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Ticker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The change shows for genres with 100+ launches. The same figures are on the Genres page.

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on 3 Oct 2026

Niches / Local Multiplayer + Strategy

Niche

Local Multiplayer + Strategy

Games tagged both Local Multiplayer and Strategy: 44 indie paid launches, 3 of them earned $100k+ in their first year.

How to read this page

  • A hit is an estimated $100k+ first year. Revenue is estimated from Steam reviews, so read figures as "about". Earnings are sales on Steam after discounts and regional prices, before Steam's 30% cut, refunds and sales tax. About 58% of it reaches the developer.
  • Price moves the odds more than genre does, so the page opens on one price band. The keys in section 2 switch it.
  • From 26,280 indie paid launches 12 to 36 months old, data of 3 Oct 2026. How it is measured.

Showing Local Multiplayer + Strategy priced $10 to $20, west-facing view. Lens figures exist at all prices only, so inside a price band the page shows the standard figures.

1Scoreboard: the pair against each of its tags

The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.

ScoreboardDoes this pair beat its genres?$10 to $20

Local Multiplayer + Strategy is too small to compare with Local Multiplayer and is too small to compare with Strategy: 1 of its 10 launches earned $100k+ priced $10 to $20, against 7.4 in 100 for Local Multiplayer and 16.0 in 100 for Strategy.

Lens figures by price band are not computed yet, so this band uses the standard figures. Small sample: 10 launches, 1 hits.

TIETied
Tag onemood tagLocal Multiplayer
7.4in 100 earned
$100k+
Odds1 in 14
Typical earnings$3,832
Launches68 / 5 hits
Pair against ittoo few hits to compare
TIEA tie
This pairLocal Multiplayer + Strategy
1 of 10launches earned
$100k+ small
Odds1 of 10 launches
Typical earnings$5,740
Launches10 / 1 hits
Expected17.6 in 100
TIEA tie
Tag twoStrategy
16.0in 100 earned
$100k+
Odds16.0 in 100
Typical earnings$7,843
Launches844 / 135 hits
Pair against ittoo few hits to compare
All indie launches $10 to $20: 17.6 in 100 earned $100k+, typical $8,234, from 4,301 launches.each block is 1 in 100 all indie at $10 to $20Local Multiplayer is a mood tag: GMD never ranks it alone, but every game carrying it is counted.

2Overlap: where the two tags meet

Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.5 in 100 launches earned $100k+; $20 to $40: 40.0 in 100), so read it within a price band.

Price bandswitches the whole page
All prices44 in pairUnder $524 in pair$5 to $107: too few$10 to $2010 in pair$20 to $403: too few
What the overlap means

The overlap is this niche: the 10 games tagged both Local Multiplayer and Strategy priced $10 to $20. 1 of 10 of them earned $100k+, against 4 of 58 for Local Multiplayer-only games and 16.1 in 100 for Strategy-only games, so the mix is too small to compare with Local Multiplayer alone and is too small to compare with Strategy alone.

Both: 10 games priced $10 to $20; 1 of 10 earned $100k+, typical first-year earnings $5,740.

Circle areas follow launch counts; the gold overlap is exactly the pair's 10 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet. The west-facing view lens is not computed for the outer parts, so this diagram uses the standard figures.

3Comparables

Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.

Comparables

Leaders

Top earner, share of the moneyFree until launch

DOKAPON! Sword of Furyleads this pair27.8%
PairDOKAPON! Sword of Fury27.8%
Local MultiplayerRivals of Aether II35.2%
StrategyManor Lords14.8%
CheckOne game over half?no
NextNearest hitsnot computed yet

Lens checkHolds in 1 of 3, 2 too few to tell. Standard: the base the others are compared with. West-facing view: too few to tell. Without the breakout: holds. Last 18 months: too few to tell.

Open free preview
ComparablesFree until launchClick to unlockWho leads Local Multiplayer + Strategy

What this card holds

  • Leaders. The top earner in this pair and in each of its two tags, with its share of the money.
  • One-hit check. Whether a single game holds over half of the pair's money.
  • Nearest hits. Similar games that earned $100k+, matched by tag pair, price and launch year: not computed yet.

How the list will be picked

Same tag pairdata ready
Same price banddata ready
Launched within a year of each otherplanned
Earned $100k+planned
The list itselfnot computed yet

Free until launch: one click opens the card.

The leaders, in words

  • DOKAPON! Sword of Fury earned 27.8% of the estimated first-year money of the 44 Local Multiplayer + Strategy launches.
  • Local Multiplayer is led by Rivals of Aether II, with 35.2% of its money.
  • Strategy is led by Manor Lords, with 14.8% of its money.
  • No game holds over half of this pair's money, so the pair is not a one-hit market.

Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.

Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.

4Lens check: does the answer hold?

The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.

Does the answer hold?

All prices

Local Multiplayer + Strategy holds in Without the breakout; too few to tell in West-facing view and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

Local Multiplayer + Strategy through every lens, all prices
This pairBaseStandardevery launchWest-facing view43 of 44 launchesWithout the breakout43 of 44 launchesLast 18 months12 of 44 launches
Launches counted443 hits433 hits432 hits120 hits
Earned $100k+3 of 44too few for a rate3 of 43too few for a rate2 of 43too few for a rate0 of 12too few for a rate
Typical first-year earnings$314top tenth $24,427+$314$270$535
Chance against standardthe base+2.3%0.2 more in 100; too few to tell-31.8%2.2 fewer in 100-100.0%6.8 fewer in 100; too few to tell
Typical against standardthe base0.0%no change; too few to tell-14.0%$44 less+70.4%$221 more; too few to tell
Does it hold?The base viewToo few to tellHoldsToo few to tell
BaseStandardThe base view

Every indie paid launch tagged both Local Multiplayer and Strategy, 12 to 36 months old: 44 launches.

Launches counted
443 hits
Earned $100k+
3 of 44too few for a rate
Typical first-year earnings
$314top tenth $24,427+
Chance against standard
the base
Typical against standard
the base
West-facing viewToo few to tell

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 1 of 44 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
433 hits
Earned $100k+
3 of 43too few for a rate
Typical first-year earnings
$314
Chance against standard
+2.3%0.2 more in 100; too few to tell
Typical against standard
0.0%no change; too few to tell
Without the breakoutHolds

Drops the single biggest earner, DOKAPON! Sword of Fury (27.8% of the money): 43 launches left. It moves the answer when that one game earned over half the money.

Launches counted
432 hits
Earned $100k+
2 of 43too few for a rate
Typical first-year earnings
$270
Chance against standard
-31.8%2.2 fewer in 100
Typical against standard
-14.0%$44 less
Last 18 monthsToo few to tell

Keeps only launches 18 months old or newer: 12 of 44.

Launches counted
120 hits
Earned $100k+
0 of 12too few for a rate
Typical first-year earnings
$535
Chance against standard
-100.0%6.8 fewer in 100; too few to tell
Typical against standard
+70.4%$221 more; too few to tell
Standard
Every indie paid launch tagged both Local Multiplayer and Strategy, 12 to 36 months old: 44 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 1 of 44 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, DOKAPON! Sword of Fury (27.8% of the money): 43 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 12 of 44.

Local Multiplayer holds in West-facing view and Without the breakout; too few to tell in Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

Local Multiplayer through every lens, all prices
Local MultiplayerBaseStandardevery launchWest-facing view357 of 363 launchesWithout the breakout362 of 363 launchesLast 18 months97 of 363 launches
Launches counted36316 hits35716 hits36215 hits974 hits
Earned $100k+4.4 in 1001 in 234.5 in 1001 in 224.1 in 1001 in 244 of 97too few for a rate
Typical first-year earnings$590top tenth $17,816+$612$590$344
Chance against standardthe base+1.7%0.1 more in 100-6.0%0.3 fewer in 100-6.4%0.3 fewer in 100; too few to tell
Typical against standardthe base+3.7%$22 more0.0%no change-41.7%$246 less; too few to tell
Does it hold?The base viewHoldsHoldsToo few to tell
BaseStandardThe base view

Every indie paid launch tagged Local Multiplayer, 12 to 36 months old: 363 launches.

Launches counted
36316 hits
Earned $100k+
4.4 in 1001 in 23
Typical first-year earnings
$590top tenth $17,816+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 6 of 363 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
35716 hits
Earned $100k+
4.5 in 1001 in 22
Typical first-year earnings
$612
Chance against standard
+1.7%0.1 more in 100
Typical against standard
+3.7%$22 more
Without the breakoutHolds

Drops the single biggest earner, Rivals of Aether II (35.2% of the money): 362 launches left. It moves the answer when that one game earned over half the money.

Launches counted
36215 hits
Earned $100k+
4.1 in 1001 in 24
Typical first-year earnings
$590
Chance against standard
-6.0%0.3 fewer in 100
Typical against standard
0.0%no change
Last 18 monthsToo few to tell

Keeps only launches 18 months old or newer: 97 of 363.

Launches counted
974 hits
Earned $100k+
4 of 97too few for a rate
Typical first-year earnings
$344
Chance against standard
-6.4%0.3 fewer in 100; too few to tell
Typical against standard
-41.7%$246 less; too few to tell
Standard
Every indie paid launch tagged Local Multiplayer, 12 to 36 months old: 363 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 6 of 363 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Rivals of Aether II (35.2% of the money): 362 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 97 of 363.

Strategy holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.

Strategy through every lens, all prices
StrategyBaseStandardevery launchWest-facing view4,305 of 4,686 launchesWithout the breakout4,685 of 4,686 launchesLast 18 months1,463 of 4,686 launches
Launches counted4,686290 hits4,305262 hits4,685289 hits1,46397 hits
Earned $100k+6.2 in 1001 in 166.1 in 1001 in 166.2 in 1001 in 166.6 in 1001 in 15
Typical first-year earnings$426top tenth $39,428+$472$426$498
Chance against standardthe base-1.7%0.1 fewer in 100-0.3%no change+7.1%0.4 more in 100
Typical against standardthe base+10.8%$46 more0.0%no change+16.9%$72 more
Does it hold?The base viewHoldsHoldsHolds
BaseStandardThe base view

Every indie paid launch tagged Strategy, 12 to 36 months old: 4,686 launches.

Launches counted
4,686290 hits
Earned $100k+
6.2 in 1001 in 16
Typical first-year earnings
$426top tenth $39,428+
Chance against standard
the base
Typical against standard
the base
West-facing viewHolds

Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 381 of 4,686 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.

Launches counted
4,305262 hits
Earned $100k+
6.1 in 1001 in 16
Typical first-year earnings
$472
Chance against standard
-1.7%0.1 fewer in 100
Typical against standard
+10.8%$46 more
Without the breakoutHolds

Drops the single biggest earner, Manor Lords (14.8% of the money): 4,685 launches left. It moves the answer when that one game earned over half the money.

Launches counted
4,685289 hits
Earned $100k+
6.2 in 1001 in 16
Typical first-year earnings
$426
Chance against standard
-0.3%no change
Typical against standard
0.0%no change
Last 18 monthsHolds

Keeps only launches 18 months old or newer: 1,463 of 4,686.

Launches counted
1,46397 hits
Earned $100k+
6.6 in 1001 in 15
Typical first-year earnings
$498
Chance against standard
+7.1%0.4 more in 100
Typical against standard
+16.9%$72 more
Standard
Every indie paid launch tagged Strategy, 12 to 36 months old: 4,686 launches.
West-facing view
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 381 of 4,686 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Without the breakout
Drops the single biggest earner, Manor Lords (14.8% of the money): 4,685 launches left. It moves the answer when that one game earned over half the money.
Last 18 months
Keeps only launches 18 months old or newer: 1,463 of 4,686.

A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.

5Premium early list

Alerts when Local Multiplayer + Strategy moves, comparables the day they land, and every lens for every pair and price. Free until launch.

Free until launch

Keep gold access after launch: alerts, comparables, every lens.

Releases

Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.