Comparables
LeadersTop earner, share of the moneyFree until launch
Lens checkHolds in 3 of 3. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: holds. Last 18 months: holds.
Open free previewTicker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The change shows for genres with 100+ launches. The same figures are on the Genres page.
Niches / Job Simulator + Simulation
Job Simulator + Simulation
Games tagged both Job Simulator and Simulation: 70 indie paid launches, 12 of them earned $100k+ in their first year.
Showing Job Simulator + Simulation priced $10 to $20, last 18 months. Lens figures exist at all prices only, so inside a price band the page shows the standard figures. This filter changes the answer: at all prices the pair is about level with Job Simulator and beats Simulation; priced $10 to $20 it is too small to compare with Job Simulator and is too small to compare with Simulation.
The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.
Job Simulator + Simulation is too small to compare with Job Simulator and is too small to compare with Simulation: 6 of its 23 launches earned $100k+ priced $10 to $20, against 7 of 27 launches for Job Simulator and 20.9 in 100 for Simulation.
Lens figures by price band are not computed yet, so this band uses the standard figures. Small sample: 23 launches, 6 hits.
Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.5 in 100 launches earned $100k+; $20 to $40: 40.0 in 100), so read it within a price band.
The overlap is this niche: the 23 games tagged both Job Simulator and Simulation priced $10 to $20. 6 of 23 of them earned $100k+, against 1 of 4 for Job Simulator-only games and 20.8 in 100 for Simulation-only games, so the mix is too small to compare with Job Simulator alone and is too small to compare with Simulation alone.
Both: 23 games priced $10 to $20; 6 of 23 earned $100k+, typical first-year earnings $22,437.
Circle areas follow launch counts; the gold overlap is exactly the pair's 23 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet. The last 18 months lens is not computed for the outer parts, so this diagram uses the standard figures.
Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.
Top earner, share of the moneyFree until launch
Lens checkHolds in 3 of 3. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: holds. Last 18 months: holds.
Open free previewFree until launch: one click opens the card.
Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.
Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.
The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.
Job Simulator + Simulation holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.
| This pair | BaseStandardevery launch | West-facing view70 of 70 launches | Without the breakout69 of 70 launches | Last 18 months33 of 70 launches |
|---|---|---|---|---|
| Launches counted | 7012 hits | 7012 hits | 6911 hits | 336 hits |
| Earned $100k+ | 17.1 in 100 | 17.1 in 100 | 15.9 in 100 | 18.2 in 100 |
| Typical first-year earnings | $6,585top tenth $256,780+ | $6,585 | $6,111 | $5,090 |
| Chance against standard | the base | 0.0%no change | -7.0%1.2 fewer in 100 | +6.1%1.0 more in 100 |
| Typical against standard | the base | 0.0%no change; too few to tell | -7.2%$474 less | -22.7%$1,495 less; too few to tell |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged both Job Simulator and Simulation, 12 to 36 months old: 70 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 0 of 70 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, AirportSim (15.2% of the money): 69 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 33 of 70.
Job Simulator holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.
| Job Simulator | BaseStandardevery launch | West-facing view87 of 87 launches | Without the breakout86 of 87 launches | Last 18 months41 of 87 launches |
|---|---|---|---|---|
| Launches counted | 8714 hits | 8714 hits | 8613 hits | 416 hits |
| Earned $100k+ | 16.1 in 100 | 16.1 in 100 | 15.1 in 100 | 14.6 in 100 |
| Typical first-year earnings | $7,362top tenth $233,241+ | $7,362 | $7,362 | $4,282 |
| Chance against standard | the base | 0.0%no change | -6.1%1.0 fewer in 100 | -9.1%1.5 fewer in 100 |
| Typical against standard | the base | 0.0%no change; too few to tell | 0.0%no change | -41.8%$3,080 less; too few to tell |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Job Simulator, 12 to 36 months old: 87 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 0 of 87 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Storage Hunter Simulator (21.5% of the money): 86 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 41 of 87.
Simulation holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.
| Simulation | BaseStandardevery launch | West-facing view4,193 of 4,444 launches | Without the breakout4,443 of 4,444 launches | Last 18 months1,387 of 4,444 launches |
|---|---|---|---|---|
| Launches counted | 4,444370 hits | 4,193351 hits | 4,443369 hits | 1,387117 hits |
| Earned $100k+ | 8.3 in 1001 in 12 | 8.4 in 1001 in 12 | 8.3 in 1001 in 12 | 8.4 in 1001 in 12 |
| Typical first-year earnings | $877top tenth $69,001+ | $941 | $876 | $956 |
| Chance against standard | the base | +0.5%no change | -0.2%no change | +1.3%0.1 more in 100 |
| Typical against standard | the base | +7.3%$64 more | -0.1%$1 less | +9.0%$79 more |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Simulation, 12 to 36 months old: 4,444 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 251 of 4,444 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Schedule I (17.6% of the money): 4,443 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 1,387 of 4,444.
A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.
Alerts when Job Simulator + Simulation moves, comparables the day they land, and every lens for every pair and price. Free until launch.
Keep gold access after launch: alerts, comparables, every lens.
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