Comparables
LeadersTop earner, share of the moneyFree until launch
Lens checkHolds in 3 of 3. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: holds. Last 18 months: holds.
Open free previewTicker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The change shows for genres with 100+ launches. The same figures are on the Genres page.
Life Sim + Realistic
Games tagged both Life Sim and Realistic: 103 indie paid launches, 14 of them earned $100k+ in their first year.
Showing Life Sim + Realistic priced $10 to $20, hiding samples under 30 launches. This filter changes the answer: at all prices the pair is about level with Life Sim and beats Realistic; priced $10 to $20 it trails Life Sim and beats Realistic.
The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.
Life Sim + Realistic trails Life Sim and beats Realistic: 29.0 in 100 of its launches earned $100k+ priced $10 to $20, against 34.1 in 100 for Life Sim and 22.1 in 100 for Realistic.
That is about 1.4 times the 20.4 in 100 expected for any launch at this price.
Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.4 in 100 launches earned $100k+; $20 to $40: 44.2 in 100), so read it within a price band.
The overlap is this niche: the 31 games tagged both Life Sim and Realistic priced $10 to $20. 29.0 in 100 of them earned $100k+, against 34.8 in 100 for Life Sim-only games and 21.1 in 100 for Realistic-only games, so the mix trails Life Sim alone and beats Realistic alone.
Both: 31 games priced $10 to $20; 29.0 in 100 earned $100k+, odds by size $1k+ 90 in 100 · $10k+ 74 in 100 · $100k+ 29 in 100.
Circle areas follow launch counts; the gold overlap is exactly the pair's 31 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet.
Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.
Top earner, share of the moneyFree until launch
Lens checkHolds in 3 of 3. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: holds. Last 18 months: holds.
Open free previewFree until launch: one click opens the card.
Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.
Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.
The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.
Life Sim + Realistic holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.
| This pair | BaseStandardevery launch | West-facing view102 of 103 launches | Without the breakout102 of 103 launches | Last 18 months30 of 103 launches |
|---|---|---|---|---|
| Launches counted | 10314 hits | 10214 hits | 10213 hits | 306 hits |
| Earned $100k+ | 13.6 in 100 | 13.7 in 100 | 12.7 in 100 | 20.0 in 100 |
| Typical first-year earnings | $7,121top tenth $144,393+ | $7,121 | $7,121 | under 100 launches |
| Chance against standard | the base | +1.0%0.1 more in 100 | -6.2%0.8 fewer in 100 | +47.1%6.4 more in 100 |
| Typical against standard | the base | 0.0%no change | 0.0%no change | under 100 launches |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged both Life Sim and Realistic, 12 to 36 months old: 103 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 1 of 103 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Seafarer: The Ship Sim (16.6% of the money): 102 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 30 of 103.
Life Sim holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.
| Life Sim | BaseStandardevery launch | West-facing view846 of 894 launches | Without the breakout893 of 894 launches | Last 18 months292 of 894 launches |
|---|---|---|---|---|
| Launches counted | 894127 hits | 846119 hits | 893126 hits | 29246 hits |
| Earned $100k+ | 14.2 in 100 | 14.1 in 100 | 14.1 in 100 | 15.8 in 100 |
| Typical first-year earnings | $1,965top tenth $194,928+ | $2,054 | $1,928 | $2,054 |
| Chance against standard | the base | -1.0%0.1 fewer in 100 | -0.7%0.1 fewer in 100 | +10.9%1.5 more in 100 |
| Typical against standard | the base | +4.5%$89 more | -1.9%$37 less | +4.5%$89 more |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Life Sim, 12 to 36 months old: 894 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 48 of 894 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Supermarket Simulator (25.5% of the money): 893 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 292 of 894.
Realistic is audience split: West-facing view moves the answer more than chance alone would. It holds in Without the breakout and Last 18 months.
| Realistic | BaseStandardevery launch | West-facing view1,452 of 1,485 launches | Without the breakout1,484 of 1,485 launches | Last 18 months428 of 1,485 launches |
|---|---|---|---|---|
| Launches counted | 1,485112 hits | 1,452112 hits | 1,484111 hits | 42836 hits |
| Earned $100k+ | 7.5 in 1001 in 13 | 7.7 in 1001 in 13 | 7.5 in 1001 in 13 | 8.4 in 1001 in 12 |
| Typical first-year earnings | $945top tenth $56,843+ | $994 | $945 | $1,053 |
| Chance against standard | the base | +2.3%0.2 more in 100 | -0.8%0.1 fewer in 100 | +11.5%0.9 more in 100 |
| Typical against standard | the base | +5.2%$49 more | 0.0%no change | +11.4%$108 more |
| Does it hold? | The base view | Moves the answer | Holds | Holds |
Every indie paid launch tagged Realistic, 12 to 36 months old: 1,485 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 33 of 1,485 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Gray Zone Warfare (25.1% of the money): 1,484 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 428 of 1,485.
A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.
Alerts when Life Sim + Realistic moves, comparables the day they land, and every lens for every pair and price. Free until launch.
Keep gold access after launch: alerts, comparables, every lens.
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