Comparables
LeadersTop earner, share of the moneyFree until launch
Lens checkChanged recently. Standard: the yardstick. West-facing view: holds. Without the breakout: holds. Last 18 months: moves the answer.
Open free previewTicker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The same figures are on the Genres page.
Building + Strategy
Games tagged both Building and Strategy: 355 indie paid launches, 64 of them earned $100k+ in their first year.
Showing Building + Strategy priced $10 to $20, without the breakout. Lens figures exist at all prices only, so inside a price band the page shows the standard figures. This filter changes the answer: at all prices the pair beats both its tags; priced $10 to $20 it trails Building and beats Strategy.
The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.
Building + Strategy trails Building and beats Strategy: 29.5 in 100 of its launches earned $100k+ priced $10 to $20, against 32.2 in 100 for Building and 16.5 in 100 for Strategy.
That is about 1.6 times the 18.6 in 100 expected for any launch at this price. Lens figures by price band are not computed yet, so this band uses the standard figures.
Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.5 in 100 launches earned $100k+; $20 to $40: 42.4 in 100), so read it within a price band.
The overlap is this niche: the 95 games tagged both Building and Strategy priced $10 to $20. 29.5 in 100 of them earned $100k+, against 33.7 for Building-only games and 15.1 for Strategy-only games, so the mix trails Building alone and beats Strategy alone.
Both: 95 games priced $10 to $20; 29.5 in 100 earned $100k+, typical first-year earnings $22,666.
Circle areas follow launch counts; the gold overlap is exactly the pair's 95 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet. The without the breakout lens is not computed for the outer parts, so this diagram uses the standard figures.
Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.
Top earner, share of the moneyFree until launch
Lens checkChanged recently. Standard: the yardstick. West-facing view: holds. Without the breakout: holds. Last 18 months: moves the answer.
Open free previewFree until launch: one click opens the card.
Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.
Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.
The same figures with three kinds of games set aside: those with a mostly Chinese audience, the single biggest earner, and everything older than 18 months.
Building + Strategy is changed recently: Last 18 months moves the answer by more than a quarter. It holds in 2 of 3.
| This pair | BaseStandardevery launch | West-facing view339 of 355 launches | Without the breakout354 of 355 launches | Last 18 months195 of 355 launches |
|---|---|---|---|---|
| Launches counted | 35564 hits | 33961 hits | 35463 hits | 19528 hits |
| Earned $100k+ | 18.0 in 100 | 18.0 in 100 | 17.8 in 100 | 14.4 in 100 |
| Typical first-year earnings | $1,942top tenth $332,799+ | $2,023 | $1,942 | $1,415 |
| Chance against standard | the yardstick | 0.0%no change | -1.1%0.2 fewer in 100 | -20.0%3.6 fewer in 100 |
| Typical against standard | the yardstick | +4.2%$81 more | 0.0%no change | -27.1%$527 less |
| Does it hold? | The base view | Holds | Holds | Moves the answer |
Every indie paid launch tagged both Building and Strategy, 6 to 30 months old: 355 launches.
Games mostly reviewed outside China. Drops games whose audience is mostly Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 16 of 355 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Manor Lords (50.0% of the money): 354 launches left.
Keeps only launches 18 months old or newer: 195 of 355.
Building holds in 3 of 3: every lens keeps the chance and typical earnings within a quarter of the standard figures.
| Building | BaseStandardevery launch | West-facing view870 of 895 launches | Without the breakout894 of 895 launches | Last 18 months482 of 895 launches |
|---|---|---|---|---|
| Launches counted | 895157 hits | 870154 hits | 894156 hits | 48276 hits |
| Earned $100k+ | 17.5 in 100 | 17.7 in 100 | 17.4 in 100 | 15.8 in 100 |
| Typical first-year earnings | $2,732top tenth $306,583+ | $2,831 | $2,732 | $2,790 |
| Chance against standard | the yardstick | +1.1%0.2 more in 100 | -0.6%0.1 fewer in 100 | -9.7%1.7 fewer in 100 |
| Typical against standard | the yardstick | +3.6%$99 more | 0.0%no change | +2.1%$58 more |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Building, 6 to 30 months old: 895 launches.
Games mostly reviewed outside China. Drops games whose audience is mostly Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 25 of 895 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Manor Lords (25.9% of the money): 894 launches left.
Keeps only launches 18 months old or newer: 482 of 895.
Strategy holds in 3 of 3: every lens keeps the chance and typical earnings within a quarter of the standard figures.
| Strategy | BaseStandardevery launch | West-facing view4,988 of 5,391 launches | Without the breakout5,390 of 5,391 launches | Last 18 months3,128 of 5,391 launches |
|---|---|---|---|---|
| Launches counted | 5,391337 hits | 4,988308 hits | 5,390336 hits | 3,128178 hits |
| Earned $100k+ | 6.3 in 1001 in 16 | 6.2 in 1001 in 16 | 6.2 in 1001 in 16 | 5.7 in 1001 in 18 |
| Typical first-year earnings | $505top tenth $44,532+ | $545 | $505 | $505 |
| Chance against standard | the yardstick | -1.6%0.1 fewer in 100 | -1.6%0.1 fewer in 100 | -9.5%0.6 fewer in 100 |
| Typical against standard | the yardstick | +7.9%$40 more | 0.0%no change | 0.0%no change |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Strategy, 6 to 30 months old: 5,391 launches.
Games mostly reviewed outside China. Drops games whose audience is mostly Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 403 of 5,391 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Slay the Spire 2 (17.1% of the money): 5,390 launches left.
Keeps only launches 18 months old or newer: 3,128 of 5,391.
A lens holds when chance and typical earnings both stay within 25% of standard. Lens figures by price band are not computed yet, so this table is for all prices.
Alerts when Building + Strategy moves, comparables the day they land, and every lens for every pair and price. Free until launch.
Keep gold access after launch: alerts, comparables, every lens.
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