 100+19.1%2.1 more in 100
Typical against standardthe base+3.3%$44 more-6.3%$84 less+14.4%$193 more; too few to tell
Does it hold?The base viewHoldsHoldsHolds
BaseStandardThe base view

Every indie paid launch tagged War, 12 to 36 months old: 298 launches.

Launches counted
29832 hits
Earned $100k+
10.7 in 100
Typical first-year earnings
$1,339top tenth $114,633+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 27 of 298 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
27129 hits
Earned $100k+
10.7 in 100
Typical first-year earnings
$1,383
Chance against standard
-0.3%no change
Typical against standard
+3.3%$44 more
Without the breakoutHolds

Drops the single biggest earner, Tempest Rising (29.1% of the money): 297 launches left. It moves the answer when that one game earned over half the money.

Launches counted
29731 hits
Earned $100k+
10.4 in 100
Typical first-year earnings
$1,255
Chance against standard
-2.8%0.3 fewer in 100
Typical against standard
-6.3%$84 less
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 86 of 298.

Launches counted
8611 hits
Earned $100k+
12.8 in 100
Typical first-year earnings
$1,532
Chance against standard
+19.1%2.1 more in 100
Typical against standard
+14.4%$193 more; too few to tell
Standard
Every indie paid launch tagged War, 12 to 36 months old: 298 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 27 of 298 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Tempest Rising (29.1% of the money): 297 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 86 of 298.

A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.

5Premium early list

Alerts when Turn-Based Tactics + War moves, comparables the day they land, and every lens for every pair and price. Free until launch.

Free until launch

Keep gold access after launch: alerts, comparables, every lens.

Releases

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