Comparables
LeadersTop earner, share of the moneyFree until launch
Lens checkHolds in 3 of 3. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: holds. Last 18 months: holds.
Open free previewTicker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The change shows for genres with 100+ launches. The same figures are on the Genres page.
Niches / Multiplayer + Simulation
Multiplayer + Simulation
Games tagged both Multiplayer and Simulation: 197 indie paid launches, 52 of them earned $100k+ in their first year.
Showing Multiplayer + Simulation priced $10 to $20, last 18 months, hiding samples under 30 launches. Lens figures exist at all prices only, so inside a price band the page shows the standard figures.
The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.
Multiplayer + Simulation beats both its tags: 41.4 in 100 of its launches earned $100k+ priced $10 to $20, against 29.5 in 100 for Multiplayer and 20.9 in 100 for Simulation.
That is about 2.3 times the 17.6 in 100 expected for any launch at this price. Lens figures by price band are not computed yet, so this band uses the standard figures.
Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.5 in 100 launches earned $100k+; $20 to $40: 40.0 in 100), so read it within a price band.
The overlap is this niche: the 58 games tagged both Multiplayer and Simulation priced $10 to $20. 41.4 in 100 of them earned $100k+, against 26.2 in 100 for Multiplayer-only games and 19.4 in 100 for Simulation-only games, so games with both tags did better than games with either tag alone.
Both: 58 games priced $10 to $20; 41.4 in 100 earned $100k+, typical first-year earnings $49,207.
Circle areas follow launch counts; the gold overlap is exactly the pair's 58 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet. The last 18 months lens is not computed for the outer parts, so this diagram uses the standard figures.
Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.
Top earner, share of the moneyFree until launch
Lens checkHolds in 3 of 3. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: holds. Last 18 months: holds.
Open free previewFree until launch: one click opens the card.
Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.
Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.
The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.
Multiplayer + Simulation holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.
| This pair | BaseStandardevery launch | West-facing view191 of 197 launches | Without the breakout196 of 197 launches | Last 18 months64 of 197 launches |
|---|---|---|---|---|
| Launches counted | 19752 hits | 19150 hits | 19651 hits | 6419 hits |
| Earned $100k+ | 26.4 in 100 | 26.2 in 100 | 26.0 in 100 | 29.7 in 100 |
| Typical first-year earnings | $9,051top tenth $1,264,932+ | $8,419 | $9,051 | $15,122 |
| Chance against standard | the base | -0.8%0.2 fewer in 100 | -1.4%0.4 fewer in 100 | +12.5%3.3 more in 100 |
| Typical against standard | the base | -7.0%$632 less | 0.0%no change | +67.1%$6,071 more; too few to tell |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged both Multiplayer and Simulation, 12 to 36 months old: 197 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 6 of 197 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Schedule I (40.3% of the money): 196 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 64 of 197.
Multiplayer holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.
| Multiplayer | BaseStandardevery launch | West-facing view1,254 of 1,296 launches | Without the breakout1,295 of 1,296 launches | Last 18 months371 of 1,296 launches |
|---|---|---|---|---|
| Launches counted | 1,296196 hits | 1,254186 hits | 1,295195 hits | 37161 hits |
| Earned $100k+ | 15.1 in 100 | 14.8 in 100 | 15.1 in 100 | 16.4 in 100 |
| Typical first-year earnings | $1,243top tenth $295,661+ | $1,254 | $1,243 | $1,243 |
| Chance against standard | the base | -1.9%0.3 fewer in 100 | -0.4%0.1 fewer in 100 | +8.7%1.3 more in 100 |
| Typical against standard | the base | +0.9%$11 more | 0.0%no change | 0.0%no change |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Multiplayer, 12 to 36 months old: 1,296 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 42 of 1,296 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Palworld (21.3% of the money): 1,295 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 371 of 1,296.
Simulation holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.
| Simulation | BaseStandardevery launch | West-facing view4,193 of 4,444 launches | Without the breakout4,443 of 4,444 launches | Last 18 months1,387 of 4,444 launches |
|---|---|---|---|---|
| Launches counted | 4,444370 hits | 4,193351 hits | 4,443369 hits | 1,387117 hits |
| Earned $100k+ | 8.3 in 1001 in 12 | 8.4 in 1001 in 12 | 8.3 in 1001 in 12 | 8.4 in 1001 in 12 |
| Typical first-year earnings | $877top tenth $69,001+ | $941 | $876 | $956 |
| Chance against standard | the base | +0.5%no change | -0.2%no change | +1.3%0.1 more in 100 |
| Typical against standard | the base | +7.3%$64 more | -0.1%$1 less | +9.0%$79 more |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Simulation, 12 to 36 months old: 4,444 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 251 of 4,444 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Schedule I (17.6% of the money): 4,443 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 1,387 of 4,444.
A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.
Alerts when Multiplayer + Simulation moves, comparables the day they land, and every lens for every pair and price. Free until launch.
Keep gold access after launch: alerts, comparables, every lens.
Ticker: 30 upcoming games dated within 90 days, with wishlist rank, release date and followers. The same list is on the Upcoming page.