Genres

Ticker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The same figures are on the Genres page.

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191,514
on 30 Sep 2026

Niches 1 Oct

Of 2,257 niches with 100+ launches at any price, Without the breakout, 798 beat the 1 in 16 base rate. Price moves the odds most: 1 in 192 under $5, 42 in 100 at $20 to $40.798 of 2,257 niches beat the 1 in 16 base rate.798 beat the base rate.

Cohort median $606

Niches

Every tag pair (two tags on the same game), screened by how often its indie launches earned $100k or more in their first year. Pick your price first: price moves the odds more than the tags do.

Indie paid Steam launches 6 to 30 months old, data 1 Oct 2026. A hit is an estimated first year of $100k+. The revenue estimate is soft: about 5 to 8 in 100 launches overall.

Best niches

All prices

Pairs that hit $100k+ beyond the oddsFree until launch

Incremental + Resource Managementabout 8.3 times expected at its prices14 in 100

Lens checkHolds in 3 of 3. Standard: the yardstick. West-facing view: holds. Without the breakout: holds. Last 18 months: holds.

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Best nichesFree until launchClick to unlockTag pairs that beat the odds

The niche list

The Without the breakout lens is computed across all prices only for now, so this list reads All prices. Pick Standard to read $10 to $20.

2,257 of 5,145 niches have 100+ launches at any price, Without the breakout. Sorted by chance of $100k+, highest first.

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Niches at any price, Without the breakout, sorted by chance of $100k+. The first row is the base rate.
Rank#NicheChance of $100k+Typical yearTop 1 in 10LaunchesMarkersPin
All games at any price, Without the breakoutthe base rate: the row to beat 1 in 161,804 of 29,637 $606not computed 29,637
1 33 in 100 earned $100k+, from 100 launches 33 in 10033 hits $27,623 not computed 100 none Pin Base Building + Colony Sim
2 32 in 100 earned $100k+, from 142 launches 32 in 10045 hits $14,874 not computed 142 none Pin Base Building + Management
3 31 in 100 earned $100k+, from 166 launches 31 in 10052 hits $8,568 not computed 166 Audience Pin Base Building + Sandbox
4 29 in 100 earned $100k+, from 146 launches 29 in 10042 hits $18,453 not computed 146 1-hit Pin Base Building + Crafting
5 28 in 100 earned $100k+, from 137 launches 28 in 10039 hits $9,097 not computed 137 1-hit Pin City Builder + Management
6 28 in 100 earned $100k+, from 138 launches 28 in 10039 hits $8,496 not computed 138 1-hit Pin City Builder + Sandbox
7 27 in 100 earned $100k+, from 147 launches 27 in 10040 hits $9,410 not computed 147 1-hit Pin Base Building + City Builder
8 27 in 100 earned $100k+, from 122 launches 27 in 10033 hits $7,080 not computed 122 none Pin City Builder + Colony Sim
9 27 in 100 earned $100k+, from 168 launches 27 in 10045 hits $9,903 not computed 168 none Pin Base Building + Survival
10 27 in 100 earned $100k+, from 127 launches 27 in 10034 hits $4,857 not computed 127 Audience Pin Base Building + Exploration
11 26 in 100 earned $100k+, from 123 launches 26 in 10032 hits $10,722 not computed 123 1-hit Pin Crafting + Open World
12 26 in 100 earned $100k+, from 105 launches 26 in 10027 hits $6,678 not computed 105 1-hit Pin City Builder + Resource Management
13 26 in 100 earned $100k+, from 180 launches 26 in 10046 hits $7,433 not computed 180 1-hit Pin Base Building + Simulation
14 26 in 100 earned $100k+, from 243 launches 26 in 10062 hits $10,522 not computed 243 none Pin Management + Sandbox
15 25 in 100 earned $100k+, from 177 launches 25 in 10045 hits $4,857 not computed 177 none Pin Building + Crafting
16 25 in 100 earned $100k+, from 213 launches 25 in 10054 hits $8,234 not computed 213 none Pin Open World + Sandbox
17 25 in 100 earned $100k+, from 158 launches 25 in 10040 hits $7,502 not computed 158 Audience Pin Co-op + First-Person
18 25 in 100 earned $100k+, from 155 launches 25 in 10039 hits $8,498 not computed 155 none Pin Exploration + Multiplayer
19 25 in 100 earned $100k+, from 128 launches 25 in 10032 hits $12,561 not computed 128 none Pin Online Co-Op + Simulation
20 25 in 100 earned $100k+, from 101 launches 25 in 10025 hits $5,178 not computed 101 1-hit Pin Historical + Simulation
21 25 in 100 earned $100k+, from 267 launches 25 in 10066 hits $7,828 not computed 267 none Pin Building + Management
22 25 in 100 earned $100k+, from 134 launches 25 in 10033 hits $9,346 not computed 134 none Pin Exploration + Online Co-Op
23 25 in 100 earned $100k+, from 114 launches 25 in 10028 hits $4,731 not computed 114 Audience Pin Multiplayer + Survival
24 24 in 100 earned $100k+, from 111 launches 24 in 10027 hits $7,485 not computed 111 none Pin Online Co-Op + PvE
25 Crafting + Exploration24 in 100 earned $100k+, from 195 launches 24 in 10046 hits $4,248 not computed 195 none Pin Crafting + Exploration

24 in 100 earned $100k+, from 195 launches at any price, Without the breakout. That is about 3.9 times the base rate.

Base rate at any price, Without the breakout: 1 in 16 (1,804 of 29,637 launches earned $100k+).

Typical first year $4,248. Top 1 in 10 is not computed for lenses yet.

Lens check, all pricesHolds in 3 of 3. Standard: the yardstick. West-facing view: holds. Without the breakout: holds. Last 18 months: holds.

No warning markers: no single game holds half the money, the sample is 50+ launches and the audience split is small.

Chance of $100k+ at every price (Standard lens)
PriceChanceLaunchesTypical
All prices24 in 100196$4,451
Under $51 in 5151$363
$5 to $101 in 1648$2,428
$10 to $2037 in 10081$40,281
$20 to $4013 of 16 launches16$901,777

Grey: under 30 launches at that price, written as a count. Odds compare best within one price.

Its two tags alone, at any price, Without the breakout

  • Crafting15 in 100 earned $100k+, from 736 launches
  • Explorationstyle tag1 in 13 earned $100k+, from 5,078 launches
Show 25 moreShowing 25 of 2,257 niches
green beats the base ratecoral below it bar: the chance; amber tick: the base rate1-hit one game holds over half the moneySmall under 50 launches in this viewAudience reads differently for Western players

Under 30 launches a chance is written as a count ("3 of 12"), never as odds. Typical year is the middle launch's first-year earnings. Lenses, the one-hit share and the audience split are measured across all prices. A game counts in every pair its tags make.

Releases

Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.