Comparables
LeadersTop earner, share of the moneyFree until launch
Lens checkOne-hit market. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: moves the answer. Last 18 months: holds.
Open free previewTicker: price and year-over-year change for 40 genres. Price is the median estimated first-year revenue of indie paid launches. The change shows for genres with 100+ launches. The same figures are on the Genres page.
Niches / Medieval + Simulation
Medieval + Simulation
Games tagged both Medieval and Simulation: 89 indie paid launches, 17 of them earned $100k+ in their first year.
Showing Medieval + Simulation priced $10 to $20, without the breakout. Lens figures exist at all prices only, so inside a price band the page shows the standard figures. This filter changes the answer: at all prices the pair beats both its tags; priced $10 to $20 it is too small to compare with Medieval and is too small to compare with Simulation.
The pair's chance of a $100k+ first year beside each of its two tags, ranked like a high-score table, with typical earnings and the launches behind every figure.
Medieval + Simulation is too small to compare with Medieval and is too small to compare with Simulation: 9 of its 26 launches earned $100k+ priced $10 to $20, against 22.6 in 100 for Medieval and 20.9 in 100 for Simulation.
Lens figures by price band are not computed yet, so this band uses the standard figures. Small sample: 26 launches, 9 hits.
Each circle is one tag, sized by its launches, and the gold overlap is exactly this pair. Click a part to read it. Price changes the odds more than genre does (under $5: 0.5 in 100 launches earned $100k+; $20 to $40: 40.0 in 100), so read it within a price band.
The overlap is this niche: the 26 games tagged both Medieval and Simulation priced $10 to $20. 9 of 26 of them earned $100k+, against 18.8 in 100 for Medieval-only games and 20.5 in 100 for Simulation-only games, so the mix is too small to compare with Medieval alone and is too small to compare with Simulation alone.
Both: 26 games priced $10 to $20; 9 of 26 earned $100k+, typical first-year earnings $53,338.
Circle areas follow launch counts; the gold overlap is exactly the pair's 26 launches. The outer parts are each tag's launches minus the pair's, so their chance is exact; their typical earnings are not computed yet. The without the breakout lens is not computed for the outer parts, so this diagram uses the standard figures.
Who leads this pair and each of its tags. Free until launch: one click opens the card. The full comparables list (nearest hits by tag pair, price and launch year) is not computed yet, and the card says so.
Top earner, share of the moneyFree until launch
Lens checkOne-hit market. Standard: the base the others are compared with. West-facing view: holds. Without the breakout: moves the answer. Last 18 months: holds.
Open free previewFree until launch: one click opens the card.
Nearest hits (similar games that earned $100k+, matched by tag pair, price and launch year): not computed yet.
Filters do not apply here yet. Leaders and shares are for all prices and the Standard view; per price band and per lens they are not computed yet.
The same figures with three kinds of games set aside: games mostly reviewed in Chinese, the single biggest earner, and everything older than 18 months.
Medieval + Simulation is one-hit market: one game earned over half the money. It holds in West-facing view and Last 18 months.
| This pair | BaseStandardevery launch | West-facing view86 of 89 launches | Without the breakout88 of 89 launches | Last 18 months35 of 89 launches |
|---|---|---|---|---|
| Launches counted | 8917 hits | 8617 hits | 8816 hits | 359 hits |
| Earned $100k+ | 19.1 in 100 | 19.8 in 100 | 18.2 in 100 | 25.7 in 100 |
| Typical first-year earnings | $3,037top tenth $247,700+ | $3,037 | $3,037 | $9,628 |
| Chance against standard | the base | +3.5%0.7 more in 100 | -4.8%0.9 fewer in 100 | +34.6%6.6 more in 100 |
| Typical against standard | the base | 0.0%no change; too few to tell | 0.0%no change | +217.0%$6,591 more; too few to tell |
| Does it hold? | The base view | Holds | Moves the answer | Holds |
Every indie paid launch tagged both Medieval and Simulation, 12 to 36 months old: 89 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 3 of 89 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Bellwright (52.2% of the money): 88 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 35 of 89.
Medieval is changed recently: Last 18 months moves the answer more than chance alone would. It holds in West-facing view and Without the breakout.
| Medieval | BaseStandardevery launch | West-facing view565 of 607 launches | Without the breakout606 of 607 launches | Last 18 months175 of 607 launches |
|---|---|---|---|---|
| Launches counted | 60746 hits | 56545 hits | 60645 hits | 17520 hits |
| Earned $100k+ | 7.6 in 1001 in 13 | 8.0 in 1001 in 13 | 7.4 in 1001 in 13 | 11.4 in 100 |
| Typical first-year earnings | $480top tenth $56,029+ | $506 | $480 | $574 |
| Chance against standard | the base | +5.1%0.4 more in 100 | -2.0%0.2 fewer in 100 | +50.8%3.9 more in 100 |
| Typical against standard | the base | +5.4%$26 more | 0.0%no change | +19.6%$94 more |
| Does it hold? | The base view | Holds | Holds | Moves the answer |
Every indie paid launch tagged Medieval, 12 to 36 months old: 607 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 42 of 607 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Bellwright (16.8% of the money): 606 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 175 of 607.
Simulation holds in West-facing view, Without the breakout and Last 18 months. No lens moves the chance or typical earnings more than chance alone would.
| Simulation | BaseStandardevery launch | West-facing view4,193 of 4,444 launches | Without the breakout4,443 of 4,444 launches | Last 18 months1,387 of 4,444 launches |
|---|---|---|---|---|
| Launches counted | 4,444370 hits | 4,193351 hits | 4,443369 hits | 1,387117 hits |
| Earned $100k+ | 8.3 in 1001 in 12 | 8.4 in 1001 in 12 | 8.3 in 1001 in 12 | 8.4 in 1001 in 12 |
| Typical first-year earnings | $877top tenth $69,001+ | $941 | $876 | $956 |
| Chance against standard | the base | +0.5%no change | -0.2%no change | +1.3%0.1 more in 100 |
| Typical against standard | the base | +7.3%$64 more | -0.1%$1 less | +9.0%$79 more |
| Does it hold? | The base view | Holds | Holds | Holds |
Every indie paid launch tagged Simulation, 12 to 36 months old: 4,444 launches.
Games mostly reviewed outside China. Drops games mostly reviewed in Chinese, meaning 35% or more of their reviews are in Simplified Chinese: 251 of 4,444 launches here. Review language is measured for games with 2,000+ reviews; smaller games are guessed from their names.
Drops the single biggest earner, Schedule I (17.6% of the money): 4,443 launches left. It moves the answer when that one game earned over half the money.
Keeps only launches 18 months old or newer: 1,387 of 4,444.
A lens moves the chance only when it differs from standard by more than a random cut of the same size would, with 5+ hits on both sides; typical earnings are compared from 100 launches, within 25%. Without the breakout moves the answer when one game earned over half the money. Lens figures by price band are not computed yet, so this table is for all prices.
Alerts when Medieval + Simulation moves, comparables the day they land, and every lens for every pair and price. Free until launch.
Keep gold access after launch: alerts, comparables, every lens.
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