Comparables
LeadersTop earner, share of the moneyFree until launch
Lens checkHolds in 3 of 3. Standard: the yardstick. West-facing view: holds. Without the breakout: holds. Last 18 months: holds.
Open free previewTicker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The same figures are on the Genres page.
Niches / Inventory Management + Simulation
Inventory Management + Simulation
Games tagged both Inventory Management and Simulation: 86 indie paid launches, 11 of them earned $100k+ in their first year.
Showing Inventory Management + Simulation priced $10 to $20, hiding samples under 100 launches. This filter changes the answer: at all prices the pair beats both its tags; priced $10 to $20 it has too few launches to read.
The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.
21 launches, under your minimum sample of 100.
Pick another price band, or lower the minimum sample.
70 launches, under your minimum sample of 100.
21 launches, under your minimum sample of 100.
Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.5 in 100 launches earned $100k+; $20 to $40: 42.4 in 100), so read it within a price band.
The overlap is this niche: the 21 games tagged both Inventory Management and Simulation priced $10 to $20. 42.9 in 100 of them earned $100k+, against 24.5 for Inventory Management-only games and 21.0 for Simulation-only games, so games with both tags did better than games with either tag alone.
Both: 21 games priced $10 to $20; 42.9 in 100 earned $100k+, typical first-year earnings $46,559.
Circle areas follow launch counts; the gold overlap is exactly the pair's 21 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.
Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.
Top earner, share of the moneyFree until launch
Lens checkHolds in 3 of 3. Standard: the yardstick. West-facing view: holds. Without the breakout: holds. Last 18 months: holds.
Open free previewFree until launch: one click opens the card.
Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.
Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.
The same figures with three kinds of games set aside: those with a mostly Chinese audience, the single biggest earner, and everything older than 18 months.
Inventory Management + Simulation holds in 3 of 3: every lens keeps the chance and typical earnings within a quarter of the standard figures.
| This pair | BaseStandardevery launch | West-facing view85 of 86 launches | Without the breakout85 of 86 launches | Last 18 months54 of 86 launches |
|---|---|---|---|---|
| Launches counted | 8611 hits | 8511 hits | 8510 hits | 546 hits |
| Earned $100k+ | 12.8 in 100 | 12.9 in 100 | 11.8 in 100 | 11.1 in 100 |
| Typical first-year earnings | $2,424top tenth $169,763+ | $2,422 | $2,422 | $2,422 |
| Chance against standard | the yardstick | +0.8%0.1 more in 100 | -7.8%1.0 fewer in 100 | -13.3%1.7 fewer in 100 |
| Typical against standard | the yardstick | -0.1%$2 less | -0.1%$2 less | -0.1%$2 less |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged both Inventory Management and Simulation, 6 to 30 months old: 86 launches.
Games mostly reviewed outside China. Drops games whose audience is mostly Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 1 of 86 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Retro Rewind - Video Store Simulator (31.6% of the money): 85 launches left.
Keeps only launches 18 months old or newer: 54 of 86.
Inventory Management holds in 3 of 3: every lens keeps the chance and typical earnings within a quarter of the standard figures.
| Inventory Management | BaseStandardevery launch | West-facing view252 of 258 launches | Without the breakout257 of 258 launches | Last 18 months170 of 258 launches |
|---|---|---|---|---|
| Launches counted | 25830 hits | 25230 hits | 25729 hits | 17021 hits |
| Earned $100k+ | 11.6 in 100 | 11.9 in 100 | 11.3 in 100 | 12.4 in 100 |
| Typical first-year earnings | $1,941top tenth $156,664+ | $2,024 | $1,840 | $2,225 |
| Chance against standard | the yardstick | +2.6%0.3 more in 100 | -2.6%0.3 fewer in 100 | +6.9%0.8 more in 100 |
| Typical against standard | the yardstick | +4.3%$83 more | -5.2%$101 less | +14.6%$284 more |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Inventory Management, 6 to 30 months old: 258 launches.
Games mostly reviewed outside China. Drops games whose audience is mostly Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 6 of 258 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Retro Rewind - Video Store Simulator (14.3% of the money): 257 launches left.
Keeps only launches 18 months old or newer: 170 of 258.
Simulation holds in 3 of 3: every lens keeps the chance and typical earnings within a quarter of the standard figures.
| Simulation | BaseStandardevery launch | West-facing view5,023 of 5,285 launches | Without the breakout5,284 of 5,285 launches | Last 18 months3,070 of 5,285 launches |
|---|---|---|---|---|
| Launches counted | 5,285435 hits | 5,023411 hits | 5,284434 hits | 3,070225 hits |
| Earned $100k+ | 8.2 in 1001 in 12 | 8.2 in 1001 in 12 | 8.2 in 1001 in 12 | 7.3 in 1001 in 14 |
| Typical first-year earnings | $982top tenth $69,988+ | $1,012 | $982 | $971 |
| Chance against standard | the yardstick | 0.0%no change | 0.0%no change | -11.0%0.9 fewer in 100 |
| Typical against standard | the yardstick | +3.1%$30 more | 0.0%no change | -1.1%$11 less |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Simulation, 6 to 30 months old: 5,285 launches.
Games mostly reviewed outside China. Drops games whose audience is mostly Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 262 of 5,285 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Schedule I (15.4% of the money): 5,284 launches left.
Keeps only launches 18 months old or newer: 3,070 of 5,285.
A lens holds when chance and typical earnings both stay within 25% of standard. Lens figures by price band are not computed yet, so this table is for all prices.
Alerts when Inventory Management + Simulation moves, comparables the day they land, and every lens for every pair and price. Free until launch.
Keep gold access after launch: alerts, comparables, every lens.
Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.