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Ticker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The change shows for genres with 100+ launches. The same figures are on the Genres page.

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on 3 Oct 2026

Niches / Life Sim + Puzzle

Niche

Life Sim + Puzzle

Games tagged both Life Sim and Puzzle: 50 indie paid launches, 0 of them earned $100k+ in their first year.

How to read this page

  • A hit is an estimated $100k+ first year. Revenue is estimated from Steam reviews, so read figures as "about". Earnings are sales on Steam after discounts and regional prices, before Steam's 30% cut, refunds and sales tax. About 58% of it reaches the developer.
  • Price moves the odds more than genre does, so the page opens on one price band. The keys in section 2 switch it.
  • From 26,291 indie paid launches 12 to 36 months old, data of 3 Oct 2026. How it is measured.

Showing Life Sim + Puzzle priced under $5, hiding samples under 30 launches.

1Scoreboard: the pair against each of its tags

The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.

ScoreboardDoes this pair beat its genres?Under $5

Life Sim + Puzzle is too small to compare with Life Sim and is too small to compare with Puzzle: 0 of its 31 launches earned $100k+ priced under $5, against 1.3 in 100 for Life Sim and 0.2 in 100 for Puzzle.

Small sample: 31 launches, 0 hits.

TIEA tie
Tag oneLife Sim
1.3in 100 earned
$100k+
Odds1 in 78
Typical earnings$265
Launches388 / 5 hits
Pair against ittoo few hits to compare
TIEA tie
This pairLife Sim + Puzzle
0 of 31launches earned
$100k+ small
Odds0 of 31 launches
$1k+26 in 100
$10k+4 of 31 launches
Launches31 / 0 hits
Expected0.4 in 100
TIEA tie
Tag twoPuzzle
0.2in 100 earned
$100k+
Odds1 in 625
Typical earnings$159
Launches3,126 / 5 hits
Pair against ittoo few hits to compare
All indie launches under $5: 0.4 in 100 earned $100k+ (1 in 238), typical $158, from 13,785 launches.each block is 0.5 in 100 all indie at under $5

2Overlap: where the two tags meet

Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.4 in 100 launches earned $100k+; $20 to $40: 44.2 in 100), so read it within a price band.

Price bandswitches the whole page
All prices50 in pairUnder $531 in pair$5 to $1013 in pair$10 to $205: too few$20 to $401: too few
What the overlap means

The overlap is this niche: the 31 games tagged both Life Sim and Puzzle priced under $5. 0 of 31 of them earned $100k+, against 1.4 in 100 for Life Sim-only games and 0.2 in 100 for Puzzle-only games, so the mix is too small to compare with Life Sim alone and is too small to compare with Puzzle alone.

Both: 31 games priced under $5; 0 of 31 earned $100k+, odds by size $1k+ 26 in 100 · $10k+ 4 of 31 launches · $100k+ 0 of 31 launches.

Circle areas follow launch counts; the gold overlap is exactly the pair's 31 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.

3Comparables

Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.

Comparables

Leaders

Top earner, share of the moneyFree until launch

SchoolBoy Runawayleads this pair18.4%
PairSchoolBoy Runaway18.4%
Life SimSupermarket Simulator25.5%
PuzzleBlue Prince7.4%
CheckOne game over half?no
NextNearest hitsnot computed yet

Lens checkHolds in 1 of 2, 1 too few to tell. Standard: the base the others are compared with. West-facing view: too few to tell. Without the breakout: holds. Last 18 months: not run yet.

Open free preview
ComparablesFree until launchClick to unlockWho leads Life Sim + Puzzle

What this card holds

  • Leaders. The top earner in this pair and in each of its two tags, with its share of the money.
  • One-hit check. Whether a single game holds over half of the pair's money.
  • Nearest hits. Similar games that earned $100k+, matched by tag pair, price and launch year: not computed yet.

How the list will be picked

Same tag pairdata ready
Same price banddata ready
Launched within a year of each otherplanned
Earned $100k+planned
The list itselfnot computed yet

Free until launch: one click opens the card.

The leaders, in words

  • SchoolBoy Runaway earned 18.4% of the estimated first-year money of the 50 Life Sim + Puzzle launches.
  • Life Sim is led by Supermarket Simulator, with 25.5% of its money.
  • Puzzle is led by Blue Prince, with 7.4% of its money.
  • No game holds over half of this pair's money, so the pair is not a one-hit market.

Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.

Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.

4Lens check: does the answer hold?

The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.

Does the answer hold?

All prices

Life Sim + Puzzle holds in Without the breakout; too few to tell in West-facing view. No lens moves the chance or typical earnings more than chance alone would.

Life Sim + Puzzle through every lens, all prices
This pairBaseStandardevery launchWest-facing view46 of 50 launchesWithout the breakout49 of 50 launchesLast 18 monthstoo few
Launches counted500 hits460 hits490 hitstoo few
Earned $100k+0 of 50too few for a rate0 of 46too few for a rate0 of 49too few for a ratetoo few
Chance of $10k+24 in 100chance of $10k+; $1k+ 46 in 100under 100 launchesunder 100 launchestoo few
Chance against standardthe base0.0%no change; too few to tell0.0%no changetoo few
Typical against standardthe baseunder 100 launchesunder 100 launchestoo few
Does it hold?The base viewToo few to tellHoldsNot run yet
BaseStandardThe base view

Every indie paid launch tagged both Life Sim and Puzzle, 12 to 36 months old: 50 launches.

Launches counted
500 hits
Earned $100k+
0 of 50too few for a rate
Chance of $10k+
24 in 100chance of $10k+; $1k+ 46 in 100
Chance against standard
the base
Typical against standard
the base
West-facing viewToo few to tell

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 4 of 50 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
460 hits
Earned $100k+
0 of 46too few for a rate
Chance of $10k+
under 100 launches
Chance against standard
0.0%no change; too few to tell
Typical against standard
under 100 launches
Without the breakoutHolds

Drops the single biggest earner, SchoolBoy Runaway (18.4% of the money): 49 launches left. It moves the answer when that one game earned over half the money.

Launches counted
490 hits
Earned $100k+
0 of 49too few for a rate
Chance of $10k+
under 100 launches
Chance against standard
0.0%no change
Typical against standard
under 100 launches
Last 18 monthsNot run yet

Too few launches to run this lens.

Launches counted
too few
Earned $100k+
too few
Chance of $10k+
too few
Chance against standard
too few
Typical against standard
too few
Standard
Every indie paid launch tagged both Life Sim and Puzzle, 12 to 36 months old: 50 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 4 of 50 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, SchoolBoy Runaway (18.4% of the money): 49 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Too few launches to run this lens.

Life Sim holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

Life Sim through every lens, all prices
Life SimBaseStandardevery launchWest-facing view846 of 894 launchesWithout the breakout893 of 894 launchesLast 18 months292 of 894 launches
Launches counted894127 hits846119 hits893126 hits29246 hits
Earned $100k+14.2 in 10014.1 in 10014.1 in 10015.8 in 100
Typical first-year earnings$1,965top tenth $194,928+$2,054$1,928$2,054
Chance against standardthe base-1.0%0.1 fewer in 100-0.7%0.1 fewer in 100+10.9%1.5 more in 100
Typical against standardthe base+4.5%$89 more-1.9%$37 less+4.5%$89 more
Does it hold?The base viewHoldsHoldsHolds
BaseStandardThe base view

Every indie paid launch tagged Life Sim, 12 to 36 months old: 894 launches.

Launches counted
894127 hits
Earned $100k+
14.2 in 100
Typical first-year earnings
$1,965top tenth $194,928+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 48 of 894 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
846119 hits
Earned $100k+
14.1 in 100
Typical first-year earnings
$2,054
Chance against standard
-1.0%0.1 fewer in 100
Typical against standard
+4.5%$89 more
Without the breakoutHolds

Drops the single biggest earner, Supermarket Simulator (25.5% of the money): 893 launches left. It moves the answer when that one game earned over half the money.

Launches counted
893126 hits
Earned $100k+
14.1 in 100
Typical first-year earnings
$1,928
Chance against standard
-0.7%0.1 fewer in 100
Typical against standard
-1.9%$37 less
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 292 of 894.

Launches counted
29246 hits
Earned $100k+
15.8 in 100
Typical first-year earnings
$2,054
Chance against standard
+10.9%1.5 more in 100
Typical against standard
+4.5%$89 more
Standard
Every indie paid launch tagged Life Sim, 12 to 36 months old: 894 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 48 of 894 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Supermarket Simulator (25.5% of the money): 893 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 292 of 894.

Puzzle holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

Puzzle through every lens, all prices
PuzzleBaseStandardevery launchWest-facing view5,055 of 5,256 launchesWithout the breakout5,255 of 5,256 launchesLast 18 months1,493 of 5,256 launches
Launches counted5,256185 hits5,055174 hits5,255184 hits1,49359 hits
Earned $100k+3.5 in 1001 in 283.4 in 1001 in 293.5 in 1001 in 294.0 in 1001 in 25
Typical first-year earnings$421top tenth $14,242+$428$421$428
Chance against standardthe base-2.2%0.1 fewer in 100-0.5%no change+12.3%0.4 more in 100
Typical against standardthe base+1.7%$7 more0.0%no change+1.7%$7 more
Does it hold?The base viewHoldsHoldsHolds
BaseStandardThe base view

Every indie paid launch tagged Puzzle, 12 to 36 months old: 5,256 launches.

Launches counted
5,256185 hits
Earned $100k+
3.5 in 1001 in 28
Typical first-year earnings
$421top tenth $14,242+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 201 of 5,256 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
5,055174 hits
Earned $100k+
3.4 in 1001 in 29
Typical first-year earnings
$428
Chance against standard
-2.2%0.1 fewer in 100
Typical against standard
+1.7%$7 more
Without the breakoutHolds

Drops the single biggest earner, Blue Prince (7.4% of the money): 5,255 launches left. It moves the answer when that one game earned over half the money.

Launches counted
5,255184 hits
Earned $100k+
3.5 in 1001 in 29
Typical first-year earnings
$421
Chance against standard
-0.5%no change
Typical against standard
0.0%no change
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 1,493 of 5,256.

Launches counted
1,49359 hits
Earned $100k+
4.0 in 1001 in 25
Typical first-year earnings
$428
Chance against standard
+12.3%0.4 more in 100
Typical against standard
+1.7%$7 more
Standard
Every indie paid launch tagged Puzzle, 12 to 36 months old: 5,256 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 201 of 5,256 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Blue Prince (7.4% of the money): 5,255 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 1,493 of 5,256.

A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.

5Premium early list

Alerts when Life Sim + Puzzle moves, comparables the day they land, and every lens for every pair and price. Free until launch.

Free until launch

Keep gold access after launch: alerts, comparables, every lens.

Releases

Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.