Comparables
LeadersTop earner, share of the moneyFree until launch
Lens checkHolds in 3 of 3. Standard: the yardstick. West-facing view: holds. Without the breakout: holds. Last 18 months: holds.
Open free previewTicker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The same figures are on the Genres page.
Niches / Management + Simulation
Management + Simulation
Games tagged both Management and Simulation: 835 indie paid launches, 144 of them earned $100k+ in their first year.
Showing Management + Simulation priced $10 to $20, last 18 months. Lens figures exist at all prices only, so inside a price band the page shows the standard figures.
The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.
Management + Simulation beats both its tags: 32.2 in 100 of its launches earned $100k+ priced $10 to $20, against 29.7 in 100 for Management and 21.5 in 100 for Simulation.
That is about 1.7 times the 18.6 in 100 expected for any launch at this price. Lens figures by price band are not computed yet, so this band uses the standard figures.
Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.5 in 100 launches earned $100k+; $20 to $40: 42.4 in 100), so read it within a price band.
The overlap is this niche: the 258 games tagged both Management and Simulation priced $10 to $20. 32.2 in 100 of them earned $100k+, against 23.5 for Management-only games and 17.8 for Simulation-only games, so games with both tags did better than games with either tag alone.
Both: 258 games priced $10 to $20; 32.2 in 100 earned $100k+, typical first-year earnings $32,881.
Circle areas follow launch counts; the gold overlap is exactly the pair's 258 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet. The last 18 months lens is not computed for the outer parts, so this diagram uses the standard figures.
Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.
Top earner, share of the moneyFree until launch
Lens checkHolds in 3 of 3. Standard: the yardstick. West-facing view: holds. Without the breakout: holds. Last 18 months: holds.
Open free previewFree until launch: one click opens the card.
Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.
Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.
The same figures with three kinds of games set aside: those with a mostly Chinese audience, the single biggest earner, and everything older than 18 months.
Management + Simulation holds in 3 of 3: every lens keeps the chance and typical earnings within a quarter of the standard figures.
| This pair | BaseStandardevery launch | West-facing view816 of 835 launches | Without the breakout834 of 835 launches | Last 18 months533 of 835 launches |
|---|---|---|---|---|
| Launches counted | 835144 hits | 816137 hits | 834143 hits | 53369 hits |
| Earned $100k+ | 17.2 in 100 | 16.8 in 100 | 17.1 in 100 | 12.9 in 100 |
| Typical first-year earnings | $5,265top tenth $234,378+ | $5,265 | $5,265 | $4,446 |
| Chance against standard | the yardstick | -2.3%0.4 fewer in 100 | -0.6%0.1 fewer in 100 | -25.0%4.3 fewer in 100 |
| Typical against standard | the yardstick | 0.0%no change | 0.0%no change | -15.6%$819 less |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged both Management and Simulation, 6 to 30 months old: 835 launches.
Games mostly reviewed outside China. Drops games whose audience is mostly Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 19 of 835 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Schedule I (35.3% of the money): 834 launches left.
Keeps only launches 18 months old or newer: 533 of 835.
Management holds in 3 of 3: every lens keeps the chance and typical earnings within a quarter of the standard figures.
| Management | BaseStandardevery launch | West-facing view1,251 of 1,289 launches | Without the breakout1,288 of 1,289 launches | Last 18 months799 of 1,289 launches |
|---|---|---|---|---|
| Launches counted | 1,289202 hits | 1,251192 hits | 1,288201 hits | 799101 hits |
| Earned $100k+ | 15.7 in 100 | 15.3 in 100 | 15.6 in 100 | 12.6 in 100 |
| Typical first-year earnings | $3,638top tenth $199,870+ | $3,638 | $3,638 | $2,832 |
| Chance against standard | the yardstick | -2.5%0.4 fewer in 100 | -0.6%0.1 fewer in 100 | -19.7%3.1 fewer in 100 |
| Typical against standard | the yardstick | 0.0%no change | 0.0%no change | -22.2%$806 less |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Management, 6 to 30 months old: 1,289 launches.
Games mostly reviewed outside China. Drops games whose audience is mostly Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 38 of 1,289 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Schedule I (30.3% of the money): 1,288 launches left.
Keeps only launches 18 months old or newer: 799 of 1,289.
Simulation holds in 3 of 3: every lens keeps the chance and typical earnings within a quarter of the standard figures.
| Simulation | BaseStandardevery launch | West-facing view5,023 of 5,285 launches | Without the breakout5,284 of 5,285 launches | Last 18 months3,070 of 5,285 launches |
|---|---|---|---|---|
| Launches counted | 5,285435 hits | 5,023411 hits | 5,284434 hits | 3,070225 hits |
| Earned $100k+ | 8.2 in 1001 in 12 | 8.2 in 1001 in 12 | 8.2 in 1001 in 12 | 7.3 in 1001 in 14 |
| Typical first-year earnings | $982top tenth $69,988+ | $1,012 | $982 | $971 |
| Chance against standard | the yardstick | 0.0%no change | 0.0%no change | -11.0%0.9 fewer in 100 |
| Typical against standard | the yardstick | +3.1%$30 more | 0.0%no change | -1.1%$11 less |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Simulation, 6 to 30 months old: 5,285 launches.
Games mostly reviewed outside China. Drops games whose audience is mostly Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 262 of 5,285 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Schedule I (15.4% of the money): 5,284 launches left.
Keeps only launches 18 months old or newer: 3,070 of 5,285.
A lens holds when chance and typical earnings both stay within 25% of standard. Lens figures by price band are not computed yet, so this table is for all prices.
Alerts when Management + Simulation moves, comparables the day they land, and every lens for every pair and price. Free until launch.
Keep gold access after launch: alerts, comparables, every lens.
Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.